/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Runs the main native Cocoa run loop, interrupting it as needed to process * Gecko events. */ #import #include "CustomCocoaEvents.h" #include "mozilla/WidgetTraceEvent.h" #include "nsAppShell.h" #include "nsCOMPtr.h" #include "nsIFile.h" #include "nsDirectoryServiceDefs.h" #include "nsString.h" #include "nsIRollupListener.h" #include "nsIWidget.h" #include "nsThreadUtils.h" #include "nsIWindowMediator.h" #include "nsServiceManagerUtils.h" #include "nsIInterfaceRequestor.h" #include "nsIWebBrowserChrome.h" #include "nsObjCExceptions.h" #include "nsCocoaFeatures.h" #include "nsCocoaUtils.h" #include "nsChildView.h" #include "nsToolkit.h" #include "TextInputHandler.h" #include "mozilla/BackgroundHangMonitor.h" #include "GeckoProfiler.h" #include "ScreenHelperCocoa.h" #include "mozilla/widget/ScreenManager.h" #include "HeadlessScreenHelper.h" #include "pratom.h" #if !defined(RELEASE_OR_BETA) || defined(DEBUG) #include "nsSandboxViolationSink.h" #endif #include #include "nsIDOMWakeLockListener.h" #include "nsIPowerManagerService.h" using namespace mozilla::widget; #define WAKE_LOCK_LOG(...) MOZ_LOG(gMacWakeLockLog, mozilla::LogLevel::Debug, (__VA_ARGS__)) static mozilla::LazyLogModule gMacWakeLockLog("MacWakeLock"); // A wake lock listener that disables screen saver when requested by // Gecko. For example when we're playing video in a foreground tab we // don't want the screen saver to turn on. class MacWakeLockListener final : public nsIDOMMozWakeLockListener { public: NS_DECL_ISUPPORTS; private: ~MacWakeLockListener() {} IOPMAssertionID mAssertionNoDisplaySleepID = kIOPMNullAssertionID; IOPMAssertionID mAssertionNoIdleSleepID = kIOPMNullAssertionID; NS_IMETHOD Callback(const nsAString& aTopic, const nsAString& aState) override { if (!aTopic.EqualsASCII("screen") && !aTopic.EqualsASCII("audio-playing") && !aTopic.EqualsASCII("video-playing")) { return NS_OK; } // we should still hold the lock for background audio. if (aTopic.EqualsASCII("audio-playing") && aState.EqualsASCII("locked-background")) { WAKE_LOCK_LOG("keep audio playing even in background"); return NS_OK; } bool shouldKeepDisplayOn = aTopic.EqualsASCII("screen") || aTopic.EqualsASCII("video-playing"); CFStringRef assertionType = shouldKeepDisplayOn ? kIOPMAssertionTypeNoDisplaySleep : kIOPMAssertionTypeNoIdleSleep; IOPMAssertionID& assertionId = shouldKeepDisplayOn ? mAssertionNoDisplaySleepID : mAssertionNoIdleSleepID; // Note the wake lock code ensures that we're not sent duplicate // "locked-foreground" notifications when multiple wake locks are held. if (aState.EqualsASCII("locked-foreground")) { if (assertionId != kIOPMNullAssertionID) { WAKE_LOCK_LOG("already has a lock"); return NS_OK; } // Prevent screen saver. CFStringRef cf_topic = ::CFStringCreateWithCharacters(kCFAllocatorDefault, reinterpret_cast (aTopic.Data()), aTopic.Length()); IOReturn success = ::IOPMAssertionCreateWithName(assertionType, kIOPMAssertionLevelOn, cf_topic, &assertionId); CFRelease(cf_topic); if (success != kIOReturnSuccess) { WAKE_LOCK_LOG("failed to disable screensaver"); } WAKE_LOCK_LOG("create screensaver"); } else { // Re-enable screen saver. if (assertionId != kIOPMNullAssertionID) { IOReturn result = ::IOPMAssertionRelease(assertionId); if (result != kIOReturnSuccess) { WAKE_LOCK_LOG("failed to release screensaver"); } WAKE_LOCK_LOG("Release screensaver"); assertionId = kIOPMNullAssertionID; } } return NS_OK; } }; // MacWakeLockListener // defined in nsCocoaWindow.mm extern int32_t gXULModalLevel; static bool gAppShellMethodsSwizzled = false; @implementation GeckoNSApplication - (void)sendEvent:(NSEvent *)anEvent { // Mark this function as non-idle because it's one of the exit points from // the event loop (running inside of -[GeckoNSApplication nextEventMatchingMask:...]) // into non-idle code. So we basically unset the IDLE category from the inside. AUTO_PROFILER_LABEL("-[GeckoNSApplication sendEvent:]", OTHER); mozilla::BackgroundHangMonitor().NotifyActivity(); if ([anEvent type] == NSApplicationDefined && [anEvent subtype] == kEventSubtypeTrace) { mozilla::SignalTracerThread(); return; } [super sendEvent:anEvent]; } #if defined(MAC_OS_X_VERSION_10_12) && \ MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_12 && \ __LP64__ // 10.12 changed `mask` to NSEventMask (unsigned long long) for x86_64 