We introduce the notion of private arenas, separate from other arenas
(main and thread-local). They are kept in a separate arena tree, and
arena lookups from moz_arena_* functions only access the tree of
private arenas. Iteration still goes through all arenas, private and
non-private.
--HG--
extra : rebase_source : 86c43c7c920b01eb6fa1fa214d612fd9220eac3e
We create the ArenaCollection class to handle operations on the
arena tree. Ideally, iter() would trigger locking, but the
prefork/postfork code complicates things, so we leave this for later.
--HG--
extra : rebase_source : bd7021098baf0ec01c14063294098edea4473d36
Note we use a local variable for fallible allocator because using plain
`new (fallible)` would require some figuring out for non-Firefox builds
(e.g. standalone js).
--HG--
extra : rebase_source : 2132f98ebc7e37a139b673f80631e672bcf8ed15
RedBlackTree::{Insert,Remove} allocate an object on the stack for its
RedBlackTreeNode, and that shouldn't have side effects if the type
happens to have a constructor. This will allow to add constructors to
some of the mozjemalloc types.
--HG--
extra : rebase_source : 14dbb7d73c86921701d83156186df5d645530dda
We introduce the notion of private arenas, separate from other arenas
(main and thread-local). They are kept in a separate arena tree, and
arena lookups from moz_arena_* functions only access the tree of
private arenas. Iteration still goes through all arenas, private and
non-private.
--HG--
extra : rebase_source : ec48631a4a65520892331c1fcd62db37ed35ba1d
We create the ArenaCollection class to handle operations on the
arena tree. Ideally, iter() would trigger locking, but the
prefork/postfork code complicates things, so we leave this for later.
--HG--
extra : rebase_source : 90c96575d65c920f75aa621ba119d354d1ce252a
Note we use the deprecated `new (fallible_t())` form because using `new
(fallible)` would require some figuring out for non-Firefox builds (e.g.
standalone js).
--HG--
extra : rebase_source : 0159d8476a1b5509330517c00af6c387d522722d
RedBlackTree::{Insert,Remove} allocate an object on the stack for its
RedBlackTreeNode, and that shouldn't have side effects if the type
happens to have a constructor. This will allow to add constructors to
some of the mozjemalloc types.
--HG--
extra : rebase_source : 14dbb7d73c86921701d83156186df5d645530dda
- In the cases where it's used on powers of 2, replace it with
FloorLog2() + 1.
- In the cases where it's used on any kind of number, replace it with
CountTrailingZeroes, which is `ffs(x) - 1`.
- In the case of tiny allocations in arena_t::MallocSmall, we rearrange
the code so that the intent is clearer, which also simplifies the
expression for the mBins offset: mBins[0] is the first tiny bucket,
for allocations of sizes 1 << TINY_MIN_2POW, mBins[1] for allocations
of size 1 << (TINY_MIN_2POW + 1), etc. up to small_min. So the offset
is really the log2 of the normalized size.
--HG--
extra : rebase_source : 954a655dcaa93857dc976078e133704bb141de0d
Comparing ffs(x) == ffs(y), when x and y are guaranteed to be powers of
2 (or 0, or 1), is the same as x == y.
--HG--
extra : rebase_source : d6cc3399d85fa9fda2559435e99adbfb82ac8da0
The sentinel was taking as much space as one element of the tree, while
only really used for its RedBlackTreeNode, wasting space.
This results in some decrease in struct sizes, for example on 64-bits
linux:
- arena_bin_t: 80 -> 56
- arena_t (excluding mBins): 224 -> 144
- arena_t + dynamic size of mBins: 3024 -> 2104
It also decreases the size of several globals:
- gChunksBySize, gChunksByAddress, huge: 64 -> 8
- gArenaTree: 312 -> 8
--HG--
extra : rebase_source : d5bb52f93e064ab4cca3fb07b2c5a77ce57fb7db
Interestingly, this turns single-instruction checks into
two-instructions checks (at least with GCC, from one cmpb to a movl
followed by a testl), but this is due to Atomic<bool> being actually
backed by a uint32_t, not by the use of atomics.
--HG--
extra : rebase_source : cfc0bec2113b44635120216b4abbbbbe9028b286
- First, MOZ_DIAGNOSTIC_ASSERT_ENABLED is always true when MOZ_DEBUG is
set, so don't check for MOZ_DEBUG.
