Each concrete class of imgIContainer is able to handle opacity already. All we
need to do is pass opacity value to them.
MozReview-Commit-ID: EMkLnG3YXA1
--HG--
extra : rebase_source : b0a0aad1fec0c2765e96d23ed9b627345c793795
Each concrete class of imgIContainer is able to handle opacity already. All we
need to do is pass opacity value to them.
MozReview-Commit-ID: EMkLnG3YXA1
--HG--
extra : rebase_source : 080a843b34cc1ca27831310d474243b4066f59f2
This patch makes most Run() declarations in subclasses of nsIRunnable have the
same form: |NS_IMETHOD Run() override|.
As a result of these changes, I had to add |override| to a couple of other
functions to satisfy clang's -Winconsistent-missing-override warning.
--HG--
extra : rebase_source : 815d0018b0b13329bb5698c410f500dddcc3ee12
I found these issues locally by moving all of imagelib's .cpp files to SOURCES instead of UNIFIED_SOURCES. (That change isn't part of this patch, though.)
MozReview-Commit-ID: 97Xpfu8eFE6
The new names Create{,PreservingTransform}OrNull() better communicate that
these functions (a) do object creation, and (b) are fallible.
--HG--
extra : rebase_source : a36bd9a2bcdfae281868959403f811f2bc690ad4
If the sync decoding the LookupFrame does encounters an error it will set mError on the RasterImage, which LookupFrame callers check before calling LookupFrame. But they've called LookupFrame before the error was encountered, so we check if the frame has had Abort called on it to determine if we should return it at all.
We only does this if one of the sync decode flags was passed in because IsAborted needs to get the imgFrame's monitor, so we don't want to block consumers that haven't asked for decoding.
This means that in RasterImage::LookupFrame when we are asked to do a sync decode (if needed) we use WaitUntilComplete to wait until the frame is finished decoding. But we would actually return after the next progressive pass notified the monitor to wake up. Thus, we would draw a not-fully-decoded image even though the sync decode flag was passed.
The change in FrameAnimator means that we won't draw the next frame in an animated image until all progressive passes of that image are complete. This seems like what we want anyways.
There is one real use of IsImageComplete left, in imgFrame::Draw, where we need to know if the decoded image data covers the whole image frame. (There are a couple of uses of IsImageComplete in asserts.)
gfxRect can be implicitly constructed from IntRect, which hides a number of
implicit conversion points, makes Moz2Dification harder, and has some
surprising effects.
This patch removes the implicit constructor and replaces it with an explicit
conversion function:
gfxRect ThebesRect(const IntRect&)
This is the obvious outcome of removing the constructor.
But there is also a second, less obvious outcome: currently we do a number of
IntRect-to-Rect conversions using ToRect(), which (surprisingly) works because
it turns into an implicit IntRect-to-gfxRect conversion (via the implicit
constructor) combined with an explicit gfxRect-to-Rect conversion (via
ToRect()). I.e. we do two conversions, going from a Moz2D type to a Thebes
type and back to a Moz2D type!
So this patch also changes these conversion. It moves this existing function:
Rect ToRect(const IntRect&)
from gfx2DGlue.h -- where it doesn't really belong because it doesn't involve
any Thebes types -- to gfx/2d/Rect.h, templatifying and renaming it as
IntRectToRect() in the process.
The rest of the patch deals with fall-out from these changes. The call sites
change as follows:
- IntRect-to-gfxRect conversions:
- old: implicit
- new: ThebesRect()
- IntRect-to-Rect conversions:
- old: ToRect()
- new: IntRectToRect()
--HG--
extra : rebase_source : e4e4c2ad10b36ecad4d57d1630158f3374e403be