Граф коммитов

11 Коммитов

Автор SHA1 Сообщение Дата
Simon Giesecke 971b645fe3 Bug 1660470 - Add missing include directives/forward declarations. r=nika
Differential Revision: https://phabricator.services.mozilla.com/D87865
2020-11-23 16:21:38 +00:00
Lee Salzman 6bdcedb745 Bug 1677236 - don't require padding for SWGL FBO textures. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D97061
2020-11-16 16:43:23 +00:00
Gerald Squelart ee701f64d7 Bug 1667915 - Separate marker category from marker options - r=gregtatum
The `category.WithOptions(...)` syntax was a bit strange and difficult to explain.

Now the category and options are separate parameters. Default options can be specified with `MarkerOptions{}` or just `{}`.

As a special case, defaulted-NoPayload functions don't need `<>`, and defaulted-NoPayload functions and macros don't even need `{}` for default options, e.g.:
`profiler_add_marker("name", OTHER); PROFILER_MARKER_UNTYPED("name", OTHER);`

Differential Revision: https://phabricator.services.mozilla.com/D91680
2020-10-01 11:02:23 +00:00
Bogdan Tara ababae891b Backed out 2 changesets (bug 1667915) for platform related bustage CLOSED TREE
Backed out changeset e7a0788a1741 (bug 1667915)
Backed out changeset d34505b2d81b (bug 1667915)
2020-10-01 12:34:39 +03:00
Gerald Squelart e07ae06a1d Bug 1667915 - Separate marker category from marker options - r=gregtatum
The `category.WithOptions(...)` syntax was a bit strange and difficult to explain.

Now the category and options are separate parameters. Default options can be specified with `MarkerOptions{}` or just `{}`.

As a special case, defaulted-NoPayload functions don't need `<>`, and defaulted-NoPayload functions and macros don't even need `{}` for default options, e.g.:
`profiler_add_marker("name", OTHER); PROFILER_MARKER_UNTYPED("name", OTHER);`

Differential Revision: https://phabricator.services.mozilla.com/D91680
2020-10-01 01:44:47 +00:00
Gerald Squelart b0bf2c2172 Bug 1663554 - Convert PROFILER_ADD_TEXT_MARKER and friends to PROFILER_MARKER_TEXT - r=gregtatum
Mostly mechanical changes, with some work needed to convert the different payloads (with optional timestamps, inner window id, and/or backtrace) to the equivalent MarkerOptions.

Differential Revision: https://phabricator.services.mozilla.com/D89587
2020-09-11 00:41:27 +00:00
Bert Peers 67b2334ae8 Bug 1652597 - SWGL crash on Mac r=mstange
Allocate extra 16 bytes to support past-the-end reads of SWGL.

Differential Revision: https://phabricator.services.mozilla.com/D83389
2020-07-13 22:43:35 +00:00
Simon Giesecke 0cc5c6e63f Bug 1052940 - Make Maybe<T> only declare copy/move operations if T is copyable/movable. r=froydnj,jgilbert
Differential Revision: https://phabricator.services.mozilla.com/D68172

--HG--
extra : moz-landing-system : lando
2020-03-27 14:10:45 +00:00
Markus Stange df5cfbc8df Bug 1592038 - Share depth buffers across IOSurface framebuffers with the same size. r=jgilbert
Differential Revision: https://phabricator.services.mozilla.com/D54863

--HG--
extra : moz-landing-system : lando
2019-12-19 02:55:15 +00:00
Markus Stange 7319c5e46d Bug 1592038 - Allow sharing depth and stencil buffers between multiple MozFramebuffers. r=jgilbert
Differential Revision: https://phabricator.services.mozilla.com/D54862

--HG--
extra : moz-landing-system : lando
2019-12-19 03:26:19 +00:00
Markus Stange 0f70058b6f Bug 1592044 - Reduce the frequency of IOSurface and framebuffer creation and destruction with the help of a surface pool. r=jgilbert
There are multiple SurfacePools: Main thread painting and the non-WebRender compositors create a new pool per window, and WebRender creates one shared pool across all windows. The non-WebRender users set the pool size limit to zero, i.e. no recycling across paints. This preserves the pre-existing behavior.
WebRender's pool size is configurable with the gfx.webrender.compositor.surface-pool-size pref.
Every window holds on to a SurfacePoolHandle. A SurfacePoolHandle has an owning reference to the pool, via a surface pool wrapper. Once all handles are gone, the surface pool goes away, too.
The SurfacePool holds on to IOSurfaces and MozFramebuffers. Both are created on demand, independently, but are associated with each other.
A given NativeLayer uses only one surface pool handle during its lifetime. The native layer no longer influences which GLContext its framebuffers are created for; the GL context is now managed by the surface pool handle.
As a result, a NativeLayer can no longer change which GLContext its framebuffers are created by.
So in the future, if we ever need to migrate a window frome one GLContext to another, we will need to recreate the NativeLayers inside it. I think that's ok.

Differential Revision: https://phabricator.services.mozilla.com/D54859

--HG--
extra : moz-landing-system : lando
2019-12-18 21:01:51 +00:00