We will now search for distributions in the following folders:
* 1) Data distributions (APK or OTA):
* 1.1) <dataDir>/distribution/<mcc>/<mnc> - For bundled distributions for specific network providers
* 1.2) <dataDir>/distribution/<mcc> - For bundled distributions for specific countries
* 1.3) <dataDir>/distribution/default - For bundled distributions with no matching mcc/mnc
* 1.4) <dataDir>/distribution - Default non-bundled distribution
* 2) System distributions:
* 2.1) /system/<package>/distribution/<mcc>/<mnc> - For bundled distributions for specific network providers
* 2.2) /system/<package>/distribution/<mcc> - For bundled distributions for specific countries
* 2.3) /system/<package>/distribution/default - For bundled distributions with no matching mcc/mnc
* 2.4) /system/<package>/distribution - Default non-bundled system distribution
--HG--
extra : commitid : BQteGpZX27n
extra : rebase_source : 34d4d468377a9b7487b734fdbb3a8a741828167f
extra : amend_source : b93804da7e3e97c46a3dd7a95da1c3b65e2a29d4
With APZC supporting multiple nsWindows, this patch removes some
obsolete APZ code, including the previous implementation of
NativePanZoomController native methods in AndroidJNI.cpp, and the
various static members of nsWindow.
This patch adds a way to attach a particular NativePanZoomController
instance held by LayerView to a particular nsWindow instance. Because
LayerView already calls GLController.SetLayerClient during
initialization, this patch renames it to attachToJava and modifies it to
accept an additional NPZC parameter. In the new AttachToJava
implementation, we create or reuse a NPZCSupport object and associate it
with the NPZC instance.
This patch adds the NPZCSupport class to nsWindow and use it to
implement the NPZC native methods that were implemented in
AndroidJNI.cpp. For HandleMotionEvent, the code also includes a portion
from AndroidJavaWrapper::MakeMultitouchEvent.
This patch adds specializations of jni::Ref for primitive arrays like
IntArray and FloatArray, so that the arrays can be accessed through the
GetElement, GetElements, and Length members.
This patch turns NativePanZoomController's MotionEvent handler into a
native method, and it adds the WrapForJNI annotations to all native
methods so that bindings will be automatically generated for them.
This patch removes dozens of ToUnknown/FromUnknown conversions and doesn't add
any new ones, which is nice. It also removes UntypedDevPixelsToCocoaPoints(),
which is no longer needed.
--HG--
extra : rebase_source : 81288126b582402408518aecfc304bc128e05d15
When waiting for the compositor to shut down, it's possible for
nsWindow::DrawWindowunderlay and DrawWindowOverlay to be called. In that
case, the GL controller is already destroyed, and we should just bail.
In order to prevent the deadlock, we need to release sAppShellLock when
we start waiting in SyncRunEvent. However, we cannot simply unlock it
before the wait because that introduces an out-of-order unlocking wrt
mSyncRunMonitor, which can cause further deadlocks. So this patch
converts mSyncRunMoitor to a condvar and make it use sAppShellLock. That
then involves making aAppShellLock a Mutex instead of a StaticMutex. The
final result is having one lock (sAppShellLock), which supports any
other condvars that we have like mSyncRunFinished.
This patch:
- Makes the following substitutions (plus necessary namespace qualifiers:
gfxImageFormat::ARGB32 --> SurfaceFormat::A8R8G8B8_UINT32
gfxImageFormat::RGB24 --> SurfaceFormat::X8R8G8B8_UINT32
gfxImageFormat::A8 --> SurfaceFormat::A8
gfxImageFormat::RGB16_565 --> SurfaceFormat::R5G6B5_UINT16
gfxImageFormat::Unknown --> SurfaceFormat::UNKNOWN
- Changes gfxImageFormat to be a typedef to gfx::SurfaceFormat. This will be
removed soon.
- Removes gfxCairoFormatToImageFormat() and gfxImageFormatToCairoFormat() and
replace calls to them with CairoFormatToGfxFormat() and
GfxFormatToCairoFormat().
- Removes ParamTraits<gfxImageFormat>.
- Add namespace qualifiers to SurfaceFormat instances where necessary.
