Граф коммитов

37 Коммитов

Автор SHA1 Сообщение Дата
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Kearwood "Kip" Gilbert f65dbeca74 Bug 1473397 - Implement haptic feedback support for gfxVRExternal and OpenVRSession r=daoshengmu
- Implemented 1ms, 10ms, and 100ms VR tasks, dispatched from
  VRManager
- Removed Android-specific code that compensated for
  tasks that did not run when the...

...compositor was paused.

Differential Revision: https://phabricator.services.mozilla.com/D3378

--HG--
extra : moz-landing-system : lando
2018-09-25 22:56:10 +00:00
Daosheng Mu fc47ba869a Bug 1430038 - Part 2: launch VR process and communicate with GPU process; r=kip, jimm
Summary: MozReview-Commit-ID: IQZVIYVSCxe

Tags: #secure-revision

Differential Revision: https://phabricator.services.mozilla.com/D2877

MozReview-Commit-ID: 4sT6fqk7MpT

--HG--
extra : rebase_source : dab038bdb214ec7e808a74ed5c76a11097c3ffcf
2018-08-07 11:20:34 -07:00
Kearwood "Kip" Gilbert 89b524f028 Bug 1469967 - Implement immersive mode for gfxVRExternal r=rbarker
- The VR External interface/shmem and gfxVRExternal are
  updated to enable entering VR, exiting VR, and submitting
  frames.
- You can now construct gfxVRExternal using a pointer to
  the VR External API shmem, if it is created elsewhere.

MozReview-Commit-ID: LZuoLvoEmKO

--HG--
extra : rebase_source : ab38ae4c34f9ac5cdd69e7222f12b1c758307057
2018-05-08 11:31:28 -07:00
Randall Barker 2c2e0b614f Bug 1465816 - Add initial code needed to support gfxVRExternal on android r=kip,jchen
MozReview-Commit-ID: 9rXXqIvyvhp
2018-06-05 18:33:01 -07:00
Cosmin Sabou 2c1302b895 Backed out changeset 66a3146a7fce (bug 1465816) for frequent reftest failures on draw_rect.html. CLOSED TREE 2018-06-06 00:28:56 +03:00
Randall Barker 4b62519e23 Bug 1465816 - Add initial code needed to support gfxVRExternal on android r=kip,jchen
MozReview-Commit-ID: 9rXXqIvyvhp
2018-06-05 12:34:15 -07:00
Kearwood Gilbert d0b2b8da65 Bug 1436791 - Implement gfxVRExternal,r=rbarker
- gfxVRExternal Enables other processes to present
  real or simulated VR hardware to Firefox.
- This functionality is disabled by default, under
  dom.vr.external.enabled.
- VRDisplayInfo, VRControllerInfo, and associated
  structs have been restructured to ensure internal
  state is not exposed via shmem interface.
- Some refactoring to convert structs to
  POD types, enabling them to be located
  in shmem and be memcpy'd.
- Work needed before unpreffing marked
  with "TODO" comments.
MozReview-Commit-ID: FbsusbxuoQ8

--HG--
extra : rebase_source : 8a448169c3f47411c705a4d9fd462a1f9363dfd9
extra : amend_source : e6702549527292e2850d16e8f503f0be9848159f
2018-03-13 17:09:54 -07:00
Kearwood Gilbert 1bed477cca Bug 1407423 - Part 3: Update Puppet Device Implementation,r=daoshengmu
- Update prefs to accomodate tests, disabling
  enumeration throttling
- Updated Puppet display and controller implementation
  to act more like the actual devices.
- Updated tests to ensure that they explicitly
  create a VR mock display and don't create duplicate
  mock displays.

