/* * Copyright (c) 2008-2010 Mozilla Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #define nsHtml5NamedCharacters_cpp_ #include "prtypes.h" #include "jArray.h" #include "nscore.h" #include "nsDebug.h" #include "prlog.h" #include "nsMemory.h" #include "nsHtml5NamedCharacters.h" jArray,PRInt32> nsHtml5NamedCharacters::NAMES; const PRUnichar nsHtml5NamedCharacters::VALUES[][2] = { #define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \ { VALUE }, #include "nsHtml5NamedCharactersInclude.h" #undef NAMED_CHARACTER_REFERENCE {0, 0} }; PRUnichar** nsHtml5NamedCharacters::WINDOWS_1252; static PRUnichar const WINDOWS_1252_DATA[] = { 0x20AC, 0x0081, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, 0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x008D, 0x017D, 0x008F, 0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, 0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x009D, 0x017E, 0x0178 }; /** * To avoid having lots of pointers in the |charData| array, below, * which would cause us to have to do lots of relocations at library * load time, store all the string data for the names in one big array. * Then use tricks with enums to help us build an array that contains * the positions of each within the big arrays. */ static const PRInt8 ALL_NAMES[] = { #define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \ CHARS , #include "nsHtml5NamedCharactersInclude.h" #undef NAMED_CHARACTER_REFERENCE }; enum NamePositions { DUMMY_INITIAL_NAME_POSITION = 0, /* enums don't take up space, so generate _START and _END */ #define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \ NAME_##N##_DUMMY, /* automatically one higher than previous */ \ NAME_##N##_START = NAME_##N##_DUMMY - 1, \ NAME_##N##_END = NAME_##N##_START + LEN + FLAG, #include "nsHtml5NamedCharactersInclude.h" #undef NAMED_CHARACTER_REFERENCE DUMMY_FINAL_NAME_VALUE }; #define NAMED_CHARACTERS_COUNT 2138 /* check that the start positions will fit in 16 bits */ PR_STATIC_ASSERT(NS_ARRAY_LENGTH(ALL_NAMES) < 0x10000); struct NamedCharacterData { PRUint16 nameStart; PRUint16 nameLen; #ifdef DEBUG PRInt32 n; #endif }; static const NamedCharacterData charData[NAMED_CHARACTERS_COUNT] = { #ifdef DEBUG #define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \ { NAME_##N##_START, LEN, N }, #else #define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \ { NAME_##N##_START, LEN, }, #endif #include "nsHtml5NamedCharactersInclude.h" #undef NAMED_CHARACTER_REFERENCE }; void nsHtml5NamedCharacters::initializeStatics() { NAMES = jArray,PRInt32>(NAMED_CHARACTERS_COUNT); PRInt8* allNames = const_cast(ALL_NAMES); for (PRInt32 i = 0; i < NAMED_CHARACTERS_COUNT; ++i) { const NamedCharacterData &data = charData[i]; NS_ABORT_IF_FALSE(data.n == i, "index error in nsHtml5NamedCharactersInclude.h"); NAMES[i] = jArray(allNames + data.nameStart, data.nameLen); } WINDOWS_1252 = new PRUnichar*[32]; for (PRInt32 i = 0; i < 32; ++i) { WINDOWS_1252[i] = (PRUnichar*)&(WINDOWS_1252_DATA[i]); } } void nsHtml5NamedCharacters::releaseStatics() { NAMES.release(); delete[] WINDOWS_1252; }