An image container can keep a surface alive longer than it can remain in
the cache, if it is indeed kept in the cache. We should cross reference
our memory report generated from the SurfaceCache against any surfaces
stored in our ImageContainer objects to ensure they are all reported.
This is of particular importance for blob recordings which are not put
into SurfaceCache. While the recordings themselves have their own memory
reporting inside of WebRender, it would be good to know what recordings
we are keeping alive from the content side to help break it down.
Differential Revision: https://phabricator.services.mozilla.com/D115517
This patch has no functional change beyond changing prototypes and
adding storage for ImageIntRegion for each ImageContainer.
Differential Revision: https://phabricator.services.mozilla.com/D114984
This new approach to weak references is roughly modeled after the approach used
by Rust's Arc<T>, and uses an atomic compare-and-swap loop to perform weak to
strong reference upgrades. This approach ends up moving the strong reference
count out of the tracked object and into the weak reference object, as the
strong reference count atomic needs to outlife the object itself.
Rust's Arc Weak::upgrade implementation:
d98d2f57d9/library/alloc/src/sync.rs (L1806-L1837)
Differential Revision: https://phabricator.services.mozilla.com/D102245
This new approach to weak references is roughly modeled after the approach used
by Rust's Arc<T>, and uses an atomic compare-and-swap loop to perform weak to
strong reference upgrades. This approach ends up moving the strong reference
count out of the tracked object and into the weak reference object, as the
strong reference count atomic needs to outlife the object itself.
Rust's Arc Weak::upgrade implementation:
d98d2f57d9/library/alloc/src/sync.rs (L1806-L1837)
Differential Revision: https://phabricator.services.mozilla.com/D102245
This patch adds an annotation to an image cache entry if it is in the
process of being validated. This is very useful to know when debugging
missing images because state notifications are suppressed when we are
validating and may prevent the image from being displayed.
Differential Revision: https://phabricator.services.mozilla.com/D60526
--HG--
extra : moz-landing-system : lando
This patch adds error and progress tracker states to the memory dump. It
also now will include requests that have yet to create an image, and
fills in what information it is able to without it (such as URI, error
and progress tracker states).
Additionally the notability of an image has changed. If there are any
errors, missing progress trackers, or incomplete surfaces, they will
also now be notable. This is a departure from just the memory footprint.
Differential Revision: https://phabricator.services.mozilla.com/D60495
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
If a vector image has an image container, it is unlikely the caller will
call VectorImage::Draw (and thus Show indirectly) to display the image.
As such, WebRender was missing subsequent invalidations and not
regenerating the rasterized surface as expected. Thus we now resume
honoring the invalidations if we updated the image container.
Differential Revision: https://phabricator.services.mozilla.com/D15667
This patch makes ImageContainer create a SharedSurfacesAnimation object
when it detects that we are using shared surfaces and are producing full
frames.
Differential Revision: https://phabricator.services.mozilla.com/D7505
If FLAG_HIGH_QUALITY_SCALING is used, we should use
SurfaceCache::LookupBestMatch just like how it is done in RasterImage.
This may provide an alternative size at which we should rasterize the
SVG instead of the requested size. Since SurfaceCache imposes a maximum
size for which it will permit rasterized SVGs, we should also bypass the
cache entirely if we are well above that and simply draw directly to the
draw target in such cases.
With WebRender, it is somewhat more complicated. We will now return
NOT_SUPPORTED if the size is too big, and this should trigger fallback
to blob images. This should only produce drawing commands for the
relevant region and save us the high cost of rasterized a very large
surface on the main thread, which at the same time, looking as crisp as
a user would expect.
If FLAG_HIGH_QUALITY_SCALING is used, we should use
SurfaceCache::LookupBestMatch just like how it is done in RasterImage.
This may provide an alternative size at which we should rasterize the
SVG instead of the requested size. Since SurfaceCache imposes a maximum
size for which it will permit rasterized SVGs, we should also bypass the
cache entirely if we are well above that and simply draw directly to the
draw target in such cases.
With WebRender, it is somewhat more complicated. We will now return
NOT_SUPPORTED if the size is too big, and this should trigger fallback
to blob images. This should only produce drawing commands for the
relevant region and save us the high cost of rasterized a very large
surface on the main thread, which at the same time, looking as crisp as
a user would expect.
In addition to the image container, the draw result can also be useful
for callers to know whether or not the surface(s) in the container are
fully decoded or not. This is used in subsequent parts to avoid
flickering in some cases.
When FLAG_HIGH_QUALITY_SCALING is used, we need to make sure we continue
using that flag when we update the container. We should also use it for
comparing whether or not an existing image container is equivalent.
Exposure of this functionality comes in a later patch in the set.
Experimental testing with WebRender and image layers enabled suggests
most of the time we are not using more than one image container per
image, hence why mImageContainers has room for one container without a
malloc.
RasterImage::GetCurrentImage can only return a subset of the DrawResult
values, and the original RasterImage::GetImageContainer implementation
relied upon this behavior. Now we handle them all to ensure that when
other image implementations reuse it, they may return any valid
DrawResult and get the expected results.
As part of the move, we add a IntSize parameter to
ImageResource::GetCurrentImage. This is because we don't have access to
the image's size (yet) from ImageResource, but additionally because we
will need this anyways when we support multiple image containers at
different sizes.
The only change to the moved implementation is that we no longer have
access to RasterImage::mHasSize and RasterImage::mSize. Thus we rely
upon imgIContainer::IsImageContainerAvailable to perform these checks.
This state will eventually be used by VectorImage when it supports image
containers. For now, it is harmless beyond using slightly more memory
for SVGs.