Wes Kocher
0191dbf4b6
Backed out changeset aced11aac8b8 (bug 1210250) for Windows build bustage
2015-10-12 09:23:24 -07:00
Mason Chang
897d53deb1
Bug 1210250. Fallback to GDI fonts with a skia backend. r=jwatt
2015-10-12 08:21:55 -07:00
David Anderson
b2ef93be8f
Fix layers.acceleration.force-enabled not working. (bug 1212659
, r=jrmuizel)
2015-10-08 12:21:59 -07:00
Milan Sreckovic
471eeeeab2
Bug 1207258 - Give back the ability to run direct write without D2D, but only with a *force* preference. r=dvander
2015-10-05 11:40:00 +02:00
David Anderson
1befc42825
Don't use Direct2D if CompositorD3D11::Initialize fails. (bug 1208638, r=jrmuizel)
2015-10-01 23:06:43 -07:00
Bas Schouten
55fc81be8b
Bug 1208465 - Part 2: Disable using Direct2D when 1.1 is unavailable. r=jrmuizel
2015-09-25 13:30:57 +00:00
Wes Kocher
eff494e681
Backed out changeset 919a831786f1 (bug 1208638) for windows build failures
2015-09-30 16:43:26 -07:00
David Anderson
b0e2473678
Don't use Direct2D if CompositorD3D11::Initialize fails. (bug 1208638, r=jrmuizel)
...
--HG--
extra : rebase_source : 2c0b1febd9bcc3a52f48a98243ab853f5b58848d
2015-09-30 16:16:16 -07:00
Ehsan Akhgari
6157d50ebb
Bug 1208927 - Initialize queryD3DKMTStatistics so that it can't be accessed uninitialized; r=jrmuizel
2015-09-30 11:55:49 -04:00
Bas Schouten
dd395e3023
Bug 1208833: Disable DWrite when D2D device creation fails. r=dvander
2015-09-29 16:39:14 +02:00
David Anderson
a2ff08cf74
Don't use Direct 2D 1.0 if Direct3D11 is using WARP. (bug 1207665 part 2, r=jmuizelaar)
2015-09-28 12:45:43 -07:00
James Willcox
9932c21923
Bug 1182665 - Add gfxPlatform::GetScreenSize() and use nsIScreen for gfxPlatform::GetScreenDepth() r=nical
2015-09-28 09:36:54 -05:00
Nicholas Nethercote
db4bf9b138
Bug 1207437 (part 3) - Fix and disallow warnings in gfx/thebes/. r=dvander.
...
This requires putting the structured exception blocks in their own functions,
away from local variables with types that have destructors.
--HG--
extra : rebase_source : 66a374e598ca43e2c404a1832636535ee13425fd
2015-09-24 15:52:05 -07:00
Nicholas Nethercote
26c3ba3de8
Bug 1207437 (part 2) - Don't re-get D3D11CreateDevice. r=dvander.
...
It's always obtained during gfxWindowPlatform initialization and put into
sD3D11CreateDeviceFn.
--HG--
extra : rebase_source : a27abb673cfd250e1b26289295c8585b1541a29f
2015-09-24 15:52:04 -07:00
Nicholas Nethercote
631a28f191
Bug 1207437 (part 1) - Don't recompute Windows feature levels. r=dvander.
...
This is valid because mFeatureLevels is set when gfxWindowsPlatform is
initialized.
--HG--
extra : rebase_source : 60aea87f0b261f6410b311408c63728d6e1bb1cc
2015-09-24 15:52:02 -07:00
David Anderson
84df7133f4
Don't attempt to use WARP after D3D11CreateDevice crashes. (bug 1201202, r=bas)
2015-09-13 23:52:29 -07:00
Wes Kocher
ca0fa7c1cb
Backed out 4 changesets (bug 1182665) for android reftest orange CLOSED TREE
...
Backed out changeset 719a4fbded10 (bug 1182665)
Backed out changeset 9559cead8d08 (bug 1182665)
Backed out changeset 4080fb4b9a7f (bug 1182665)
Backed out changeset c8549221c366 (bug 1182665)
2015-09-11 11:21:56 -07:00
Jeff Muizelaar
0abf6a52fb
Bug 1197296. Check the error code of Map. r=bas
...
--HG--
extra : rebase_source : 093468b6ce7df1bafcd3e73288e93555228dc919
2015-09-10 11:04:01 -04:00
James Willcox
6d957289cf
Bug 1182665 - Add gfxPlatform::GetScreenSize() and use nsIScreen for gfxPlatform::GetScreenDepth() r=nical
2015-09-11 09:09:17 -05:00
John Daggett
06366cd453
Bug 1203809 - pass textperf obj into gfxFontGroup constructor. r=m_kato
...
