On Mac developer builds, add $topsrcdir and $topobjdir paths to the application
bundle Info.plist files for the main process and plugin-container, removing the
dependency on MOZ_DEVELOPER_REPO_DIR and MOZ_DEVELOPER_OBJ_DIR environment variables.
MozReview-Commit-ID: JfFFK9sEayn
--HG--
extra : rebase_source : ab2d8dd625783326b4108eb1e4ebaf49ef8fbedb
Everything depending on the widget being gonk can go away, as well as
everything depending on MOZ_AUDIO_CHANNEL_MANAGER, which was only
defined on gonk builds under b2g/ (which goes away in bug 1357326).
--HG--
extra : rebase_source : 9f0aeeb7eea8417fa4e06d662d566d67ecaf2a24
Before bug 1348069, MS manifest tool was used to embed manifest files.[1]
The Makefile used to use EXTRA_DEPS to invoke the manifest tool when a manifest files is changed. But it is no longer effective because the manifest file namepattern is no longer $@.exe.manifest.
Now manifest files will be embedded via .res files. So we have to rebuild .res files to update embedded manifests.
[1] https://dxr.mozilla.org/mozilla-central/rev/35c7be9c2db288d1d449e3cc586c4164d642c5fd/config/rules.mk#642-655
MozReview-Commit-ID: 5QiXVeImZdY
--HG--
extra : rebase_source : 9e321e30ecd389ef0aa21e438d321e79edf0a009
MozReview-Commit-ID: 6G3zm2jrrMx
This patch needs to use different manifests depending on whether we are building
32-bit or 64-bit Firefox. In order to distinguish between them, I am using
checking for HAVE_64BIT_BUILD in the resource file and embedding the manifests
there.
--HG--
rename : browser/app/firefox.exe.manifest => browser/app/firefox.exe.32.manifest
rename : browser/app/firefox.exe.manifest => browser/app/firefox.exe.64.manifest
rename : ipc/app/plugin-container.exe.manifest => ipc/app/plugin-container.exe.32.manifest
rename : ipc/app/plugin-container.exe.manifest => ipc/app/plugin-container.exe.64.manifest
extra : rebase_source : 2d937f47c7b79a4f29a2c2001dec5ed8f00e54bc
The GMPLoader code was in plugin-container so that it was covered by
Adobe's voucher of plugin-container, but that's no longer necessary.
MozReview-Commit-ID: 3VRBAohRI9I
--HG--
extra : rebase_source : 58a30855ade14af4c4b1420edabd3abb398f232e
This just wraps all the XRE method calls to go through the Bootstrap API
instead of relying on the XPCOM glue methods.
--HG--
extra : rebase_source : eccbe18b9b21ca1ab6c403515ffd60f0a9174d9c
Preloading libmozsandbox allows the symbol interpositions used by
sandboxing to be defined there instead of statically linked into the
executable; this patch also does that.
MozReview-Commit-ID: FL1QWLSKA0S
--HG--
rename : security/sandbox/linux/interpose/SandboxHooks.cpp => security/sandbox/linux/SandboxHooks.cpp
This way they'll continue to be at the beginning of the symbol search
path after mozsandbox returns to being a shared library instead of
statically linked into plugin-container.
--HG--
rename : security/sandbox/linux/SandboxHooks.cpp => security/sandbox/linux/interpose/SandboxHooks.cpp
This removes the unnecessary setting of c-basic-offset from all
python-mode files.
This was automatically generated using
perl -pi -e 's/; *c-basic-offset: *[0-9]+//'
... on the affected files.
The bulk of these files are moz.build files but there a few others as
well.
MozReview-Commit-ID: 2pPf3DEiZqx
--HG--
extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204
Disabled on Mac (content processes need to use plugin-container.app for
UI reasons) and on Linux unless --disable-sandboxing (build issues).
Based on work by George Wright <george@mozilla.com>.
--HG--
extra : amend_source : 43986e25743de21e3ddfb7893e3ed550fe6eef76
I want the EME device binding/nodeId code to be callable from gtests, as well
as in plugin-container. I need this because I want to add a gtest that ensures
that we don't regress the EME/GMP device binding code. I want to call the GMP
device binding code in the gtest and in the GMP process, and compare the
result.
So we need to make it possible to link the device binding code into the gtests
as well as plugin-container. So move all code that device binding calls into
librlz, to make it easier to link against all the code required.
Note: the device binding code needs to be statically linked into
plugin-container so that it's covered by the Adobe CDM's voucher tool.
MozReview-Commit-ID: AvBAe1dh49Z
--HG--
rename : ipc/app/sha256.c => dom/media/gmp/rlz/sha256.c
rename : ipc/app/sha256.h => dom/media/gmp/rlz/sha256.h
extra : rebase_source : f60f1e68649fa90cbe1f2fe09f5f69948444b1df
The original changeset that is being backed out had comment:
Bug 1023941 - Part 2: Static-link the CRT into plugin-container.exe.
MozReview-Commit-ID: 1iPJghgd0t2
--HG--
extra : rebase_source : cbed4e43f51af8ea0c3adbfc150ed029fe0d0f57
We're going to change how e.g. CFLAGS are printed out in backend.mk, and
to fit that model, the data in the corresponding moz.build variables
need to be straightened up.
This patch moves the logic for selecting MOZ_WINCONSOLE out of individual
Makefile.in files and into configure. It also changes config.mk to only
pass -SUBSYSTEM:CONSOLE if MOZ_WINCONSOLE=1. The MSDN docs state that
in the absence of -SUBSYSTEM, the linker will select the proper subsystem
based on whether the program contains [w]main or [w]WinMain, so let it
do that.
One program (windbgdlg) needed a tweak to add a wmain for when MOZ_WINCONSOLE
is defined.
This patch leaves one instance in security/sandbox/win/wow_helper/Makefile.in,
that Makefile has its own separate bug.
--HG--
extra : commitid : 8acDjmfKivj
extra : rebase_source : 03b4fa4c8ae077a894b08f3762ef93541e34ac1a
Having HASH_NODE_ID_WITH_DEVICE_ID #defined is enough for GMPLoader to start
using the Mac version of GetRawMachineId.
Note: The stack (that may contain information gathered during GetRawMachineId)
is not erased, so it could theoretically be possible for a compromised GMP to
find out some sensitive user information. Another bug will deal with this.