Граф коммитов

282 Коммитов

Автор SHA1 Сообщение Дата
Mason Chang fd8b6dead7 Bug 1127151. Part 2: Create a vsync source on windows. r=kats 2015-02-13 17:17:24 +08:00
Matt Woodrow 523dd220d2 Bug 1128765 - Add more more reporters to break down D3D9 texture usage. r=jrmuizel 2015-02-05 16:20:14 +13:00
Jacek Caban f8b3431622 Bug 1127772 - Add private destructor to D3D11TextureReporter. r=benwa 2015-01-30 02:55:00 +01:00
Jeff Muizelaar c05b6e84f8 Bug 1128765 - Add memory reporter for D3D9 shared texture usage. r=mattwoodrow
--HG--
extra : rebase_source : 41a1bf52382ea1a8aff3360b35158c6836f2d129
2015-02-03 21:34:33 +13:00
Jeff Muizelaar f637b9c41a Bug 1124847. Track D3D11 shared texture usage in about:memory. r=bas
This will hopefully help us track down large amounts of write-combined
mappings that we see.

try: -b do -p win32,win64 -u all -t none

--HG--
extra : rebase_source : 612223046a34a0e7ba179fca4fef1d4c79e18ee8
2015-01-27 20:09:34 -05:00
Ryan VanderMeulen 3a4e166d49 Backed out changeset 1c324316ea7a (bug 1124847) for Win7 crashes.
CLOSED TREE
2015-01-27 21:59:52 -05:00
Jeff Muizelaar 3d82378a28 Bug 1124847. Track D3D11 shared texture usage in about:memory. r=bas
This will hopefully help us track down large amounts of write-combined
mappings that we see.

--HG--
extra : rebase_source : fbb5356fd81de3fa484639b955c3c4f806ce4f45
2015-01-27 20:09:34 -05:00
Bas Schouten 11de23359f Bug 1089454: Prevent usage of incompatible graphics objects after device reset. r=jrmuizel 2015-01-28 00:54:19 +00:00
Matt Woodrow 0df1801282 Bug 1112331 - Disable DXVA when using WARP. r=cpearce,Bas 2015-01-21 16:36:01 +13:00
John Daggett 6eb10cad82 Bug 1121793 - trim out unused FindFontFamily/FindFontEntry functions. r=m_kato 2015-01-15 13:22:32 +09:00
Ryan VanderMeulen 711337868b Backed out changeset 4c22e58f4398 (bug 1097321) for causing the Windows crash rate to spike.
--HG--
extra : rebase_source : 281f93bd5fa412ba0068b9d67cfef4ad1eafe985
2015-01-13 15:41:18 -05:00
Bas Schouten a5ebe274e9 Bug 1107718 - Addendum: Properly address review comments. r=nical 2015-01-08 00:12:29 +00:00
Bas Schouten 9ab9d86962 Bug 1107718: Properly deal with a D3D11 device reset. r=nical 2015-01-08 00:10:49 +00:00
Ryan VanderMeulen 20d7991ef8 Bug 1114577 - GFX cleanups now that Windows SDK 8.1 is the minimum supported version. r=jmuizelaar, r=glandium 2015-01-07 11:32:07 -05:00
John Daggett 49d793eefc Bug 1118601 - trim out unused pref fonts list from platform objects. r=m_kato 2015-01-07 14:29:21 +09:00
Jeff Muizelaar 1db153eb6f Bug 1113291. Reenable DisplayLink blocking on Windows. r=bas
Bug 1107299 broke this blocking because it assumed that DoesD3D11DeviceWork()
only described whether texture sharing works. However we were also checking for
broken DisplayLink drivers in that function. This splits out that part and uses
it appropriately.

