Граф коммитов

4 Коммитов

Автор SHA1 Сообщение Дата
Dzmitry Malyshau df4fc33667 Bug 1596128 - WebGPU compute passes r=jgilbert,webidl,bzbarsky
Update third party dependencies
WebGPU command encoder creation
WebGPU CommandBuffer creation and submission
WebGPU Compute pass recording

Differential Revision: https://phabricator.services.mozilla.com/D59896

--HG--
rename : gfx/wgpu/wgpu-core/src/device.rs => gfx/wgpu/wgpu-core/src/device/mod.rs
extra : moz-landing-system : lando
2020-01-22 07:31:51 +00:00
Dzmitry Malyshau b91906eeac Bug 1581710 - Update WebGPU IDL bindings r=jgilbert,bzbarsky
This mostly updates the bindings to the current state.
No actual logic backing them yet.

*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.

The trickiest points, arguably, are:
  - WebGPU -> GPU prefix change
  - the goop for interfaces that are not final

Differential Revision: https://phabricator.services.mozilla.com/D46166

--HG--
rename : dom/webgpu/InputState.cpp => dom/webgpu/DeviceLostInfo.cpp
rename : dom/webgpu/Fence.h => dom/webgpu/DeviceLostInfo.h
rename : dom/webgpu/BlendState.cpp => dom/webgpu/OutOfMemoryError.cpp
rename : dom/webgpu/LogEntry.h => dom/webgpu/OutOfMemoryError.h
rename : dom/webgpu/BindGroup.h => dom/webgpu/ProgrammablePassEncoder.cpp
rename : dom/webgpu/BlendState.cpp => dom/webgpu/RenderBundle.cpp
rename : dom/webgpu/BlendState.h => dom/webgpu/RenderBundle.h
rename : dom/webgpu/AttachmentState.cpp => dom/webgpu/ValidationError.cpp
rename : dom/webgpu/AttachmentState.h => dom/webgpu/ValidationError.h
extra : moz-landing-system : lando
2019-10-02 16:46:03 +00:00
Brindusan Cristian 8416452282 Backed out changeset 1ca9b7056c58 (bug 1581710) for mochitest failures at test_enabled.html. CLOSED TREE
--HG--
rename : dom/webgpu/ValidationError.cpp => dom/webgpu/AttachmentState.cpp
rename : dom/webgpu/ValidationError.h => dom/webgpu/AttachmentState.h
rename : dom/webgpu/RenderBundle.cpp => dom/webgpu/BlendState.cpp
rename : dom/webgpu/RenderBundle.h => dom/webgpu/BlendState.h
rename : dom/webgpu/DeviceLostInfo.cpp => dom/webgpu/InputState.cpp
rename : dom/webgpu/OutOfMemoryError.h => dom/webgpu/LogEntry.h
2019-10-02 06:04:25 +03:00
Dzmitry Malyshau 068927599a Bug 1581710 - Update WebGPU IDL bindings r=jgilbert,bzbarsky
This mostly updates the bindings to the current state.
No actual logic backing them yet.

*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.

The trickiest points, arguably, are:
  - WebGPU -> GPU prefix change
  - the goop for interfaces that are not final

Differential Revision: https://phabricator.services.mozilla.com/D46166

--HG--
rename : dom/webgpu/InputState.cpp => dom/webgpu/DeviceLostInfo.cpp
rename : dom/webgpu/Fence.h => dom/webgpu/DeviceLostInfo.h
rename : dom/webgpu/BlendState.cpp => dom/webgpu/OutOfMemoryError.cpp
rename : dom/webgpu/LogEntry.h => dom/webgpu/OutOfMemoryError.h
rename : dom/webgpu/BindGroup.h => dom/webgpu/ProgrammablePassEncoder.cpp
rename : dom/webgpu/BlendState.cpp => dom/webgpu/RenderBundle.cpp
rename : dom/webgpu/BlendState.h => dom/webgpu/RenderBundle.h
rename : dom/webgpu/AttachmentState.cpp => dom/webgpu/ValidationError.cpp
rename : dom/webgpu/AttachmentState.h => dom/webgpu/ValidationError.h
extra : moz-landing-system : lando
2019-10-02 01:42:07 +00:00