--HG--
extra : rebase_source : c9e9f4765b710937b046941a15e82eaf83c86b03
2015-09-11 13:24:33 +09:00
Milan Sreckovic
85a127ddb0
Bug 1160295 - Part 2. Make sure the DLLs are loaded before checking the version. r=bas
2015-09-04 08:52:00 +02:00
Jeff Muizelaar
97894bf634
Bug 1197296. Check for errors more during bug testing. r=Bas
...
--HG--
extra : rebase_source : 592b3656728170ac2409c26b267704bd942baac8
2015-08-27 22:38:39 -04:00
Milan Sreckovic
a8e2c1042a
Bug 1196335 - Disambiguate the strings for scoped gfx reporter and D2D1.1. r=dvander
2015-08-19 10:08:00 -04:00
Milan Sreckovic
885f065a23
Bug 1195844: When checking for old DisplayLink versions, look for a few other DLLs. r=jrmuizel
2015-08-20 14:34:11 -07:00
Jeff Muizelaar
8da94c8800
Bug 1186426. Avoid using D3D11 ANGLE on systems that require recreating the rendertargetview. r=jgilbert
...
It turns out I accidentally landed
https://bug1109718.bmoattachments.org/attachment.cgi?id=8630177 as part of
another change. This should avoid the brokeness that was caused by that and
allow us to simplify our changes to ANGLE.
--HG--
extra : rebase_source : 9cb479c92c196b58398e187891d998b56e5b8e1f
2015-08-19 12:01:20 -04:00
Mason Chang
bb25bd45bf
Bug 1190257. Use the previous vsync timestamp on windows 10. r=jrmuizel
2015-08-18 09:11:12 -07:00
Matt Woodrow
b6b2040427
Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel
...
--HG--
extra : rebase_source : 3ef1a94532980c91b850d65047493b208b1b09ce
2015-08-11 10:15:34 -04:00
Milan Sreckovic
0f7c78e833
Bug 1160295: Bad DisplayLink drivers -> no acceleration. r=jrmuizel
2015-08-12 15:57:43 -07:00
David Anderson
be8aa250bf
Pull D3D11 logic out of DriverCrashGuard. (bug 1190281 part 4, r=mattwoodrow)
2015-08-11 20:22:19 -07:00
David Anderson
129b167e20
Make DriverCrashGuard initialization lazy. (bug 1190281 part 3, r=mattwoodrow)
2015-08-11 20:22:18 -07:00
David Anderson
e6a325e77b
Rename DriverInitCrashDetection to DriverCrashGuard. (bug 1190281 part 2, r=mattwoodrow)
...
--HG--
rename : gfx/src/DriverInitCrashDetection.cpp => gfx/src/DriverCrashGuard.cpp
rename : gfx/src/DriverInitCrashDetection.h => gfx/src/DriverCrashGuard.h
2015-08-11 20:22:18 -07:00
Sebastian Hengst
c2581fad83
Backed out 8 changesets (bug 1183910, bug 1190281)
...
Backed out changeset 6ddbdbd66174 (bug 1190281)
Backed out changeset c85c1d11bd72 (bug 1190281)
Backed out changeset 7f904a453bdb (bug 1190281)
Backed out changeset e17123b5bafd (bug 1190281)
Backed out changeset 50edbeb8912e (bug 1190281)
Backed out changeset cf98685302b6 (bug 1190281)
Backed out changeset e98a176b4e0b (bug 1190281)
Backed out changeset e7b3b23bcc82 (bug 1183910)
--HG--
rename : gfx/src/DriverCrashGuard.cpp => gfx/src/DriverInitCrashDetection.cpp
rename : gfx/src/DriverCrashGuard.h => gfx/src/DriverInitCrashDetection.h
2015-08-11 10:13:43 +02:00
David Anderson
f01a0269f5
Pull D3D11 logic out of DriverCrashGuard. (bug 1190281 part 4, r=mattwoodrow)
2015-08-11 00:29:08 -07:00
David Anderson
6e5a461ad7
Make DriverCrashGuard initialization lazy. (bug 1190281 part 3, r=mattwoodrow)
2015-08-11 00:29:08 -07:00
David Anderson
c70534a3cb
Rename DriverInitCrashDetection to DriverCrashGuard. (bug 1190281 part 2, r=mattwoodrow)
...
