Граф коммитов

10 Коммитов

Автор SHA1 Сообщение Дата
Chih-Yi Leu 726f692233 Bug 1318839 - Add polling interval for direct input polling r=qDot 2016-11-28 18:52:00 +01:00
Kyle Machulis 28447218eb Bug 1291988 - Allow arbitrary number of axes/buttons in Windows Gamepad API; r=ted r=cleu
MozReview-Commit-ID: HNf5MwwFKEG
2016-08-08 15:58:05 -07:00
Chih-Yi Leu 00c5d186d3 Bug 1292475 - Fix Windows Gamepad API backend to receive event correctly; r=ted
MozReview-Commit-ID: 6AVYu9uEBWQ
2016-08-08 11:33:26 -07:00
Chih-Yi Leu 810f0727b1 Bug 1221730 - Postpone singleton release in GamepadPlatformService::MaybeShutdown. r=baku
--HG--
extra : rebase_source : 4031bb8e791fa1c915261f3b2eaece28ebadb283
2016-06-28 00:27:00 +02:00
Chih-Yi Leu 42a49e9e8c Bug 1221730 - Move gamepad API to PBackground. r=qdot, r=baku
--HG--
extra : rebase_source : 5ad6d31a770d0d7b1b10d6aebf693ed24fc956ca
2016-06-28 00:25:00 +02:00
Chih-Yi Leu a9d436891b Bug 1221730 - Remove Observers in Windows gamepad backend. r=qdot
--HG--
extra : rebase_source : 476ae0a01288f613325967287fd68b5f52771550
2016-06-28 00:25:00 +02:00
Kyle Machulis f134028713 Bug 1248794 - Clean up observer on WindowsGamepadService shutdown; r=ted r=smaug sec-approval=abillings 2016-02-17 17:17:54 -08:00
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Andrew McCreight 023db96fd8 Bug 1152551, part 3 - Fix more mode lines in dom/. r=jst 2015-05-03 15:32:37 -04:00
Kyle Machulis 358e55b5b7 Bug 852944 - Gamepad API IPC; r=ted, r=baku
--HG--
extra : rebase_source : 34ca0c1e1b7fcc312b5d7c97d5bd2086af2bc7ce
2015-04-23 15:05:29 -07:00