Граф коммитов

9 Коммитов

Автор SHA1 Сообщение Дата
Sebastian Hengst f07fc93141 merge mozilla-inbound to mozilla-central. r=merge a=merge
MozReview-Commit-ID: 4PW6ESqLL73
2017-10-30 23:52:23 +01:00
Andrew Osmond 2f8b457e1e Bug 1331944 - Part 3. Refactor mozilla::wr::LockExternalImage to make it easier to add new types. r=jrmuizel 2017-10-30 13:10:29 -04:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Coroiu Cristina dfaf24241e Backed out changeset 7e1da430d9f9::7c56a10468d7 (bug 1331944) for bustage on Android at gfx/layers/ipc/SharedSurfacesParent.cpp r=backout on a CLOSED TREE
Backed out changeset 7c56a10468d7 (bug 1331944)
Backed out changeset b77eb1c48b73 (bug 1331944)
Backed out changeset 50b1fcf13fba (bug 1331944)
Backed out changeset 56e6ab347bae (bug 1331944)
Backed out changeset 5bdfda0b0b3a (bug 1331944)
Backed out changeset 40ec55507394 (bug 1331944)
Backed out changeset 83cc1f67e9f7 (bug 1331944)
Backed out changeset 7e1da430d9f9 (bug 1331944)
2017-10-30 15:52:07 +02:00
Andrew Osmond c69759053e Bug 1331944 - Part 3. Refactor mozilla::wr::LockExternalImage to make it easier to add new types. r=jrmuizel 2017-10-30 09:10:44 -04:00
JerryShih f488575a07 Bug 1357299 - P3: Support DXGI texture type for WR. v2. r=nical
Create the corresponding RenderTextureHost type and WR commands for DXGI texture type.

The DXGITextureHostD3D11 will use 1 or 2 image keys for non-nv12 and nv12 texture format.

The DXGIYCbCrTextureHostD3D11 is a special case. The WR uses ANGLE in windows platform,
but the ANGLE doesn't support A8 format directx texture directly. So, we use libyuv to
convert the DXGIYCbCrTextureHostD3D11 texture buffer into RGBA format buffer and use
WR::AddImage() for that image. This is a slow code path. We will refine this case later.

The whole RenderD3D11TextureHostOGL implementation is in the next patch.

MozReview-Commit-ID: F4mPCALj1OY
2017-08-07 18:15:22 +08:00
JerryShih 6175226606 Bug 1372803 - Remove the unnecessary AsMacIOSurfaceTextureHostOGL() interface in RenderTextureHostOGL. r=sotaro
This function is not necessary in our current implementation.

MozReview-Commit-ID: IyfzLTs3uQ6
2017-06-15 17:07:46 +08:00
JerryShih 006c192621 Bug 1362049 - Use channel_index to get the correct channel data info from RenderTextureHost. r=nical
MozReview-Commit-ID: 3LaWdfglobe
2017-05-18 22:59:07 +08:00
JerryShih b0ffca2f70 Bug 1347062 - P4: create RenderBufferTextureHost and RenderMacIOSurfaceTextureHostOGL. r=nical,sotaro
1) make RenderTextureHost into a abstract base class for all RenderXXXTextureHost.
2) create a base class RenderTextureHostOGL for all texture handle base texture.
3) create RenderBufferTextureHost for buffer texture at render thread.
4) create RenderMacIOSurfaceTextureHostOGL for MacIOSurface at render thread.

--HG--
rename : gfx/webrender_bindings/RenderBufferTextureHost.h => gfx/webrender_bindings/RenderTextureHost.h
2017-03-31 22:29:14 +08:00