- Second, all the magic number assertions should be
MOZ_DIAGNOSTIC_ASSERTs instead of MOZ_ASSERTs.
--HG--
extra : rebase_source : 5601cd13604e21c46a9f0ad8b0b4d6fc399b853e
Some need initialization to happen, some can be skipped when the
allocator was not initialized, and others should crash.
--HG--
extra : rebase_source : d6c2697ca27f6110fe52a067440a0583e0ed0ccd
Also rearrange some code accordingly, but don't fix indentation issues
just yet.
Also apply changes from the google-readability-braces-around-statements
check.
But don't apply the modernize-use-nullptr recommendation about
strerror_r because it's wrong (bug #1412214).
--HG--
extra : histedit_source : 2d61af7074fbdc5429902d9c095c69ea30261769
Backed out changeset f75f427fde1d
Backed out changeset 6278aa5fec1d
Backed out changeset eefc284bbf13
Backed out changeset e2b391ae4688
Backed out changeset 58070c2511c6
--HG--
extra : histedit_source : d14fa171a5cf4d9400cae7f94d5cc64a1e58b98d%2C856ad5b650074a1dcff2edb0b95adc20aaf38db3
Also rearrange some code accordingly, but don't fix indentation issues
just yet.
Also apply changes from the google-readability-braces-around-statements
check.
But don't apply the modernize-use-nullptr recommendation about
strerror_r because it's wrong (bug #1412214).
--HG--
extra : rebase_source : 28b07aca01fd0275127341233755852cccda22fe
This will make allocation operations return nullptr in the face of OOM,
allowing callers to either handle the allocation error or for the normal
OOM machinery, which also records the requested size, to kick in.
--HG--
extra : rebase_source : 723048645cb3f0db269c91f9d023bb06825a817b
On its own, this change is unnecessary. But it prepares for pages_commit
becoming fallible in next commit, allowing a possibly early return while
leaving metadata in a consistent state: runs are still available for
future use even if they couldn't be committed immediately.
--HG--
extra : rebase_source : 971e5c49882409c00ac61ec641d469dcc94e5cc2
Bug 1403843 made more things constant, but missed a few that don't
depend on the page size.
--HG--
extra : rebase_source : 036722744ff7054de9d081bde1f4c7b035fd9501
- Move variable declarations to their initialization.
- Remove gotos and use RAII.
--HG--
extra : rebase_source : 9d983452681edf63593d033727ba6faebe418afe
The chunk_recycle and chunk_record functions are never called with
different red-black trees than the globals, so just use them directly
instead of passing them as argument. The functions were already using
the associated global mutex anyways.
At the same time, rename them.
--HG--
extra : rebase_source : c45bb2e584c61b458eab4343562eb3a5a64543a3
Instead of calling it with a boolean indicating whether the call was for
base allocations or not, and return immediately if it was, avoid the
call altogether.
--HG--
extra : rebase_source : abb2a3d0eaefc16efd2e828f09a330ab2a3b8b1f
jemalloc_ptr_info takes an outparam, which makes it harder to use in a
debugger: you'd need to find some memory to use as outparam and pass
that in.
So for convenience, we add a non-exported symbol for use in debuggers,
which just returns a pointer to a static buffer for the result.
lldb:
(lldb) print *Debug::jemalloc_ptr_info($0)
(jemalloc_ptr_info_t) $1 = (tag = TagLiveSmall, addr=0x000000011841dd80, size = 160)
gdb:
(gdb) print *Debug::jemalloc_ptr_info($0)
$1 = {tag = TagLiveSmall, addr = 0x7f8e7ebd0dc0, size = 96}
windbg:
0:040> .call Debug::jemalloc_ptr_info(0x6187880)
Thread is set up for call, 'g' will execute.
WARNING: This can have serious side-effects,
including deadlocks and corruption of the debuggee.
0:040> g
.call returns:
struct jemalloc_ptr_info_t * 0x7501f3f4
+0x000 tag : 1 ( TagLiveSmall )
+0x004 addr : 0x06187880 Void
+0x008 size : 0x20
--HG--
extra : rebase_source : 09aedd48aabee3e273a17000a61b1d09cdd619b9
Bug 1378258 removed malloc_print_stats and bug 1379890 further removed
the subsequently unused arena stats. It turns out there are also some
huge stats that have been unused since bug 1378258, and that are still
there, so remove them.