--HG--
extra : rebase_source : 895d2da6297a48d0a2cbef2d149c27471c788484
2014-12-22 00:41:57 -05:00
Jeff Muizelaar 4c7c42ba33 Bug 1112281. Add notes to the crash reporter when the D3D11Device does not work.
--HG--
extra : rebase_source : 9932b05493a8a5c54f671044d40c9a1092d5c55b
2014-12-16 15:50:45 -05:00
Bas Schouten 3eaeba266b Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
Jeff Muizelaar 94f253f798 Bug 1097321. Reduce the amount of dual AMD/intel blacklisting. r=Bas
Instead detect the broken shared surfaces and only black list then.

--HG--
extra : rebase_source : 8ea9b50bd1329132574de88860c694cdedccc069
2014-12-04 23:03:31 -08:00
Jacek Caban d07ffd53a9 Bug 1102804 - Fixed -Wparentheses warnings found in mingw build (gfx and widget part). r=jmathies 2014-11-27 10:58:41 +01:00
Jacek Caban b565b9b163 Bug 1026893 - mingw fixup. 2014-11-27 10:58:26 +01:00
neil@parkwaycc.co.uk bece8444a3 Bug 1103868 - "'SupportsD2D1' : is not a member of 'mozilla::gfx::Factory'". r=bas 2014-11-26 01:33:00 +01:00
Bas Schouten 1777de4ad9 Bug 1026893 - Followup: Address review comment. r=me 2014-11-24 21:11:24 +00:00
Bas Schouten 45cf1ecfed Bug 1026893 - Catch exceptions during D3D11 initialization. r=jmuizelaar 2014-11-24 15:40:29 -05:00
Bas Schouten 95cd1d27f9 Bug 1103176: Block Direct2D when D3D11 layers is blacklisted. r=BenWa
When the D3D11 compositor is blocked through blacklisting, we have no way of using Direct2D in a fast manner and do not want it to be used in any situation.
2014-11-24 19:44:52 +00:00
Jonathan Watt fe181325e2 Bug 1100448 - Protect against null cairo_surface_t when getting the underlying surface from DrawTargetCairo. r=Bas 2014-11-17 21:41:41 +00:00
Jeff Muizelaar 5b9dfb3684 Bug 1092260. Use PREVENT_INTERNAL_THREADING_OPTIMIZATIONS with D3D11. r=bas
Using this seems to avoid the AMD frame delay bug.

--HG--
extra : rebase_source : 1b867ebfef30d1c1a426c7510591770f362d2b28
2014-11-18 17:29:57 -05:00
Jeff Muizelaar ad91c2690e Bug 1088414. Backout "Use a single synchronized texture for d3d11"
https://hg.mozilla.org/mozilla-central/rev/e2efedec2d60
2014-11-17 14:20:05 -05:00
Matt Woodrow 3a89ba9be0 Bug 1088414. Use a single synchronized texture for d3d11. r=bas,f=jrmuizel
Calling AcquireSync on textures created with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really
bites us with the number of textures involved when tiling.

I've also tested using ID3D11Query to check when work is completed, this also
appears to be pretty slow.

This instead just uses a single texture with a keyedmutex, and makes sure we
draw to it last and lock it first. It's pretty hacky, but seems to work really
well so far.

--HG--
extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af
2014-10-22 15:37:00 +13:00
Bas Schouten 16558048b6 Bug 1097803: Report succesful Direct2D 1.1 usage. r=jrmuizel 2014-11-12 18:44:31 +00:00
Benoit Jacob 5a82bddd3a Bug 1095575 - DoesD3D11DeviceWork() should be overridable by force-enable prefs - r=bas 2014-11-12 11:48:01 -05:00
Michael Wu cb9a6592db Bug 1082827: Allow D2D 1.1 to be selected for the canvas backend. r=bas 2014-11-12 15:05:14 +00:00
Jonathan Watt 6b10bf2102 Bug 1093806 - Convert DCFromContext to DCFromDrawTarget. r=Bas 2014-11-10 21:41:40 +00:00
Jeff Muizelaar 2d5dbdb879 Bug 1021265. Fix DisplayLink version expansion code. r=Bas,a=lawrence
GFX_DRIVER_VERSION(8,6,..) expands to 8.0006....
but ParseVersion(8.6,...) gives 8.5000...
This was an unfortunate error. Having better static typing
of versions would have helped here.