--HG--
extra : rebase_source : f56e92b1593957a9e4e00171100bc7605816e696
On some hardware, GetKeyState(0xFF) returns negative even when Elantech
messages are not involved. This change permits Page Up and Page Down keys
to function as expected on this hardware.
--HG--
extra : rebase_source : 175d6288bef78eea054fcf577a61cb18ea1f0061
extra : amend_source : 69c66a12e8f27331515f8a60f256a5ba663583bd
Since, in Windows, the tabbar overlays the "nonclient" area, TrackMouseEvent
will report a WM_MOUSELEAVE when you move your mouse when dragging a tab.
So, suspend mouseleave tracking when capturing and resume when we end capture.
A nice effect of TrackMouseEvent is that it'll immediately post a WM_MOUSELEAVE
if called when the mouse is outside the client area, so when capture ends, we
are either over the client area and tracking resumes or we aren't and we get
an immediate WM_MOUSELEAVE.
This also changes aPrintToFileName parameter for BeginDocument to an nsAString& from char16_t*.
Having a char16_t* caused a pain with VS2105 where wchar_t != char16_t (as on VS2103), after it had been sent over IPDL.
This could have been worked around with casting, but this seemed like the tidier solution.
These changes are to make using an off screen surface behind our DrawTarget in the child easier.
It still creates the real printing surface for some of the calculations,
removing this will be required for future tightening of the sandbox.
When nsWindow closes, notify GLController to shut down. To ensure any
pending calls on the UI thread are processed first, post a Runnable to
the UI thread that disposes the GLController on the UI thread.
To guarantee that GeckoInputConnection and GeckoEditable are not used by
GeckoView after GeckoEditable has been destroyed, we need to make sure a
certain sequence is followed. We should first unset the
InputConnectionListener in GeckoView on the UI thread; then unset the
GeckoEditableListener on the IC thread; and finally finish destroying
the GeckoEditable instance through disposeNative. This patch merges this
logic with the initialization logic in GeckoEditable.onViewChange, so
that onViewChange can be used for both initialization and destruction.
LayerView used to call GeckoLayerClient.onGeckoReady directly if Gecko
is sufficiently loaded. However, onGeckoReady indirectly calls
GLController.createCompositor, and it's possible for the
createCompositor event to be prioritized so that it happens before we
initialize GLController, causing a crash. This patch moves the
onGeckoReady call to the Gecko thread, after GLController is
initialized, to avoid this race condition.
Only three GLController events -- CreateCompositor, PauseCompositor, and
OnResumedCompositor should be prioritized through GLControllerEvent. The
other GLController events should follow the normal event queue ordering
to prevent race conditions.
This improves upload performance and lets us override the invalid region if we need more than what BasicCompositor thinks we need.
--HG--
extra : commitid : Kk418GAOqzR
extra : rebase_source : daded4e660d2fe20f8ffc654c4ef38ac53cda16e
When we have a Java exception in native code, the Java stack in the
exception will not be very useful because the top frame is the native
entry point. In this case, the native stack is more useful. However,
currently we don't get a good native stack in this situation because we
go through Java when handling the exception, and the native stack we get
will have a lot of unknown frames inside libdvm or libart. This patch
makes us stay in native code when handling an uncaught exception from
native code, so that we get a good native stack.
This patch moves the SyncRunEvent logic from GLControllerSupport to
nsAppShell, as it could be useful elsewhere. This patch fixes a race
condition related to shutdown, where a deadlock could occur if Gecko
shuts down when another thread is waiting for a synchronous event to
finish running. This patch also fixes a crash on shutdown when we tried
to create a mutex after the deadlock detector has shut down.
When getting nsAppShell from another thread, there could be a race with
nsAppShell being destroyed on the main thread. This patch makes the raw
nsAppShell pointer only accessible from the main thread, and use a
static mutex to coordinate accessing nsAppShell from other threads.
This patch changes onAttachedToWindow in GeckoView, so that if we have
states that have been restored, we use those states for initialization
instead of creating new states (e.g. opening a new nsWindow). Because
the GLController instance is associated with the nsWindow instance, we
need to keep the GLController instance as part of our saved states. This
patch also adds a reattach method to GeckoView.Window, because
GeckoEditable needs to be notified when its target View changes.
This patch makes GLContextProviderEGL create EGL surfaces through
nsWindow/nsIWidget on Android. nsWindow then calls GLController in Java
to actually create the surface.