--HG--
extra : rebase_source : ae71c7507143503dff8d2e517352a97eb53e4676
The way inlining is disabled in mozjemalloc is via a #define of "inline"
to nothing, which is a dubious way to do that. This makes the compiler
trigger warnings we -Werror on for some static functions. While there
are such functions in mozjemalloc.cpp that could be fixed by wrapping
them in the right #ifdefs, there are also others coming from headers,
and it's not something that can be fixed in a satisfactory way.
The right way to disable inlining is to pass the right compiler flags
for that. But inlining is the least of the problems to debug optimized
C++ code, so it feels like if debugging requires some optimization
tweaking, it should be done manually with compile flags when needed,
instead of fiddling with #defines to remove keywords.
--HG--
extra : rebase_source : 962c3409f86060c4d5ddf966778b58b64f89c31d
Bug 1403444 massively refactored the red-black tree code, with the
result of removing the warnings the old code was triggering. We can thus
remove the exceptions for those warnings now.
--HG--
extra : rebase_source : 76c7ce7a7282471399c7592601f6986bfb33b256
Ideally, we'd be reusing some Mutex class we have in Gecko, the base one
in mozglue/misc being the best candidate. However, the contraints in
mozjemalloc make that unconvenient:
- Can't have a constructor because malloc_init() would likely run before
it, and that would mean the mutexes would be re-initialized.
- Can't have a destructor because code will run after static
destructors, and some of that code likely will invoke the allocator,
and we can't have destructed mutexes by then.
- Can't use pthread_mutex on OSX because that loops back into the
allocator.
Accomodating the use of Gecko mutexes around those constraints would
mean much more code than just implementing a new mutex class, so the
latter is preferred.
--HG--
extra : rebase_source : d2e180a5007390c620aa6d7921340b9784c7699f
The malloc_spin_* functions have ended up being strictly identical to
the malloc_mutex_* functions, so use the latter instead of the former.
--HG--
extra : rebase_source : 746bdf57cb4a33fd65335174a748cb567630e05b
Now that the radix tree structure has a fixed size, we can just allocate
the chunk radix tree object statically.
--HG--
extra : rebase_source : 6a5f022d46da1b24401b197751e594903987b7f6
All the parameters of the radix tree (bits per level, height) are
derived from the aBits argument to ::Create in a straightforward way.
aBits itself is a constant at the call point, making them all constants,
so we can turn all of them as constants at compile time instead of
storing as data.
--HG--
extra : rebase_source : aa1be8e97ed4133d7fc106fb3ea678a759476bef
All levels except the first are using the same size, and in some cases,
even the first uses the same size. Only storing those two different
sizes allows to fix the class size, while not making the code
significantly more complex.
--HG--
extra : rebase_source : 8028c18de2fa84060c5baff7c95cd0a70e7a3c6b
The tree height was defined as:
height = aBits / bits_per_level;
if (height * bits_per_level != aBits) {
height++;
}
What's wanted here is a height that covers all the bits, where the first
level might cover less than bits_per_level.
So aBits / bits_per_level gets us the height covered by levels with
exactly bits_per_level bits. The tree height is one more when there
are remaining bits.
Put differently, we can write aBits as:
aBits = bits_per_level * x + y
with y < bits_per_level.
We have:
aBits / bits_per_level = x.
height = x when y = 0, and x + 1 when y > 0.
We're looking for a number z such that
height = (aBits + z) / bits_per_level.
Or:
height = (bits_per_level * x + y + z) / bits_per_level.
= x + (y + z) / bits_per_level.
So we're looking for a z such that
(y + z) / bits_per_level = 0 when y = 0
= 1 when y > 0
The properties of the integer division are such that the above means:
0 <= y + z < bits_per_level when y = 0
bits_per_level <= y + z < 2 * bits_per_level when y > 0
Which gives us:
0 <= z < bits_per_level
bits_per_level - y <= z < 2 * bits_per_level - y when y > 0
y being < bit_per_level per the constraint further above,
2 * bits_per_level - y > bits_per_level.
So all in all, we want a z such that
bits_per_level - y <= z < bits_per_level with 0 < y < bits_per_level
The largest value where this is true is z = bits_per_level - 1.
In summary,
height = (aBits + bits_per_level - 1) / bits_per_level
is the same as the height as originally defined.
