Граф коммитов

16 Коммитов

Автор SHA1 Сообщение Дата
Tooru Fujisawa 7983faeb5d Bug 1511393 - Use c-basic-offset: 2 in Emacs mode line for C/C++ code. r=nbp 2018-12-01 04:52:05 +09:00
Benjamin Bouvier a7f1d173a0 Bug 1511383: Update vim modelines after clang-format; r=sylvestre
- modify line wrap up to 80 chars; (tw=80)
- modify size of tab to 2 chars everywhere; (sts=2, sw=2)

--HG--
extra : rebase_source : 7eedce0311b340c9a5a1265dc42d3121cc0f32a0
extra : amend_source : 9cb4ffdd5005f5c4c14172390dd00b04b2066cd7
2018-11-30 16:39:55 +01:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Kartikaya Gupta cad9534e69 Bug 1377090 - Turn gfxMatrix into a typedef for MatrixDouble. r=jrmuizel
Most of this patch is updating a few places that use gfxMatrix to use
the equivalent-but-differently-named functions on MatrixDouble:
- Translate/Rotate/Scale get turned into PreTranslate/PreRotate/PreScale
- Transform(Point) gets turned into TransformPoint(Point)
- gfxMatrix::TransformBounds(gfxRect) gets turned into
  gfxRect::TransformBoundsBy(gfxMatrix).
- gfxMatrix::Transform(gfxRect) gets turned into
  gfxRect::TransformBy(gfxMatrix).
The last two functions are added in this patch as convenience wrappers
to gfxRect instead of Matrix.h because we don't want Matrix.h to "know"
about gfxRect (to avoid adding gecko dependencies on Moz2D). Once we
turn gfxRect into a typedef for RectDouble these will be eliminated
anyway.

MozReview-Commit-ID: BnOjHzmOSKn

--HG--
extra : rebase_source : cf1692d1f0d44a4b05d684a66678739181a426d5
2017-07-05 11:18:49 -04:00
Benoit Girard 4af2ba2a93 Bug 1255907 - Fix unification build issues in APZ & Layers. r=kats
MozReview-Commit-ID: 4tUYEJRgpUF

--HG--
extra : rebase_source : 8c0f99bca01886f0cee802f8490b2a9ff9572eaa
2016-03-14 11:39:12 -04:00
CJ Ku 009a82453e Bug 1061393 - Export display list info to layer scope viewer. r=kamidphish 2015-08-03 02:11:00 -04:00
Birunthan Mohanathas a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
CJKu 258c0473bf Bug 1133007 - Send the content of a texture only if its was altered since previous transmission. r=kamidphish, r=boris
--HG--
extra : rebase_source : 194e34332b84a984d4f6d7132e6807856952bbbe
2015-06-02 06:21:00 -04:00
CJKu 1b6a5e265d Bug 1163908 - Export GL draw data to layerscope for drawing heat-map view. r=:djg 2015-05-22 11:36:00 +02:00
Nicolas Silva e3eaf89e3f Bug 1132854 - Make nsIntSize a typedef of gfx::IntSize. r=Bas, roc 2015-03-29 16:59:08 +02:00
Boris Chiou bd33b9af2e Bug 1079755 - Send composer info to Layerscope viewer. r=kamidphish
Add a composition info, composedByHwc, in META packet to
notify users whether this frame is composed by Hardware composer.

--HG--
extra : rebase_source : b3883178f41acb92fa91b0cab5905d22fcf38553
2015-01-16 15:00:25 +08:00
Boris Chiou fe464f5aa9 Bug 1096139 - Create websocket dynamically after we enable Layerscope. r=dglastonbury
We have to create the websocket if it doesn't exist after enabling
Layerscope. Therefore, we don't have to reboot the device anymore.

1. Remove the Init and DeInit in CreateCompositor and DestroyCompositor
   to prevent some unwanted deInits on the browser. (Our browser often
   calls DestroyCompositor)
2. Initize websocket only when we need it.
2014-11-20 02:00:00 +01:00
Ehsan Akhgari 015ce11986 Bug 1050609 - Fix more bad implicit constructors in gfx/layers; r=roc 2014-08-20 00:55:14 -04:00
Boris Chiou 1188a41eb3 Bug 959118 - Dump layer tree with layer scope on the viewer. r=dglastonbury
We also want to dump layer tree on the viewer, so we
can check the layer tree and layerscope together
in the viewer. This can help us resolve more gfx bugs.

In this patch, I only add a part of the layer data to
the protocol buffer packet, and you can check the
.proto file for more information if you want to add
more layer data.

By the way, as Jeff's suggestion, use auto & MakeUnique<>()
to make the UniquePtr initialization more concise.
2014-07-27 22:32:00 +02:00
Boris Chiou b86e69633f Bug 975346 - Part 2: Support LayerScope for HwcComposer2D. r=dglastonbury
1. Retrieve buffer from GPU.
2. Refactor - use SenderHelper class to manage the Sender
   static function structure.
2014-07-03 01:17:00 +02:00
Dan Glastonbury 7f73b68e55 Bug 830881 - Port layerscope GL changes to new layers. r=vlad 2013-11-29 14:11:49 +10:00