--HG--
rename : gfx/src/DriverInitCrashDetection.cpp => gfx/src/DriverCrashGuard.cpp
rename : gfx/src/DriverInitCrashDetection.h => gfx/src/DriverCrashGuard.h
2015-08-11 00:29:08 -07:00
David Anderson
5953408ea9
Don't mix GPU adapters across processes. (bug 1183910 part 10, r=jmuizelaar)
2015-08-10 20:27:06 -07:00
Carsten "Tomcat" Book
26f2018b57
Backed out 2 changesets (bug 1183910) for bustage on a CLOSED TREE
...
Backed out changeset 9617a34de78f (bug 1183910)
Backed out changeset d8f79432c768 (bug 1183910)
2015-08-06 12:09:52 +02:00
David Anderson
4e15c1f1eb
Don't mix GPU adapters across processes. (bug 1183910 part 10, r=jmuizelaar)
2015-08-06 02:42:04 -07:00
David Anderson
a976b3be5c
Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow)
2015-08-05 02:45:06 -07:00
David Anderson
ac8c6304a9
Use the same graphics device parameters across processes. (bug 1183910 part 7, r=mattwoodrow)
2015-08-02 13:59:33 -07:00
David Anderson
553469ede1
Don't upgrade gfx features after device resets. (bug 1183910 part 5, r=mattwoodrow)
2015-07-30 00:27:06 -07:00
David Anderson
9d8c16c3d7
Factor out D2D initialization checks. (bug 1183910 part 4, r=mattwoodrow)
2015-07-30 00:25:56 -07:00
David Anderson
1155aac2de
Remove D3D11Status flag in favor of FeatureStatus. (bug 1183910 part 3, r=mattwoodrow)
2015-07-30 00:24:56 -07:00
David Anderson
4be0f86cb1
Add a pref to force TDRs for graphics testing. (bug 1183910 part 2, r=mattwoodrow)
2015-07-30 00:23:53 -07:00
David Anderson
b18f329c76
Refactor graphics device initialization on Windows. (bug 1183910 part 1, r=mattwoodrow,bas)
...
This patch addresses a number of inconsistencies in the device initialization process, as well as simplifying it for future use. All device decisions are now explicitly made up-front during startup, rather than implicitly or on-demand. In addition a number of restrictions have been placed on when we can construct devices.
Full change list:
(1) We no longer attempt to use D3D11 if acceleration is disabled or D3D9 is preferred. This is a departure from our previous behavior, where we would construct these devices but then not use them as a compositor backend.
(2) D3D11 startup no longer creates a content device (this is reserved for D2D initialization).
(3) D2D is only attempted if we managed to create a D3D11 compositor device. This is a departure from previous behavior where if D3D11 was not used for compositing, we could still create its machinery to use D2D as a content backend.
(4) D2D 1.1 initialization is now directly responsible for creating a D3D11 content device.
(5) D2D 1.0 and 1.1 logic have been disentangled for clarity.
(6) UpdateRenderMode() has been split up, so we can update backend prefs out of band with device resets.
(7) mUseGDIFonts and mUseDirectWrite have been removed as their state was confusing. Instead, D2D now depends on DWrite initialization succeeding. If later we fail to get a DWrite font list, we revert our decision to use Direct2D.
(8) Device resets now clear a little more state, including the devices set in Moz2D Factory.
(9) We no longer create a DWrite text analyzer as it was unused.
2015-07-28 16:52:54 -07:00
David Anderson
6203e0e25b
Clear the blur cache after device resets. (bug 1188032, r=bas)
2015-07-28 00:38:41 -07:00
David Anderson
6e4ce18585
Fix d3d11 texture sharing checks being preserved across device resets. (bug 1183910 part 6, r=mattwoodrow)
...
--HG--
extra : rebase_source : a0b7b5a5a0d517e269d7c1d4eb7b58b3d862f230
2015-07-28 00:06:13 -07:00
Bas Schouten
1a51d15b0f
Bug 1176363
- Part 1: Stop using DrawTargets off the main thread. r=mattwoodrow
2015-07-27 15:47:29 +00:00
Ryan VanderMeulen
e107ea6a37
Backed out changeset adbd8a7608e4 (bug 1176363
) for mochitest-gl permacrashes.
2015-07-27 13:54:56 -04:00
Bas Schouten
0bdd67bdd0
Bug 1176363
- Part 1: Stop using DrawTargets off the main thread. r=mattwoodrow
2015-07-27 15:47:29 +00:00