With that formula, it's self evident that height * bits_per_level is
always >= aBits, so we remove the assertion.
--HG--
extra : rebase_source : 8ca2e5fbad7d4ad537f26508af5aa250483f1f08
bits_per_level was defined as:
ffs(pow2_ceil((kNodeSize / sizeof(void*)))) - 1
kNodeSize is (1U << 14) when SIZEOF_PTR is 4 (sizeof(void*) being the
same). Otherwise, it's CACHELINE, which is (1U << 6).
The most important part, though, is that it's always a power of 2.
And it's divided by sizeof(void*) which is always a power or 2.
The result of that division is thus always a power of 2, as long as
kNodeSize is larger than the size of a pointer, which it is.
The argument to pow2_ceil being a power of 2, pow2_ceil is a noop,
so it can go away. And the argument to ffs being a power of 2, it
returns one more than n that matches 1 << n == value. So overall
the expression returns the number of shifts for
kNodeSize / SIZEOF_PTR.
Transforming kNodeSize to a number of shifts/power of 2, the expression
can then be simplified as kNodeSize2Pow - SIZEOF_PTR_2POW.
--HG--
extra : rebase_source : a22a378ba6622e2a4fbcf28811c7042cea9da24a
The only semantic change is in the value returned by Set, which now
returns whether the value could be set or not.
--HG--
extra : rebase_source : a80f5d6fdb3672715887e69215f55df0cedb231e
There is a lot of redundancy between malloc_rtree_get and
malloc_rtree_set. Essentially, they both look up a slot, and either get
a value or set a value in that slot. malloc_rtree_get doesn't create a
tree path for the slot when it doesn't exist. And the
MALLOC_RTREE_GET_GENERATE macro machinery makes malloc_rtree_get retry
with a lock and validate both results agree in debug builds.
By introducing a malloc_rtree_get_slot function that returns a slot,
optionally creating a tree path to it, we remove the redundancy between
_get and _set, and we can avoid the macro machinery as well.
--HG--
extra : rebase_source : bbbdd33e81e8bfdc11c028f882ab877bba26f7f3
It seemingly hasn't been needed since Mac OS 10.7. A diagnostic assertion that
has been in place for a while hasn't caught any uses of it.
--HG--
extra : rebase_source : 9834849eec9174267c7df8de7fd22840ffa36d8f
Bug 571209 made many different kinds of sizes static at build time, as
opposed to configurable at run-time. While the dynamic sizes can be
useful to quickly test tweaks to e.g. quantum sizes, a
replace-malloc-built allocator could just as well do the same. This
need, however, is very rare, and doesn't justify keeping the sizes
dynamic on platforms where static sizes can't be used for the page size
because page size may vary depending on kernel options.
So we make every size that doesn't depend on the page size static,
whether MALLOC_STATIC_SIZES is enabled or not.
This makes no practical difference on tier-1 platforms, except Android
aarch64, which will benefit from more static sizes.
--HG--
extra : rebase_source : 28243a67e4fe41154c23dc39b45405479854d31d
This was done in bug 1104634 because back then the Android NDK had a
broken combination of compiler and libc, where the compiler would emit
calls to the ffs function, but the libc wouldn't contain them, but only
when building without optimization.
Things have changed in the meanwhile, and recent NDK doesn't have this
problem. So we can remove the hack.
--HG--
extra : rebase_source : 22d6c279a60d0d23161ca1addd5b5e9a3411d8ab
Bug 1402174 made all arenas registered in a Red-Black tree. Which means
they are iterable through that tree, making the arenas list now redundant.
The list is also inconvenient, since it needs to be constantly
reallocated, and the allocator in charge of the list doesn't know how to
free things.
Iteration of arenas is not on any hot path anyways, so even though
iterating the RB tree is slower, it doesn't matter.
So we remove the arenas list, and keep a direct pointer to the main
arena for convenience (instead of calling First() on the RB tree every
time)
--HG--
extra : rebase_source : 31f12b2de18a886eb4f8f078e11040aad3fdc800
As we're going to enable stylo on Android at some point, we'll have to
have thread local arenas there, which means Android needs to be using
thread local storage. Since Android is the last use of NO_TLS in the
allocator code base, remove it.
--HG--
extra : rebase_source : 658cbc94b4478950f683bd104b7e5da27cd08a2e