/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #include "WebGLFormats.h" namespace mozilla { WebGLExtensionCompressedTextureS3TC_SRGB:: WebGLExtensionCompressedTextureS3TC_SRGB(WebGLContext* webgl) : WebGLExtensionBase(webgl) { RefPtr webgl_ = webgl; // Bug 1201275 const auto fnAdd = [&webgl_](GLenum sizedFormat, webgl::EffectiveFormat effFormat) { auto& fua = webgl_->mFormatUsage; auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; fua->AllowSizedTexFormat(sizedFormat, usage); webgl_->mCompressedTextureFormats.AppendElement(sizedFormat); }; #define FOO(x) LOCAL_GL_##x, webgl::EffectiveFormat::x fnAdd(FOO(COMPRESSED_SRGB_S3TC_DXT1_EXT)); fnAdd(FOO(COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)); fnAdd(FOO(COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)); fnAdd(FOO(COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)); #undef FOO } WebGLExtensionCompressedTextureS3TC_SRGB:: ~WebGLExtensionCompressedTextureS3TC_SRGB() {} bool WebGLExtensionCompressedTextureS3TC_SRGB::IsSupported( const WebGLContext* webgl) { gl::GLContext* gl = webgl->GL(); if (gl->IsGLES()) return gl->IsExtensionSupported( gl::GLContext::EXT_texture_compression_s3tc_srgb); // Desktop GL is more complicated: It's EXT_texture_sRGB, when // EXT_texture_compression_s3tc is supported, that enables srgb+s3tc. return gl->IsExtensionSupported(gl::GLContext::EXT_texture_sRGB) && gl->IsExtensionSupported(gl::GLContext::EXT_texture_compression_s3tc); } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureS3TC_SRGB, WEBGL_compressed_texture_s3tc_srgb) } // namespace mozilla