/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_css_AnimationCommon_h #define mozilla_css_AnimationCommon_h #include "nsIStyleRuleProcessor.h" #include "nsIStyleRule.h" #include "nsRefreshDriver.h" #include "prclist.h" #include "nsStyleAnimation.h" #include "nsCSSProperty.h" #include "mozilla/MemoryReporting.h" #include "mozilla/dom/Element.h" #include "nsSMILKeySpline.h" #include "nsStyleStruct.h" #include "mozilla/Attributes.h" #include "mozilla/FloatingPoint.h" #include "nsCSSPseudoElements.h" class nsIFrame; class nsPresContext; class nsStyleChangeList; struct ElementPropertyTransition; namespace mozilla { namespace css { bool IsGeometricProperty(nsCSSProperty aProperty); struct CommonElementAnimationData; class CommonAnimationManager : public nsIStyleRuleProcessor, public nsARefreshObserver { public: CommonAnimationManager(nsPresContext *aPresContext); virtual ~CommonAnimationManager(); // nsISupports NS_DECL_ISUPPORTS // nsIStyleRuleProcessor (parts) virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) MOZ_OVERRIDE; virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) MOZ_OVERRIDE; virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) MOZ_OVERRIDE; virtual nsRestyleHint HasAttributeDependentStyle(AttributeRuleProcessorData* aData) MOZ_OVERRIDE; virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) MOZ_OVERRIDE; virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE MOZ_OVERRIDE; virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE MOZ_OVERRIDE; /** * Notify the manager that the pres context is going away. */ void Disconnect(); enum FlushFlags { Can_Throttle, Cannot_Throttle }; static bool ExtractComputedValueForTransition( nsCSSProperty aProperty, nsStyleContext* aStyleContext, nsStyleAnimation::Value& aComputedValue); protected: friend struct CommonElementAnimationData; // for ElementDataRemoved virtual void AddElementData(CommonElementAnimationData* aData) = 0; virtual void ElementDataRemoved() = 0; void RemoveAllElementData(); // Update the style on aElement from the transition stored in this manager and // the new parent style - aParentStyle. aElement must be transitioning or // animated. Returns the updated style. nsStyleContext* UpdateThrottledStyle(mozilla::dom::Element* aElement, nsStyleContext* aParentStyle, nsStyleChangeList &aChangeList); // Reparent the style of aContent and any :before and :after pseudo-elements. already_AddRefed ReparentContent(nsIContent* aContent, nsStyleContext* aParentStyle); // reparent :before and :after pseudo elements of aElement static void ReparentBeforeAndAfter(dom::Element* aElement, nsIFrame* aPrimaryFrame, nsStyleContext* aNewStyle, nsStyleSet* aStyleSet); PRCList mElementData; nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect) }; // The internals of UpdateAllThrottledStyles, used by nsAnimationManager and // nsTransitionManager, see the comments in the declaration of the latter. #define IMPL_UPDATE_ALL_THROTTLED_STYLES_INTERNAL(class_, animations_getter_) \ void \ class_::UpdateAllThrottledStylesInternal() \ { \ TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh(); \ \ nsStyleChangeList changeList; \ \ /* update each transitioning element by finding its root-most ancestor with a transition, and flushing the style on that ancestor and all its descendants*/ \ PRCList *next = PR_LIST_HEAD(&mElementData); \ while (next != &mElementData) { \ CommonElementAnimationData* ea = \ static_cast(next); \ next = PR_NEXT_LINK(next); \ \ if (ea->mFlushGeneration == now) { \ /* this element has been ticked already */ \ continue; \ } \ \ /* element is initialised to the starting element (i.e., one we know has an animation) and ends up with the root-most animated ancestor, that is, the element where we begin updates. */ \ dom::Element* element = ea->mElement; \ /* make a list of ancestors */ \ nsTArray ancestors; \ do { \ ancestors.AppendElement(element); \ } while ((element = element->GetParentElement())); \ \ /* walk down the ancestors until we find one with a throttled transition */\ for (int32_t i = ancestors.Length() - 1; i >= 0; --i) { \ if (animations_getter_(ancestors[i], \ nsCSSPseudoElements::ePseudo_NotPseudoElement, \ false)) { \ element = ancestors[i]; \ break; \ } \ } \ \ nsIFrame* primaryFrame; \ if (element && \ (primaryFrame = nsLayoutUtils::GetStyleFrame(element))) { \ UpdateThrottledStylesForSubtree(element, \ primaryFrame->StyleContext()->GetParent(), changeList); \ } \ } \ \ RestyleManager* restyleManager = mPresContext->RestyleManager(); \ restyleManager->ProcessRestyledFrames(changeList); \ restyleManager->FlushOverflowChangedTracker(); \ } /** * A style rule that maps property-nsStyleAnimation::Value pairs. */ class AnimValuesStyleRule MOZ_FINAL : public nsIStyleRule { public: // nsISupports implementation NS_DECL_ISUPPORTS // nsIStyleRule implementation virtual void MapRuleInfoInto(nsRuleData* aRuleData) MOZ_OVERRIDE; #ifdef DEBUG virtual void List(FILE* out = stdout, int32_t aIndent = 0) const MOZ_OVERRIDE; #endif void AddValue(nsCSSProperty aProperty, nsStyleAnimation::Value &aStartValue) { PropertyValuePair v = { aProperty, aStartValue }; mPropertyValuePairs.AppendElement(v); } // Caller must fill in returned value. nsStyleAnimation::Value* AddEmptyValue(nsCSSProperty aProperty) { PropertyValuePair *p = mPropertyValuePairs.AppendElement(); p->mProperty = aProperty; return &p->mValue; } struct PropertyValuePair { nsCSSProperty mProperty; nsStyleAnimation::Value mValue; }; private: InfallibleTArray mPropertyValuePairs; }; class ComputedTimingFunction { public: typedef nsTimingFunction::Type Type; void Init(const nsTimingFunction &aFunction); double GetValue(double aPortion) const; const nsSMILKeySpline* GetFunction() const { NS_ASSERTION(mType == nsTimingFunction::Function, "Type mismatch"); return &mTimingFunction; } Type GetType() const { return mType; } uint32_t GetSteps() const { return mSteps; } private: Type mType; nsSMILKeySpline mTimingFunction; uint32_t mSteps; }; } /* end css sub-namespace */ struct AnimationPropertySegment { float mFromKey, mToKey; nsStyleAnimation::Value mFromValue, mToValue; mozilla::css::ComputedTimingFunction mTimingFunction; }; struct AnimationProperty { nsCSSProperty mProperty; InfallibleTArray mSegments; }; /** * Input timing parameters. * * Eventually this will represent all the input timing parameters specified * by content but for now it encapsulates just the subset of those * parameters passed to GetPositionInIteration. */ struct AnimationTiming { mozilla::TimeDuration mIterationDuration; mozilla::TimeDuration mDelay; float mIterationCount; // mozilla::PositiveInfinity() means infinite uint8_t mDirection; uint8_t mFillMode; bool FillsForwards() const { return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH || mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS; } bool FillsBackwards() const { return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH || mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS; } }; /** * Stores the results of calculating the timing properties of an animation * at a given sample time. */ struct ComputedTiming { ComputedTiming() : mTimeFraction(kNullTimeFraction), mCurrentIteration(0) { } static const double kNullTimeFraction; // Will be kNullTimeFraction if the animation is neither animating nor // filling at the sampled time. double mTimeFraction; // Zero-based iteration index (meaningless if mTimeFraction is // kNullTimeFraction). uint64_t mCurrentIteration; enum { // Sampled prior to the start of the active interval AnimationPhase_Before, // Sampled within the active interval AnimationPhase_Active, // Sampled after (or at) the end of the active interval AnimationPhase_After } mPhase; }; /** * Data about one animation (i.e., one of the values of * 'animation-name') running on an element. */ struct ElementAnimation { protected: virtual ~ElementAnimation() { } public: ElementAnimation() : mIsRunningOnCompositor(false) , mLastNotification(LAST_NOTIFICATION_NONE) { } // FIXME: If we succeed in moving transition-specific code to a type of // AnimationEffect (as per the Web Animations API) we should remove these // virtual methods. virtual ElementPropertyTransition* AsTransition() { return nullptr; } virtual const ElementPropertyTransition* AsTransition() const { return nullptr; } bool IsPaused() const { return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED; } // After transitions finish they need to be retained for one throttle-able // cycle (for reasons see explanation in nsTransitionManager.cpp). In the // meantime, however, they should be ignored. bool IsFinishedTransition() const { return mStartTime.IsNull(); } void SetFinishedTransition() { MOZ_ASSERT(AsTransition(), "Calling SetFinishedTransition but it's not a transition"); mStartTime = mozilla::TimeStamp(); } bool HasAnimationOfProperty(nsCSSProperty aProperty) const; bool IsRunningAt(mozilla::TimeStamp aTime) const; bool IsCurrentAt(mozilla::TimeStamp aTime) const; // Return the duration at aTime (or, if paused, mPauseStart) since // the start of the delay period. May be negative. mozilla::TimeDuration GetLocalTimeAt(mozilla::TimeStamp aTime) const { MOZ_ASSERT(!IsPaused() || aTime >= mPauseStart, "if paused, aTime must be at least mPauseStart"); MOZ_ASSERT(!IsFinishedTransition(), "GetLocalTimeAt should not be called on a finished transition"); return (IsPaused() ? mPauseStart : aTime) - mStartTime; } // Return the duration of the active interval for the given timing parameters. static mozilla::TimeDuration ActiveDuration(const AnimationTiming& aTiming) { if (aTiming.mIterationCount == mozilla::PositiveInfinity()) { // An animation that repeats forever has an infinite active duration // unless its iteration duration is zero, in which case it has a zero // active duration. const TimeDuration zeroDuration; return aTiming.mIterationDuration == zeroDuration ? zeroDuration : mozilla::TimeDuration::Forever(); } return aTiming.mIterationDuration.MultDouble(aTiming.mIterationCount); } // Return the duration from the start the active interval to the point where // the animation begins playback. This is zero unless the animation has // a negative delay in which case it is the absolute value of the delay. // This is used for setting the elapsedTime member of AnimationEvents. mozilla::TimeDuration InitialAdvance() const { return std::max(TimeDuration(), mTiming.mDelay * -1); } // This function takes as input the timing parameters of an animation and // returns the computed timing at the specified moment. // // This function returns ComputedTiming::kNullTimeFraction for the // mTimeFraction member of the return value if the animation should not be // run (because it is not currently active and is not filling at this time). static ComputedTiming GetComputedTimingAt(TimeDuration aLocalTime, const AnimationTiming& aTiming); nsString mName; // empty string for 'none' AnimationTiming mTiming; // The beginning of the delay period. This is also set to a null // timestamp to mark transitions that have finished and are due to // be removed on the next throttle-able cycle. mozilla::TimeStamp mStartTime; mozilla::TimeStamp mPauseStart; uint8_t mPlayState; bool mIsRunningOnCompositor; enum { LAST_NOTIFICATION_NONE = uint64_t(-1), LAST_NOTIFICATION_END = uint64_t(-2) }; // One of the above constants, or an integer for the iteration // whose start we last notified on. uint64_t mLastNotification; InfallibleTArray mProperties; NS_INLINE_DECL_REFCOUNTING(ElementAnimation) }; typedef InfallibleTArray > ElementAnimationPtrArray; namespace css { struct CommonElementAnimationData : public PRCList { CommonElementAnimationData(dom::Element *aElement, nsIAtom *aElementProperty, CommonAnimationManager *aManager, TimeStamp aNow) : mElement(aElement) , mElementProperty(aElementProperty) , mManager(aManager) , mAnimationGeneration(0) , mFlushGeneration(aNow) , mNeedsRefreshes(true) #ifdef DEBUG , mCalledPropertyDtor(false) #endif { MOZ_COUNT_CTOR(CommonElementAnimationData); PR_INIT_CLIST(this); } ~CommonElementAnimationData() { NS_ABORT_IF_FALSE(mCalledPropertyDtor, "must call destructor through element property dtor"); MOZ_COUNT_DTOR(CommonElementAnimationData); PR_REMOVE_LINK(this); mManager->ElementDataRemoved(); } void Destroy() { // This will call our destructor. mElement->DeleteProperty(mElementProperty); } // This updates mNeedsRefreshes so the caller may need to check // for changes to values (for example, nsAnimationManager provides // CheckNeedsRefresh to register or unregister from observing the refresh // driver when this value changes). void EnsureStyleRuleFor(TimeStamp aRefreshTime, bool aIsThrottled); bool CanThrottleTransformChanges(mozilla::TimeStamp aTime); bool CanThrottleAnimation(mozilla::TimeStamp aTime); enum CanAnimateFlags { // Testing for width, height, top, right, bottom, or left. CanAnimate_HasGeometricProperty = 1, // Allow the case where OMTA is allowed in general, but not for the // specified property. CanAnimate_AllowPartial = 2 }; static bool CanAnimatePropertyOnCompositor(const dom::Element *aElement, nsCSSProperty aProperty, CanAnimateFlags aFlags); static bool IsCompositorAnimationDisabledForFrame(nsIFrame* aFrame); // True if this animation can be performed on the compositor thread. // Do not pass CanAnimate_AllowPartial to make sure that all properties of this // animation are supported by the compositor. virtual bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const = 0; virtual bool HasAnimationOfProperty(nsCSSProperty aProperty) const = 0; static void LogAsyncAnimationFailure(nsCString& aMessage, const nsIContent* aContent = nullptr); dom::Element *mElement; // the atom we use in mElement's prop table (must be a static atom, // i.e., in an atom list) nsIAtom *mElementProperty; CommonAnimationManager *mManager; mozilla::ElementAnimationPtrArray mAnimations; // This style rule contains the style data for currently animating // values. It only matches when styling with animation. When we // style without animation, we need to not use it so that we can // detect any new changes; if necessary we restyle immediately // afterwards with animation. // NOTE: If we don't need to apply any styles, mStyleRule will be // null, but mStyleRuleRefreshTime will still be valid. nsRefPtr mStyleRule; // RestyleManager keeps track of the number of animation // 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()). // mAnimationGeneration is the sequence number of the last flush where a // transition/animation changed. We keep a similar count on the // corresponding layer so we can check that the layer is up to date with // the animation manager. uint64_t mAnimationGeneration; // Update mAnimationGeneration to nsCSSFrameConstructor's count void UpdateAnimationGeneration(nsPresContext* aPresContext); // Returns true if there is an animation in the before or active phase at // the given time. bool HasCurrentAnimationsAt(mozilla::TimeStamp aTime); // The refresh time associated with mStyleRule. TimeStamp mStyleRuleRefreshTime; // Generation counter for flushes of throttled animations. // Used to prevent updating the styles twice for a given element during // UpdateAllThrottledStyles. TimeStamp mFlushGeneration; // False when we know that our current style rule is valid // indefinitely into the future (because all of our animations are // either completed or paused). May be invalidated by a style change. bool mNeedsRefreshes; #ifdef DEBUG bool mCalledPropertyDtor; #endif }; } } #endif /* !defined(mozilla_css_AnimationCommon_h) */