This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
This patch converts all the prefs in MediaPrefs to the new StaticPrefs system.
Note that the "media.wmf.skip-blacklist" pref was present in both MediaPrefs
and gfxPrefs. The copy in MediaPrefs was never used; this explains why this
patch does not add an entry for it to StaticPrefList.h.
Note also that the patch removes themedia.rust.mp4parser pref, because it's
unused.
MozReview-Commit-ID: IfHP37NbIjY
--HG--
extra : rebase_source : df84ea813b7c366d7be663c696891325610149c8
We have code in the MDSM to toggle on high resolution timers on Windows when we
start/stop playing because the VideoSink relies on being awoken by timers to
update the set of current frames in the compositor's queue, and on Windows 7 we
end up dropping frames due to the timer lag without this.
We assert in the MDSM's destructor that we've turned off high res timers (as
they cause needless battery drain, so we only want them on when we need them),
and the new test_mediarecorder_principals is hitting that assert on Windows. I
think we're missing turning them off when we create a new VideoSink for
outputting to the MSG. That affects the value returned by
MediaDecoderStateMachine->mVideoSink->IsPlaying(), which is what we use to
decide whether we should enable high resolution timers. We track whether we've
enabled high res timers in MDSM::mHiResTimersRequested, and that gets out of
sync with IsPlaying() when we re-create the MediaSink.
Rather than trying to handle all the permutations of places where we need to
turn off high resolution timers in the MDSM, we're better to move the code to
toggle high res timers into the VideoSink, as that's actually where we need to
be sure that we have high resolution timers enabled anyway. It's the VideoSink
after all that is relying on timers for frame update, not the MDSM.
Also remove the media.hi-res-timers.enabled pref, as we haven't needed it.
MozReview-Commit-ID: 9dNxcYxPDZH
--HG--
extra : rebase_source : 6e403d59bb5f1dd0241fe8298a823ba08b1670fb
Channel layout is derived by the content being played. The concept of preferred layout is meaningless. Either we have a layout defined, or we don't. There's no in-between.
So we remove it.
MozReview-Commit-ID: CSCAInNmzMS
We have different concept of "finish" between the base class and its hierarchy.
Attempt to clear the sitatuation by renaming the members and related methods.
MozReview-Commit-ID: vFsXhMK5GY
--HG--
extra : rebase_source : 65eda9257e447584161da51af7c240e31027c501
This changing causes the resampling rate tolerance so that the ME.current time
might not be the same as ME.duration depending on the different resampling rate.
MozReview-Commit-ID: H2dpyw5Bghv
--HG--
extra : rebase_source : 850efb46c7980ec4234e239e38bc7dbb233cd573
We have a minimum requirement of VS 2015 for Windows builds, which supports
the z length modifier for format specifiers. So we don't need SizePrintfMacros.h
any more, and can just use %zu and friends directly everywhere.
MozReview-Commit-ID: 6s78RvPFMzv
--HG--
extra : rebase_source : 009ea39eb4dac1c927aa03e4f97d8ab673de8a0e
A/V sync will be broken for the compositor will render the 1st frame
immediately without considering its timestamp.
MozReview-Commit-ID: 6j7GLccrFcX
--HG--
extra : rebase_source : 924a2404d8d944262d1f8744794a072c051ac556
extra : source : 1e254ff8491084b66dfebbb2e1be03790c95ed11
We want to replace the use of int64_t for microseconds by TimeUnit
whenever possible since int64_t is ambiguous which could be microseconds
or milliseconds.
MozReview-Commit-ID: LRz9d4yKBYJ
--HG--
extra : rebase_source : 1f73f1f338142b3183491d04726821a881ccabbe
extra : intermediate-source : 88e167b7b06303d10d92cd5317502f405d1c553e
extra : source : 98deb30ec93d395f9951f5fc488170ae35e29675
1. using media::TimeUnit to save some typing.
2. replace TimeUnit() with TimeUnit::Zero().
3. replace TimeUnit::FromXXX(0) with TimeUnit::Zero().
4. replace TimeUnit::FromMicroseconds(std::numeric_limits<int64_t>::max()) with TimeUnit::FromInfinity().
5. replace some uses of int64_t with TimeUnit.
6. replace t > TimeUnit() with t.IsPositive().
MozReview-Commit-ID: 6hC94PXx86i
--HG--
extra : rebase_source : 1ea3b409e6ec12915f3e1a00359d6ff4152c8917
extra : intermediate-source : e31a12ad0e7a4840119036f261ed17eaaff85734
extra : source : ae07ee48000c4a52da0e4fd502b4d690ec51ce1f
Since the media timeline is zero-based, 0 is a good value to indicate
no data is played at all.
MozReview-Commit-ID: BiKzSGtbyjn
--HG--
extra : rebase_source : 7abbed32038d2e1d6b49e25319152060802e5dac
extra : intermediate-source : a786a2069cbd9e46901d6d474b00965f1e75893d
extra : source : e4acffc8b3c8e8003e17e62793d50c627cef340e