If we have a rotate axis whose length is extremely large, we will get an
infinite value, and its normalized vector is a zero vector, instead of an
unit vector, i.e. (x/inf, y/inf, z/inf) == (0, 0, 0).
The solution is: we scale the vector, so the length becomes a finite value,
and we could get a valid unit vector. Therefore, we use
a different normalization method, robust_normalize().
MozReview-Commit-ID: L8SteFe09aO
--HG--
extra : rebase_source : 4568c8bf906a9246e4ef13672a9ed541852b974a
In order to drop old euclid version, we still need to bump euclid for
plane-split and gfx/*. However, it needs more update and is not related to
this bug, so let's do that in other place. Here, we bump euclid to
0.18.1, and update style/values/generics/transform.rs for it.
MozReview-Commit-ID: JfNAxkR8wgs
--HG--
rename : third_party/rust/euclid/.cargo-checksum.json => third_party/rust/euclid-0.17.3/.cargo-checksum.json
rename : third_party/rust/euclid/Cargo.toml => third_party/rust/euclid-0.17.3/Cargo.toml
rename : third_party/rust/euclid/src/homogen.rs => third_party/rust/euclid-0.17.3/src/homogen.rs
rename : third_party/rust/euclid/src/length.rs => third_party/rust/euclid-0.17.3/src/length.rs
rename : third_party/rust/euclid/src/lib.rs => third_party/rust/euclid-0.17.3/src/lib.rs
rename : third_party/rust/euclid/src/macros.rs => third_party/rust/euclid-0.17.3/src/macros.rs
rename : third_party/rust/euclid/src/point.rs => third_party/rust/euclid-0.17.3/src/point.rs
rename : third_party/rust/euclid/src/rect.rs => third_party/rust/euclid-0.17.3/src/rect.rs
rename : third_party/rust/euclid/src/rotation.rs => third_party/rust/euclid-0.17.3/src/rotation.rs
rename : third_party/rust/euclid/src/scale.rs => third_party/rust/euclid-0.17.3/src/scale.rs
rename : third_party/rust/euclid/src/side_offsets.rs => third_party/rust/euclid-0.17.3/src/side_offsets.rs
rename : third_party/rust/euclid/src/size.rs => third_party/rust/euclid-0.17.3/src/size.rs
rename : third_party/rust/euclid/src/transform2d.rs => third_party/rust/euclid-0.17.3/src/transform2d.rs
rename : third_party/rust/euclid/src/transform3d.rs => third_party/rust/euclid-0.17.3/src/transform3d.rs
rename : third_party/rust/euclid/src/trig.rs => third_party/rust/euclid-0.17.3/src/trig.rs
rename : third_party/rust/euclid/src/vector.rs => third_party/rust/euclid-0.17.3/src/vector.rs
extra : rebase_source : 0594429c74c7391f80b4e291cd7fe9cbddd72b33
To be consistent, use the block indentation the rest of the Rust code uses.
Differential Revision: https://phabricator.services.mozilla.com/D1906
--HG--
extra : moz-landing-system : lando
... and cleanup unused keywords / getters using the scripts in
layout/style/tools
Differential Revision: https://phabricator.services.mozilla.com/D1901
MozReview-Commit-ID: BRUGcje7X0q
Most of it is automated by:
%s/eStyleContentType_/StyleContentType::/g
%s/nsStyleContentType/StyleContentType/g
But I removed some parentheses by hand.
Differential Revision: https://phabricator.services.mozilla.com/D1900
MozReview-Commit-ID: 3IcirjIYX5p
The 'all' shorthand has shipped a long time ago, so this pref is not needed
anymore.
MozReview-Commit-ID: GND8qSVAfCG
--HG--
extra : rebase_source : 10708e749911fa95554ed423a5782db61df67cd0
This changes the order of properties returned from gCS. The old order
doesn't make much sense, and other browsers don't agree on an identical
order either, so it should be trivial to change it. Also the spec isn't
super clear / useful in this case.
Several -moz-prefixed properties are excluded from the list due to their
being internal. I suspect they are never accessible anyway, so probably
nothing gets changed by this.
MozReview-Commit-ID: 9LfangjpJ3P
--HG--
extra : source : 879a7265c35f51c5954d8a44ccd374a606ecba0e