We create and destroy ScaledFonts for every piece of text we write.
That causes a huge amount of duplicated data within the recording.
This splits out the recording of the font data itself from the ScaledFont.
The key generated to determine uniqueness could probably be fairly easily faked, but for our purposes that doesn't matter.
We create and destroy ScaledFonts for every piece of text we write.
That causes a huge amount of duplicated data within the recording.
This splits out the recording of the font data itself from the ScaledFont.
The key generated to determine uniqueness could probably be fairly easily faked, but for our purposes that doesn't matter.
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
This commit was generated using the following script, executed at the
top level of a typical source code checkout.
# Don't modify select files in mfbt/ because it's not worth trying to
# tease out the dependencies currently.
#
# Don't modify anything in media/gmp-clearkey/0.1/ because those files
# use their own RefPtr, defined in their own RefCounted.h.
find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
grep -v 'mfbt/RefPtr.h' | \
grep -v 'mfbt/nsRefPtr.h' | \
grep -v 'mfbt/RefCounted.h' | \
grep -v 'media/gmp-clearkey/0.1/' | \
xargs perl -p -i -e '
s/mozilla::RefPtr/nsRefPtr/g; # handle declarations in headers
s/\bRefPtr</nsRefPtr</g; # handle local variables in functions
s#mozilla/RefPtr.h#mozilla/nsRefPtr.h#; # handle #includes
s#mfbt/RefPtr.h#mfbt/nsRefPtr.h#; # handle strange #includes
'
# |using mozilla::RefPtr;| is OK; |using nsRefPtr;| is invalid syntax.
find . -name '*.cpp' -o -name '*.mm' | xargs sed -i -e '/using nsRefPtr/d'
# RefPtr.h used |byRef| for dealing with COM-style outparams.
# nsRefPtr.h uses |getter_AddRefs|.
# Fixup that mismatch.
find . -name '*.cpp' -o -name '*.h'| \
xargs perl -p -i -e 's/byRef/getter_AddRefs/g'
This patch addresses a number of inconsistencies in the device initialization process, as well as simplifying it for future use. All device decisions are now explicitly made up-front during startup, rather than implicitly or on-demand. In addition a number of restrictions have been placed on when we can construct devices.
Full change list:
(1) We no longer attempt to use D3D11 if acceleration is disabled or D3D9 is preferred. This is a departure from our previous behavior, where we would construct these devices but then not use them as a compositor backend.
(2) D3D11 startup no longer creates a content device (this is reserved for D2D initialization).
(3) D2D is only attempted if we managed to create a D3D11 compositor device. This is a departure from previous behavior where if D3D11 was not used for compositing, we could still create its machinery to use D2D as a content backend.
(4) D2D 1.1 initialization is now directly responsible for creating a D3D11 content device.
(5) D2D 1.0 and 1.1 logic have been disentangled for clarity.
(6) UpdateRenderMode() has been split up, so we can update backend prefs out of band with device resets.
(7) mUseGDIFonts and mUseDirectWrite have been removed as their state was confusing. Instead, D2D now depends on DWrite initialization succeeding. If later we fail to get a DWrite font list, we revert our decision to use Direct2D.
(8) Device resets now clear a little more state, including the devices set in Moz2D Factory.
(9) We no longer create a DWrite text analyzer as it was unused.
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
This conversion was done with the script:
find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
-e 's/TemporaryRef</already_AddRefed</g'
Manual fixups were performed in the following instances:
- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
into already_AddRefed.
- The following files had explicit Move() calls added to make up for the lack
of a copy constructor on already_AddRefed:
dom/base/ImageEncoder.cpp
dom/media/MediaTaskQueue.{h,cpp}
dom/media/webaudio/PannerNode.cpp
- A redundant overload for MediaTaskQueue::Dispatch was deleted.
- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.
- Comments, using declarations, and forward declarations relating to
TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
already_AddRefed.
Having this implicit conversion means that we can silently do extra
refcounting when it's completely unnecessary. It's also an obstacle to
making RefPtr more nsRefPtr-like, so let's get rid of it.
This is not the best approach but it works for now. We basically pull the cg
context from gfxASurface and wrap a DrawTarget around it. In the end we'll need
to plumb the DrawTarget through more.
--HG--
rename : dom/ipc/PTabContext.ipdlh => dom/ipc/PContent.ipdl
extra : rebase_source : 49eac0354864ae9f2e7434b8b1efacc37d69fc23