MozReview-Commit-ID: 6RPVqekG2je

--HG--
extra : rebase_source : 9cc9ea116114cc191edbf5a01ac8f84fff9709c4
2017-11-21 14:18:16 -08:00
Kearwood "Kip" Gilbert a9dbddfdba Bug 1407423 - Ensure that any time we have loaded the Oculus runtime libary, we are polling ShouldQuit,r=daoshengmu
- Ensure ovr_GetSessionStatus is polled even when a VR presentation
  is not active.
- When we fail to initialize an Oculus Session or detect VR hardware,
  immediately unload the Oculus Library as we can't poll for ShouldQuit
  without a valid Oculus session.
- When we poll ovr_GetSessionStatus, we are now updating the mounted state
  in VRDisplayInfo::mIsMounted.
- Added prefs to control enumeration throttling and timeout to release
  VR hardware when inactive.
- Some refactoring to make frame loop more understandable and less
  brittle.
- When throttling enumeration, we ensure that all other VR apis
  also throttle enumeration so that they don't pick up the same device
  during throttling.
- Some long functions in VRManager have been broken up and
  had their inner-workings documented in more detail.

MozReview-Commit-ID: CEYwwQ9mYd0

--HG--
extra : rebase_source : b2ab0dfc17b9ddc06f6afafdf69497fb9418fd47
2017-10-10 14:42:37 -07:00
Daosheng Mu 4b8304ef73 Bug 1358247 - Reply VR vibrate promises to the individual channels; r=kip
MozReview-Commit-ID: 4NwYNkwKUMR

--HG--
extra : rebase_source : 9e9d8ddcb0f91a3745e6ed5e614bb696b6d950af
2017-11-30 19:37:07 +08:00
Randall Barker b2e368e0ca Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu
MozReview-Commit-ID: HWaXhQo0VML
2017-11-07 10:50:14 -08:00
Sebastian Hengst f2944960ec Backed out 3 changesets (bug 1413362) for causing merge conflicts. r=merge a=merge
Backed out changeset 8b15dfaeecaa (bug 1413362)
Backed out changeset 2d9da0d19d04 (bug 1413362)
Backed out changeset 653c66220a5f (bug 1413362)

--HG--
extra : amend_source : e5c12297b0bb6ebe27a2481e4aac6c0ca8160a1b
2017-11-07 12:41:11 +02:00
Randall Barker b1f0bd8a25 Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu
MozReview-Commit-ID: HWaXhQo0VML
2017-11-06 17:43:28 -08:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Kearwood "Kip" Gilbert c5a2279e20 Bug 1400457 - Isolate VR Rendering from Compositor r=daoshengmu,jgilbert
- WebVR is no longer dependent on PTexture, TextureParent,
  TextureHost, and TextureChild.  It continues to use TextureClient
  for pooling and coordinating locks with other Gecko code.
- PreserveDrawingBuffer now behaving correctly for 2d display mirroring
- Preparation for separating to VR process
MozReview-Commit-ID: 2RGOulCInSu

--HG--
extra : rebase_source : 3542b804c3def36fa74541be32d0e7cbc9698641
2017-07-21 17:30:34 -07:00
Kearwood "Kip" Gilbert 8801f82f5e Bug 1381085 - Submit VR frames with a separate ID3DDeviceContextState r=daoshengmu
- Using a separate ID3DDeviceContextState ensures
  that the WebVR context does not stomp over the
  mirrored state used by the MLGPU "Advanced" Layers rendering.

MozReview-Commit-ID: 99mfdsjFrMI

--HG--
extra : rebase_source : 599df3b1344ca1489cbb13169313dff8e767c399
2017-09-18 16:19:49 -07:00
Phil Ringnalda 173d5226f0 Backed out changeset 8e98f894a8a3 (bug 1381085) for Windows 7 failures in draw_rect.html and change_size.html
CLOSED TREE

MozReview-Commit-ID: D8RWiRfUPL9
2017-09-20 19:39:36 -07:00
Kearwood "Kip" Gilbert fcc8fcf709 Bug 1381085 - Submit VR frames with a separate ID3DDeviceContextState r=daoshengmu
- Using a separate ID3DDeviceContextState ensures
  that the WebVR context does not stomp over the
  mirrored state used by the MLGPU "Advanced" Layers rendering.
MozReview-Commit-ID: 99mfdsjFrMI

--HG--
extra : rebase_source : fdcdcb55185048cfb54163f51aca70409a1aa74a
2017-09-18 16:19:49 -07:00
Kearwood Gilbert 21d51ec691 Bug 1310665 - macOS OpenVR Support r=daoshengmu,mattwoodrow
MozReview-Commit-ID: 9CDJpFOcFUB

