When Windows version is mort than 1903 and GPU is intel GPU, it could cause flickering with DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL. See Bug 1556634. As a short term workaround, use DXGI_ALPHA_MODE_PREMULTIPLIED instead of DXGI_ALPHA_MODE_IGNORE at SwapChain.
Differential Revision: https://phabricator.services.mozilla.com/D41713
--HG--
extra : moz-landing-system : lando
Investigation showed that on this platform the texture unit state becomes
corrupted whenever we set the non-identity swizzling (getting garbage from textureSize()).
Given no easy workaround, we disable swizzling for this GPU family on Mac, for now.
Differential Revision: https://phabricator.services.mozilla.com/D41274
--HG--
extra : moz-landing-system : lando
When double buffering is enable with compositor, DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is used without DirectComposition. There are some devices that swap chain with DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL does not work well. In this case, device reset happens very often. To avoid the situation, the double buffering needs to be disabled when device reset happens.
Differential Revision: https://phabricator.services.mozilla.com/D36579
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
StaticPrefs doesn't support nsCString type and the changes required to support this would be rather big. Seeing that there was only a single gfxPrefs using this, and this is a "Once" pref ; we move it to gfxVars instead.
Differential Revision: https://phabricator.services.mozilla.com/D31462
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
StaticPrefs doesn't support nsCString type and the changes required to support this would be rather big. Seeing that there was only a single gfxPrefs using this, and this is a "Once" pref ; we move it to gfxVars instead.
Differential Revision: https://phabricator.services.mozilla.com/D31462
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
StaticPrefs doesn't support nsCString type and the changes required to support this would be rather big. Seeing that there was only a single gfxPrefs using this, and this is a "Once" pref ; we move it to gfxVars instead.
Differential Revision: https://phabricator.services.mozilla.com/D31462
--HG--
extra : moz-landing-system : lando
It just doesn't work.
We add the preference media.wmf.force.allow-p010-format to force enable it.
Depends on D8136
Differential Revision: https://phabricator.services.mozilla.com/D8310
--HG--
extra : moz-landing-system : lando
This adds a WEBRENDER_QUALIFIED feature that's set whenever the webrender could
be used on a machine regardless of whether it's actually being used.
MozReview-Commit-ID: Eke6PMKQOnx
--HG--
extra : rebase_source : 977d371c12c9e8ab3273d6e65655e0378c22c226
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
This patch was mostly[1] automatically generated. I found the files to be fixed
in this patch with the following command:
grep -r "C++; indent-tabs-mode:" gfx
...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
old="/\* -\*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 4 -\*- \*/"
new="/\* -\*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -\*- \*/"
sed -i s%"^$old"%"$new"% $1
###
[1] NOTE: Nearly all of these files use 2-space indentation, so it's correct
(from a consistency perspective and a reflecting-reality perspective) that
we're reducing their "c-basic-offset: 4" down to "c-basic-offset: 2" here. The
one exception is nsDeviceContext.h, which *does* actually use 4-space
indentation right now -- so I'm leaving that file with "c-basic-offset: 4" in
its mode line. This manual change (reverting 1 character from the automated
process) is the only piece of this patch that isn't automated.
MozReview-Commit-ID: L4MbyeYSbfY
--HG--
extra : rebase_source : 8ddbe422471bfd8b0060e96fb1c8cd062f10f290
We want to always use Servo animation backend on the compositor.
However, Android doesn't support Stylo now, so add a defined flag for it.
MozReview-Commit-ID: 63MnTBnq6yv
--HG--
extra : rebase_source : dce46737f81e4e217e9fd67b6bec722994dca6a2