While the name AC_SUBST_SET suggests the underlying type would be a set, it does
not actually matter that much in moz.build, and is not used that much anyways.
The GMP manager uses a copy of the update service's url formatting code and has
since fallen out of sync. We'll also want to use the same formatting code for
the system add-on update checks so this just exposes it in a shared API.
I've moved the contents of UpdateChannel.jsm to UpdateUtils.jsm and exposed
formatUpdateURL there as well as a few properties that the update service still
needs access to.
UpdateUtils.UpdateChannel is intended to be a lazy getter but isn't for now
since tests expect to be able to change the update channel at runtime.
--HG--
extra : commitid : KsbH21csjH4
extra : rebase_source : bc7c08de1ec6e802261b8cd294d88ee2c4e75c2d
We want to ensure that nsThread's use of nsEventQueue uses locking done
in nsThread instead of nsEventQueue, for efficiency's sake: we only need
to lock once in nsThread, rather than the current situation of locking
in nsThread and additionally in nsEventQueue. With the current
structure of nsEventQueue, that would mean that nsThread should be using
a Monitor internally, rather than a Mutex.
Which would be well and good, except that DOM workers use nsThread's
mutex to protect their own, internal CondVar. Switching nsThread to use
a Monitor would mean that either:
- DOM workers drop their internal CondVar in favor of nsThread's
Monitor-owned CondVar. This change seems unlikely to work out well,
because now the Monitor-owned CondVar is performing double duty:
tracking availability of events in nsThread's event queue and
additionally whatever DOM workers were using a CondVar for. Having a
single CondVar track two things in such a fashion is for Experts Only.
- DOM workers grow their own Mutex to protect their own CondVar. Adding
a mutex like this would change locking in subtle ways and seems
unlikely to lead to success.
Using a Monitor in nsThread is therefore untenable, and we would like to
retain the current Mutex that lives in nsThread. Therefore, we need to
have nsEventQueue manage its own condition variable and push the
required (Mutex) locking to the client of nsEventQueue. This scheme
also seems more fitting: external clients merely need synchronized
access to the event queue; the details of managing notifications about
events in the event queue should be left up to the event queue itself.
Doing so also forces us to merge nsEventQueueBase and nsEventQueue:
there's no way to have nsEventQueueBase require an externally-defined
Mutex and then have nsEventQueue subclass nsEventQueueBase and provide
its own Mutex to the superclass. C++ initialization rules (and the way
things like CondVar are constructed) simply forbid it. But that's OK,
because we want a world where nsEventQueue is externally locked anyway,
so there's no reason to have separate classes here.
One casualty of this work is removing ChaosMode support from
nsEventQueue. nsEventQueue had support to delay placing events into the
queue, theoretically giving other threads the chance to put events there
first. Unfortunately, since the thread would have been holding a lock
(as is evident from the MutexAutoLock& parameter required), sleeping in
PutEvent accomplishes nothing but delaying the thread from getting
useful work done. We should support this, but it's complicated to
figure out how to reasonably support this right now.
A wrinkle in this overall pleasant refactoring is that nsThreadPool's
threads wait for limited amounts of time for new events to be placed in
the event queue, so that they can shut themselves down if no new events
are appearing. Setting limits on the number of threads also needs to be
able to wake up all threads, so threads can shut themselves down if
necessary.
Unfortunately, with the transition to nsEventQueue managing its own
condition variable, there's no way for nsThreadPool to perform these
functions, since there's no Monitor to wait on. Therefore, we add a
private API for accessing the condition variable and performing the
tasks nsThreadPool needs.
Prior to all the previous patches, placing items in an nsThread's event
queue required three lock/unlock pairs: one for nsThread's Mutex, one to
enter nsEventQueue's ReentrantMonitor, and one to exit nsEventQueue's
ReentrantMonitor. The upshot of all this work is that we now only
require one lock/unlock pair in nsThread itself, as things should be.
Like the previous patch, this patch is a no-op change in terms of
functionality. It does, however, pave part of the way for forcing
clients of nsEventQueue to provide their own locking.
This refactoring patch separates the preparation of the fetch event
object from its dispatching, so that consumers would be able to
dispatch the event asynchronously.