--HG--
extra : rebase_source : ab1f13bd733a6f295570f58940191b333868a088
extra : source : d527620e9351a04bc70689af6a7369dd09ffeef0
2017-07-04 13:50:40 -07:00
Daosheng Mu 3980ed0fd6 Bug 1375816 - Part 4: VRController displayId attribute testcase; r=kip
MozReview-Commit-ID: KkMXsTDRnQO

--HG--
extra : rebase_source : 1bb85ecddfea7695ec310d19a1f4f1f05543a4d6
2017-07-14 17:08:15 +08:00
Sebastian Hengst b5972de663 Backed out changeset 498baf1613db (bug 1375816) 2017-07-18 11:48:22 +02:00
Daosheng Mu f2d37e1ed5 Bug 1375816 - Part 4: VRController displayId attribute testcase; r=kip
MozReview-Commit-ID: KkMXsTDRnQO

--HG--
extra : rebase_source : d4a91a5e8a33de2f65c4c6ce23dab6ccdab13952
2017-07-14 17:08:15 +08:00
Wes Kocher eaeabd21b5 Backed out 4 changesets (bug 1375816) for various failures including builds busted in gfxVROculus.cpp a=backout
Backed out changeset 73619b7ce23d (bug 1375816)
Backed out changeset dd09fc501f90 (bug 1375816)
Backed out changeset fd4517198d6c (bug 1375816)
Backed out changeset e15e060f034c (bug 1375816)

MozReview-Commit-ID: 9VXOC0V45NE
2017-07-17 23:18:21 -07:00
Daosheng Mu 8277d4012f Bug 1375816 - Part 4: VRController displayId attribute testcase; r=kip
MozReview-Commit-ID: KkMXsTDRnQO

--HG--
extra : rebase_source : bec4dbe0bc8a791f39cd80444aa5f41da38bbc14
2017-07-14 17:08:15 +08:00
Kearwood "Kip" Gilbert 0a5d006f8a Bug 1287944 - Improve interaction with Oculus Home r=daoshengmu
- Now destroying and re-creating Oculus sessions when switching
  between magic window and immersive WebVR (BeginPresent / ExitPresent)
- Now sending flags to Oculus ovr_initilize to specify if Firefox will
  be presenting to the VR display or just using tracking
- Now coordinating oculus session shutdown and restart between the
  VR controllers and the VR display with reference counting.
- Now able to return to Oculus home after using WebVR
- Magic window / non-exclusive sessions no longer take over the VR headset
  causing it to display a message that Firefox.exe is not responding.


MozReview-Commit-ID: EnRsxt6ZSzg

--HG--
extra : rebase_source : 10ba1b76bf75774b8842d99b555319fb5dd7f736
2017-07-04 13:28:27 -07:00
Wes Kocher c119435f8a Backed out changeset f9b033c61423 (bug 1287944) for win debug failures in test_child_assertions.js a=backout
MozReview-Commit-ID: Fem34WwTkY6
2017-07-06 17:03:39 -07:00
Kearwood "Kip" Gilbert d4f04befed Bug 1287944 - Improve interaction with Oculus Home r=daoshengmu
- Now destroying and re-creating Oculus sessions when switching
  between magic window and immersive WebVR (BeginPresent / ExitPresent)
- Now sending flags to Oculus ovr_initilize to specify if Firefox will
  be presenting to the VR display or just using tracking
- Now coordinating oculus session shutdown and restart between the
  VR controllers and the VR display with reference counting.
- Now able to return to Oculus home after using WebVR
- Magic window / non-exclusive sessions no longer take over the VR headset
  causing it to display a message that Firefox.exe is not responding.


