// You might think topsrcdir is '.', but that's not true when the Gradle build // is launched from within IntelliJ. def topsrcdir = rootProject.projectDir.absolutePath def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"] if (System.properties['os.name'].toLowerCase().contains('windows')) { // gradle is called before parsing config.status, we cannot use PYTHON // value. if (System.env.MOZILLABUILD) { def mozillabuild = System.env.MOZILLABUILD if (mozillabuild) { commandLine.addAll(0, ["${mozillabuild}/python/python.exe"]) } } } def proc = commandLine.execute(null, new File(topsrcdir)) def standardOutput = new ByteArrayOutputStream() def standardError = new ByteArrayOutputStream() proc.consumeProcessOutput(standardOutput, standardError) proc.waitFor() // Only show the output if something went wrong. if (proc.exitValue() != 0) { throw new GradleException("Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\nstdout:\n${standardOutput.toString()}\n\nstderr:\n${standardError.toString()}") } import groovy.json.JsonSlurper def slurper = new JsonSlurper() def json = slurper.parseText(standardOutput.toString()) if (json.substs.MOZ_BUILD_APP != 'mobile/android') { throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.") } // Set the Android SDK location. This is the *least specific* mechanism, which // is unfortunate: we'd prefer to use the *most specific* mechanism. That is, // local.properties (first 'sdk.dir', then 'android.dir') and then the // environment variable ANDROID_HOME will override this. That's unfortunate, // but it's hard to automatically arrange better. System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT) include ':annotations' include ':app' include ':geckoview' include ':geckoview_example' include ':omnijar' include ':thirdparty' project(':annotations').projectDir = new File("${json.topsrcdir}/mobile/android/annotations") project(':app').projectDir = new File("${json.topsrcdir}/mobile/android/app") project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview") project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example") project(':omnijar').projectDir = new File("${json.topsrcdir}/mobile/android/app/omnijar") project(':thirdparty').projectDir = new File("${json.topsrcdir}/mobile/android/thirdparty") // The Gradle instance is shared between settings.gradle and all the // other build.gradle files (see // http://forums.gradle.org/gradle/topics/define_extension_properties_from_settings_xml). // We use this ext property to pass the per-object-directory mozconfig // between scripts. This lets us execute set-up code before we gradle // tries to configure the project even once, and as a side benefit // saves invoking |mach environment| multiple times. gradle.ext.mozconfig = json // Produced by `mach build`. Bug 1543982: the mozconfig determined by `mach // environment` above can be different because `mach build` itself sets certain // critical environment variables including MOZ_OBJDIR, CC, and CXX. We use // this record to patch up the environment when we recursively invoke `mach // build ...` commands from within Gradle. This avoids invalidating configure // based on the changed environment variables. def orig = slurper.parse(new File(json.topobjdir, '.mozconfig.json')) gradle.ext.mozconfig.orig_mozconfig = orig.mozconfig