Граф коммитов

36 Коммитов

Автор SHA1 Сообщение Дата
Jeff Gilbert 3c4c057a91 Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
--HG--
extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
2013-02-13 15:26:24 -08:00
Ed Morley 2f50db2b9c Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts 2013-02-21 19:54:25 +00:00
Jeff Gilbert adefde2afe Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
--HG--
extra : rebase_source : 5dad29809733a54a19cd3e5030498f00597d1dc8
2013-02-13 15:26:24 -08:00
Ryan VanderMeulen dcb992f562 Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE. 2013-02-20 10:01:20 -05:00
Jeff Gilbert 6e032aab6c Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad 2013-02-13 15:26:24 -08:00
Matt Woodrow 202bc0e49e Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones 2012-09-30 19:20:25 +13:00
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Jeff Gilbert 6030890a7f Bug 738833 - Add webgl force-readback pref - r=bjacob 2012-08-21 20:29:06 -07:00
Jeff Gilbert 88506f3b6e Bug 783663 - Add ReadScreenIntoImageSurface for reading pixels from the screen - r=bgirard 2012-08-20 17:13:32 -07:00
Nicholas Cameron 7ba2f80762 Bug 779650; handle Cairo DrawTargets in CanvasLayerD3D10; r=bas 2012-08-02 16:01:05 +12:00
Aryeh Gregor d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
Benoit Jacob bcfa6ecfce Bug 774755 - 6/8 - ANGLE r1242: flip y-axis when using ANGLE share handles in D3D10 layers - r=jgilbert
This new ANGLE version reverses the y-axis.
2012-07-25 12:13:45 -04:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron 7dc5d18fea Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
Nicholas Cameron 3631fa0610 Bug 716439; Using mask layer shaders in DX10. r=Bas 2012-02-16 12:34:25 +13:00
Jeff Gilbert c962e216ff Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
Jeff Gilbert 54c1bfce65 Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob 2011-12-16 14:24:46 -08:00
Jeff Gilbert e91e311cc8 Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob 2011-12-16 14:24:46 -08:00
Ehsan Akhgari 92064e6d3f Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Gilbert 2b770669a8 Bug 692458 - Fix for GLContext currency error - r=bjacob 2011-10-07 15:16:48 -04:00
Chris Jones 6033ee3875 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Benoit Jacob 46b893fa86 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert c77b88d953 Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Bas Schouten 662596f4fb Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
Benoit Jacob 9ebd896e48 Bug 657748 - Update ANGLE to r653 - a=joe
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.

http://code.google.com/p/angleproject/

This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Robert O'Callahan 5d011f0505 Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe 2011-03-28 12:59:46 +13:00
Robert O'Callahan 6e81f6e5b2 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Ehsan Akhgari acac18d785 Back out bug 622072 because it caused bug 645987 2011-03-29 14:31:53 -04:00
Robert O'Callahan 12d79b4b13 Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe 2011-03-28 12:59:46 +13:00
Robert O'Callahan 173828d394 Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Bas Schouten 10cfa9a30f Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan 2011-02-11 23:46:28 +01:00
Bas Schouten 1c14e4c680 Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final 2011-02-10 21:03:51 +01:00
Vladimir Vukicevic 02369aa833 Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0 2011-01-31 20:58:21 -05:00
Vladimir Vukicevic 1f95129bca b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
Robert O'Callahan 26f24119f8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten 889fee7223 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00