MozReview-Commit-ID: EnRsxt6ZSzg

--HG--
extra : rebase_source : d1ecf52e064ffe88c2cdebb011b8ffa9beb7b46e
2017-07-04 13:28:27 -07:00
Kearwood Gilbert eb3becc0b0 Bug 1362213 - Implement chrome-only API to manage VR sessions r=daoshengmu,kanru,smaug
- Added new chrome-only webidl methods to be used by browser UI and WebExtensions
- Implemented bitmasked group visibility for VR sessions to enable switching
  between chrome and regular content presentations.
- Implemented throttling mechanism to avoid runaway, unthrottled render loops
  for VR sessions that are hidden by group visibility bitmasks or due to
  lower level platform VR events, such as during the Oculus
  "Health and Safety Warning".
- Simplified the PVRManager IPC protocol while extending it to support
  VR session groups and later WebVR content performance profiling API's.
- Removed the last WebVR related sync IPC call.


MozReview-Commit-ID: BMEIPyYeEbq

--HG--
extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
2017-05-08 16:01:36 -07:00
Daosheng Mu a839377259 Bug 1343730 - Part 1: Support submitFrame and encode the frame as a base64 image in VRPuppet; r=kip
MozReview-Commit-ID: jHKHSoNo6X

--HG--
extra : rebase_source : df5050a488e19af81ebd240c5fb5fdfd30b46907
2017-05-23 16:55:30 +08:00
Kearwood Gilbert 043d85c921 Bug 1351048 - Do not load VR libraries until necessary, Oculus cleanup r=daoshengmu
- I have refactored the Oculus and OpenVR interfaces in gfx/vr
  so that initialization of the VR libraries only happens once
  a WebVR site is detected.
- The Oculus interface has been cleaned up and updated to unload the Oculus
  runtime library when not in use.
- The browser can now re-connect to Oculus home if it was restarted, without
  restarting the browser.
- We no longer submit a black frame at the end of VR presentation, as this
  appears to be handled by the latest Oculus runtime automatically.
- As we only hold on to the Oculus runtime when needed, this should
  reduce the likelihood of the GPU process being killed by the Oculus
  software updater.

MozReview-Commit-ID: AyWeD4CxXLD

--HG--
extra : rebase_source : 9eae07ef30b1a7559b5fe80e6698c248a55b970e
2017-03-30 09:35:49 -04:00
Daosheng Mu 639e273a82 Bug 1336002 - Part 3: Support button touched in OpenVR and Puppet; r=kip
MozReview-Commit-ID: CMacSyuK3mv

--HG--
extra : rebase_source : 202edb4a20fdabf38ac9edda7b2dbe336f4ebc3b
2017-04-06 19:00:20 +08:00
Daosheng Mu 3905da3aea Bug 1299937 - Part 3: Implement haptic pulse for OpenVR controller; r=kip,qdot
MozReview-Commit-ID: TUIbJpyng4

--HG--
extra : rebase_source : e449c85d0e8f9a64a63929d1211dbca3fed8a4b6
2017-02-02 14:57:58 +08:00
Daosheng Mu a5e10d768b Bug 1349414 - Allow updating VR controllers at the non-presenting mode; r=kip
MozReview-Commit-ID: CA6YxLxySDi

--HG--
extra : rebase_source : 058b8aebdf8d13e22d2c25bdf037094ca1e52f4b
2017-03-22 09:58:06 +08:00
Daosheng Mu ce4a76e405 Bug 1346149 - Part 1: Make button support value in VRSystemManager; r=kip
MozReview-Commit-ID: 72rqJZtIaDa

--HG--
extra : rebase_source : 393ad8033f656d8bd26dcf000764c51bc70f8c4f
2017-03-16 15:49:46 +08:00
Kearwood Gilbert 5441d7848d Bug 1345564 - Reduce sync IPC calls used by WebVR r=daoshengmu,Ehsan,kanru
- Eliminated the VRDisplay.GetImmediateSensorState sync call
  and associated code as it is no longer needed.

MozReview-Commit-ID: 7BsCKC9EbsY

--HG--
extra : rebase_source : ae2de369d156e397d919d83b6c63b10374953bae
2017-03-03 16:21:18 -08:00
Daosheng Mu 83f1b993be Bug 1229480: Implement Puppet VR Device; r=kip
MozReview-Commit-ID: hslhADrGs5

--HG--
extra : rebase_source : 8a0ead8f99f71fe36da428a4d4ead91d3ea02624
2017-03-02 00:04:12 +08:00