--HG--
extra : rebase_source : 8eb9fc7d337a017b350e6ef1935f99fd4383114d
2014-11-10 16:11:42 -05:00
Wes Kocher 26ed578115 Backed out changeset dc2e15a7df8d (bug 1096535) for bustage on a CLOSED TREE 2014-11-10 12:53:34 -08:00
Jeff Muizelaar 6020bfbf29 Bug 1096535. Add more DisplayLink logging. r=bas
--HG--
extra : rebase_source : 6569641159d6e89abcbf677b38df449333714db3
2014-11-10 15:18:10 -05:00
Benoit Jacob 2844fab51e Bug 1093863 - Blacklist D3D on dual Intel/AMD not advertised as such in the registry - r=jrmuizel CLOSED TREE 2014-11-05 17:43:33 -05:00
Benoit Jacob f3eefd4544 Bug 1021265 - Add AppNotes about blacklisting DisplayLink - r=jrmuizel 2014-11-04 18:17:11 -05:00
Benoit Jacob ac0f0151ea Bug 1021265 - Fix bustage - no review on a CLOSED TREE 2014-11-04 14:47:15 -05:00
Benoit Jacob 0f37492ba9 Bug 1021265 - regard d3d11 as broken with displaylink on versions <= 8.6.1.36484, and fall back to basic layers - r=jrmuizel 2014-11-03 17:55:00 -05:00
Benoit Jacob 2c679eef1b Bug 1089413 - Only test resource sharing on d3d feature level >= 10. r=jmuizelaar, a=sledru 2014-10-27 10:36:00 -04:00
Benoit Jacob 8ff28f5932 Bug 1083071 - Avoid touching D3D11 at all, even to test if it works, if D3D11 layers are blacklisted. r=Bas, r=jmuizelaar 2014-10-26 18:46:09 -04:00
Ryan VanderMeulen 07a4bc9d5e Backed out changeset 4d4abe4bee7f (bug 1083071) for bustage. 2014-10-26 18:44:40 -04:00
Benoit Jacob 00c7a6d832 Bug 1083071 - Avoid touching D3D11 at all, even to test if it works, if D3D11 layers are blacklisted. r=Bas, r=jmuizelaar 2014-10-26 08:01:00 -04:00
Jeff Muizelaar e465ca9f83 Bug 1083071 - Disable D3D11 and D3D9 layers on broken drivers. r=bjacob
This will hopefully prevent black screen problems that people are seeing.
2014-10-23 00:15:22 -04:00
Ryan VanderMeulen 5dca9bcabc Backed out changeset 2b05d4e71d11 (bug 1083071) for Win7 mochitest-1 leaks. 2014-10-23 12:53:13 -04:00
Jeff Muizelaar d09b5b8702 Bug 1083071. Disable D3D11 and D3D9 layers on broken drivers.
This will hopefully prevent black screen problems that people are seeing.

--HG--
extra : rebase_source : 8ba080a4a9a81a1124020cd5ed5395bf262c5d4a
2014-10-22 21:38:18 -04:00
Vladimir Vukicevic a5902d45bc Bug 912196. Add support for ANGLE D3D11 path. r=jgilbert
There are currently problems with the color format chosen
which breaks MSAA resolution. But we might as well land this
now.

--HG--
extra : rebase_source : 1287e5c059e263d03b0d612ce5cf17e93bc5b033
2014-04-03 13:29:22 +08:00
Jonathan Kew 0d2cfaf334 Bug 1064737 pt 2 - Support for WOFF2 as a webfont format. r=jdaggett 2014-10-04 11:36:05 +01:00
Bas Schouten 20ab143e76 Bug 1074272: Use exception mode 0 for our D3D11 devices. r=jrmuizel 2014-09-30 17:51:09 +02:00