Граф коммитов

52 Коммитов

Автор SHA1 Сообщение Дата
Robert O'Callahan fae9165b76 Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Nicholas Cameron fe12cc1084 Bug 782311; put back D3D10_RESOURCE_MISC_GDI_COMPATIBLE. r=Bas 2012-11-10 11:14:13 -08:00
Anthony Jones 64a3fde7b6 Bug 793085 - Remove UseAzureContentDrawing() in favour of SupportsAzureContent(). r=ncameron 2012-10-01 22:12:13 -04:00
Oleg Romashin c633561323 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
Matt Woodrow 5730a3f4b2 Bug 539356 - Part 9f - Compute the invalid area of the layer tree and pass this to the widget. r=roc 2012-08-29 17:47:18 +12:00
Ed Morley aba3a8f5ef Revert mozilla-inbound to e4dd1fa6d222 for crashes and test failures on a CLOSED TREE 2012-09-27 16:34:46 +01:00
Oleg Romashin 9ec3691460 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
Matt Woodrow 4d096475d2 Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-08-29 17:38:58 +12:00
Robert O'Callahan 0cebdd894a Bug 777194. Part 2: Remove RETENTION_THRESHOLD. FrameLayerBuilder limits the complexity of visible regions anyway. r=bas 2012-08-17 11:38:59 +12:00
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Aryeh Gregor d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
Nicholas Cameron 00e35a27df Bug 775215; remove D3D10_RESOURCE_MISC_GDI_COMPATIBLE. r=Bas
--HG--
extra : rebase_source : bb05c51a4e7f57dc2db0c17cb321160dc619ecb6
2012-07-25 12:28:20 +12:00
Ehsan Akhgari cf18ee9122 Backout changeset f568fc280fb0 (bug 539356) because of performance and correctness regressions 2012-07-03 20:24:55 -04:00
Ehsan Akhgari 8b3c1f653a Backout changeset cb1ac88bedc2 (bug 539356) because of performance and correctness regressions 2012-07-03 20:14:11 -04:00
Oleg Romashin 5cbefb95a7 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-06-30 15:06:13 +12:00
Matt Woodrow 31125260ee Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-06-30 15:06:11 +12:00
Ben Turner 3fdf917cd6 Bug 666693 - 'Remote IndexedDB for multiple IndexedDB-using processes'. r=cjones+sicking. 2012-06-01 10:21:12 -07:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Bas Schouten 3eed0050e2 Bug 717393 - Part 5: Permit subpixel AA for transparent surfaces. r=roc 2012-05-15 16:57:51 +02:00
Nicholas Cameron 7dc5d18fea Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
Nicholas Cameron 3631fa0610 Bug 716439; Using mask layer shaders in DX10. r=Bas 2012-02-16 12:34:25 +13:00
Bas Schouten d15ab65754 Bug 743590: Properly mark ThebesLayer content invalid when changing content type. r=jrmuizel 2012-04-21 17:33:59 +02:00
Bas Schouten 0bb9325706 Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel 2012-04-11 18:17:40 +02:00
Bas Schouten 2cf0337dbf Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel 2012-04-11 18:17:40 +02:00
Phil Ringnalda 151c28ec53 Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage 2012-04-11 09:06:40 -07:00
Bas Schouten 815aa63737 Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel 2012-04-11 16:55:31 +02:00
Bas Schouten a0e6222044 Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel 2012-04-11 16:55:31 +02:00
Bas Schouten 9f3b39e3e1 Bug 740815 - Part 3: Use component alpha rendering when required and drawing content with Azure. r=jrmuizel 2012-04-03 22:25:52 +02:00
Bas Schouten 82ec0d1a7a Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel 2012-04-03 22:25:52 +02:00
Bas Schouten 5af5f11f22 Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00
Jeff Gilbert 69c7308a1d Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
Ehsan Akhgari 92064e6d3f Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Walden b5e57820bf Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Jeff Walden d0532c3e95 Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail 2011-10-12 12:21:53 -07:00
Jeff Walden 0f30b277bf Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Oleg Romashin 0ee3091dc8 Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Chris Jones a09724480f Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones 6033ee3875 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Robert O'Callahan 783029e208 Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan a7b4f1246b Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones 2011-04-19 15:07:23 +12:00
Robert O'Callahan 746312cb6f Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas 2011-04-01 10:33:46 +13:00
Bas Schouten f732d2dcac Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Marco Bonardo 562557746d Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
Bas Schouten 8766ff250d Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Matt Woodrow 09d98c08b1 Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0 2011-02-09 09:40:34 +13:00
Matt Woodrow f2d8203ffd Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan 2011-01-28 06:34:31 +01:00
Matt Woodrow b44d6291e3 Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan 2011-01-28 06:34:25 +01:00
Robert O'Callahan 3b5063283b Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 2011-01-19 21:27:54 +13:00
Bas Schouten 12030ea7ec Bug 622482 - Part 5: Enable subpixel AA for D2D surfaces that we believe do not need component alpha. r=roc a=blocking-betaN 2011-01-16 03:30:05 +01:00
Bas Schouten 0942db0268 Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final 2010-12-02 19:44:18 +01:00