After this change, we have ShallowSizeOf{In,Ex}cludingThis(), which don't do
anything to measure children. (They can be combined with iteration to measure
children.)
And we still have the existing single-arg SizeOf{In,Ex}cluding() functions,
which work if the entry type itself defines SizeOfExcludingThis().
--HG--
extra : rebase_source : f93de9b789c21b1b148bed9de795f663f77c9dd9
After this change, we have PLDHashTable::ShallowSizeOf{In,Ex}cludingThis(),
which don't do anything to measure children. (They can be combined with
iteration to measure children.)
This patch also removes the PL_DHashTableSizeOf{In,Ex}cludingThis() functions.
They're not necessary because the methods can be used instead.
Finally, the patch deliberately converts some SizeOfExcludingThis() calls to
SizeOfIncludingThis(). These are all done on heap pointers so this change is
valid.
--HG--
extra : rebase_source : b1d51096a8e7dcac29d7efd92e28938836ff5481
This change splits PLDHashTable::Iterator::NextEntry() into two separate
functions, which allow you to get the current element and advance the iterator
separately, which means you can use a for-loop to iterate instead of a
while-loop.
As part of this change, the internals of PLDHashTable::Iterator were
significantly changed and simplified (and modelled after js::HashTable's
equivalent code). It's no longer duplicating code from PL_DHashTableEnumerator.
The chaos mode code was a casualty of this, but given how unreliable that code
has proven to be (see bug 1173212, bug 1174046) this is for the best. (We can
reimplement chaos mode once PLDHashTable::Iterator is back on more solid
footing again, if we think it's important.)
All these changes will make it much easier to add an alternative Iterator that
removes elements, which was turning out to be difficult with the prior code.
In order to make the for-loop header usually fit on a single line, I
deliberately renamed a bunch of things to have shorter names.
In summary, you used to write this:
PLDHashTable::Iterator iter(&table);
while (iter.HasMoreEntries()) {
auto entry = static_cast<FooEntry*>(iter.NextEntry());
// ... do stuff with |entry| ...
}
// iter's scope extends beyond here
and now you write this:
for (auto iter = table.Iter(); !iter.Done(); iter.Next()) {
auto entry = static_cast<FooEntry*>(iter.Get());
// ... do stuff with |entry| ...
}
// iter's scope doesn't reach here
--HG--
extra : rebase_source : fa5cac2fc50b1ab7624030bced4763131280f4d8
Due to Android startup regressions (bug 1163066) and plugin crashes (bug
1165155).
--HG--
extra : rebase_source : 380f79e67dff4c4eaa2614f286a4d0669666b652
I kept all the existing PL_DHashTableAdd() calls fallible, in order to be
conservative, except for the ones in nsAtomTable.cpp which already were
followed immediately by an abort on failure.
--HG--
extra : rebase_source : 526d96ab65e4d7d71197b90d086d19fbdd79b7b5
I kept all the existing PL_DHashTableAdd() calls fallible, in order to be
conservative, except for the ones in nsAtomTable.cpp which already were
followed immediately by an abort on failure.
--HG--
extra : rebase_source : eeba14d732077ef2e412f4caca852de6b6b85f55
Currently the setting of PLDHashTable::ops is very haphazard.
- PLDHashTable has no constructor, so it's not auto-nulled, so lots of places
null it themselves.
- In the fallible PLDHashTable::Init() function, if the entry storage
allocation fails we'll be left with a table that has |ops| set -- indicating
it's been initialized -- but has null entry storage. I'm not certain this can
cause problems but it feels unsafe, and some (but not all) callers of Init()
null it on failure.
- PLDHashTable does not null |ops| in Finish(), so some (but not all) callers
do this themselves.
This patch makes things simpler.
- It adds a constructor that zeroes |ops|.
- It modifies Init() so that it only sets |ops| once success is ensured.
- It zeroes |ops| in Finish().
- Finally, it removes all the now-unnecessary |ops| nulling done by the users
of PLDHashTable.
--HG--
extra : rebase_source : bb34979c218d152562a2f9c7e5215256c111cc5b
r=tbsaunde for accessible
r=jmuizelaar for gfx
r=roc for layout
r=glandium for mozglue
r=jduell for netwerk
r=khuey for everything else
This is a mechanical change made with sed. Later patches in this queue
clean up the whitespace errors and so on.