builds. - (NSEvent*)nextEventMatchingMask:(NSEventMask)mask #else - (NSEvent*)nextEventMatchingMask:(NSUInteger)mask #endif untilDate:(NSDate*)expiration inMode:(NSString*)mode dequeue:(BOOL)flag { // When we're waiting in the event loop, this is the last function under our // control that's on the stack, so this is the function that we mark with the // IDLE category. // However, when we're processing an event or when our CFRunLoopSource runs, // this function is still on the stack - "the event loop calls us". So we // need to mark functions that enter non-idle code with a different profiler // category, usually OTHER. This gives the profiler a rough approximation of // idleness but isn't perfect. For example, sometimes there's some Cocoa- // internal activity that's triggered from the event loop, and we'll // misidentify the stacks for that activity as idle because there's no Gecko // code on the stack that can change the stack's category to something // non-idle. AUTO_PROFILER_LABEL("-[GeckoNSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]", IDLE); if (expiration) { mozilla::BackgroundHangMonitor().NotifyWait(); } NSEvent* nextEvent = [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag]; if (expiration) { mozilla::BackgroundHangMonitor().NotifyActivity(); } return nextEvent; } @end // AppShellDelegate // // Cocoa bridge class. An object of this class is registered to receive // notifications. // @interface AppShellDelegate : NSObject { @private nsAppShell* mAppShell; } - (id)initWithAppShell:(nsAppShell*)aAppShell; - (void)applicationWillTerminate:(NSNotification*)aNotification; - (void)beginMenuTracking:(NSNotification*)aNotification; @end // nsAppShell implementation NS_IMETHODIMP nsAppShell::ResumeNative(void) { nsresult retval = nsBaseAppShell::ResumeNative(); if (NS_SUCCEEDED(retval) && (mSuspendNativeCount == 0) && mSkippedNativeCallback) { mSkippedNativeCallback = false; ScheduleNativeEventCallback(); } return retval; } nsAppShell::nsAppShell() : mAutoreleasePools(nullptr) , mDelegate(nullptr) , mCFRunLoop(NULL) , mCFRunLoopSource(NULL) , mRunningEventLoop(false) , mStarted(false) , mTerminated(false) , mSkippedNativeCallback(false) , mNativeEventCallbackDepth(0) , mNativeEventScheduledDepth(0) { // A Cocoa event loop is running here if (and only if) we've been embedded // by a Cocoa app. mRunningCocoaEmbedded = [NSApp isRunning] ? true : false; } nsAppShell::~nsAppShell() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (mCFRunLoop) { if (mCFRunLoopSource) { ::CFRunLoopRemoveSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes); ::CFRelease(mCFRunLoopSource); } ::CFRelease(mCFRunLoop); } if (mAutoreleasePools) { NS_ASSERTION(::CFArrayGetCount(mAutoreleasePools) == 0, "nsAppShell destroyed without popping all autorelease pools"); ::CFRelease(mAutoreleasePools); } [mDelegate release]; NS_OBJC_END_TRY_ABORT_BLOCK } NS_IMPL_ISUPPORTS(MacWakeLockListener, nsIDOMMozWakeLockListener) mozilla::StaticRefPtr sWakeLockListener; static void AddScreenWakeLockListener() { nsCOMPtr sPowerManagerService = do_GetService( POWERMANAGERSERVICE_CONTRACTID); if (sPowerManagerService) { sWakeLockListener = new MacWakeLockListener(); sPowerManagerService->AddWakeLockListener(sWakeLockListener); } else { NS_WARNING("Failed to retrieve PowerManagerService, wakelocks will be broken!"); } } static void RemoveScreenWakeLockListener() { nsCOMPtr sPowerManagerService = do_GetService( POWERMANAGERSERVICE_CONTRACTID); if (sPowerManagerService) { sPowerManagerService->RemoveWakeLockListener(sWakeLockListener); sPowerManagerService = nullptr; sWakeLockListener = nullptr; } } // An undocumented CoreGraphics framework method, present in the same form // since at least OS X 10.5. extern "C" CGError CGSSetDebugOptions(int options); // Init // // Loads the nib (see bug 316076c21) and sets up the CFRunLoopSource used to // interrupt the main native run loop. // // public nsresult nsAppShell::Init() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // No event loop is running yet (unless an embedding app that uses // NSApplicationMain() is running). NSAutoreleasePool* localPool = [[NSAutoreleasePool alloc] init]; // mAutoreleasePools is used as a stack of NSAutoreleasePool objects created // by |this|. CFArray is used instead of NSArray because NSArray wants to // retain each object you add to it, and you can't retain an // NSAutoreleasePool. mAutoreleasePools = ::CFArrayCreateMutable(nullptr, 0, nullptr); NS_ENSURE_STATE(mAutoreleasePools); // Get the path of the nib file, which lives in the GRE location nsCOMPtr nibFile; nsresult rv = NS_GetSpecialDirectory(NS_GRE_DIR, getter_AddRefs(nibFile)); NS_ENSURE_SUCCESS(rv, rv); nibFile->AppendNative(NS_LITERAL_CSTRING("res")); nibFile->AppendNative(NS_LITERAL_CSTRING("MainMenu.nib")); nsAutoCString nibPath; rv = nibFile->GetNativePath(nibPath); NS_ENSURE_SUCCESS(rv, rv); // This call initializes NSApplication unless: // 1) we're using xre -- NSApp's already been initialized by // MacApplicationDelegate.mm's EnsureUseCocoaDockAPI(). // 2) an embedding app that uses NSApplicationMain() is running -- NSApp's // already been initialized and its main run loop is already running. [NSBundle loadNibFile: [NSString stringWithUTF8String:(const char*)nibPath.get()] externalNameTable: [NSDictionary dictionaryWithObject:[GeckoNSApplication sharedApplication] forKey:@"NSOwner"] withZone:NSDefaultMallocZone()]; mDelegate = [[AppShellDelegate alloc] initWithAppShell:this]; NS_ENSURE_STATE(mDelegate); // Add a CFRunLoopSource to the main native run loop. The source is // responsible for interrupting the run loop when Gecko events are ready. mCFRunLoop = [[NSRunLoop currentRunLoop] getCFRunLoop]; NS_ENSURE_STATE(mCFRunLoop); ::CFRetain(mCFRunLoop); CFRunLoopSourceContext context; bzero(&context, sizeof(context)); // context.version = 0; context.info = this; context.perform = ProcessGeckoEvents; mCFRunLoopSource = ::CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context); NS_ENSURE_STATE(mCFRunLoopSource); ::CFRunLoopAddSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes); if (XRE_IsParentProcess()) { ScreenManager& screenManager = ScreenManager::GetSingleton(); if (gfxPlatform::IsHeadless()) { screenManager.SetHelper(mozilla::MakeUnique()); } else { screenManager.SetHelper(mozilla::MakeUnique()); } } rv = nsBaseAppShell::Init(); if (!gAppShellMethodsSwizzled) { // We should only replace the original terminate: method if we're not // running in a Cocoa embedder. See bug 604901. if (!mRunningCocoaEmbedded) { nsToolkit::SwizzleMethods([NSApplication class], @selector(terminate:), @selector(nsAppShell_NSApplication_terminate:)); } gAppShellMethodsSwizzled = true; } // The bug that this works around was introduced in OS X 10.10.0 // and fixed in OS X 10.10.2. Order these version checks so as // few as possible will actually end up running. if (nsCocoaFeatures::OSXVersionMinor() == 10 && nsCocoaFeatures::OSXVersionBugFix() < 2 && nsCocoaFeatures::OSXVersionMajor() == 10) { // Explicitly turn off CGEvent logging. This works around bug 1092855. // If there are already CGEvents in the log, turning off logging also // causes those events to be written to disk. But at this point no // CGEvents have yet been processed. CGEvents are events (usually // input events) pulled from the WindowServer. An option of 0x80000008 // turns on CGEvent logging. CGSSetDebugOptions(0x80000007); } #if !defined(RELEASE_OR_BETA) || defined(DEBUG) if (Preferences::GetBool("security.sandbox.mac.track.violations", false)) { nsSandboxViolationSink::Start(); } #endif [localPool release]; return rv; NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // ProcessGeckoEvents // // The "perform" target of mCFRunLoop, called when mCFRunLoopSource is // signalled from ScheduleNativeEventCallback. // // Arrange for Gecko events to be processed on demand (in response to a call // to ScheduleNativeEventCallback(), if processing of Gecko events via "native // methods" hasn't been suspended). This happens in NativeEventCallback(). // // protected static void nsAppShell::ProcessGeckoEvents(void* aInfo) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; AUTO_PROFILER_LABEL("nsAppShell::ProcessGeckoEvents", OTHER); nsAppShell* self = static_cast (aInfo); if (self->mRunningEventLoop) { self->mRunningEventLoop = false; // The run loop may be sleeping -- [NSRunLoop runMode:...] // won't return until it's given a reason to wake up. Awaken it by // posting a bogus event. There's no need to make the event // presentable. // // But _don't_ set windowNumber to '-1' -- that can lead to nasty // weirdness like bmo bug 397039 (a crash in [NSApp sendEvent:] on one of // these fake events, because the -1 has gotten changed into the number // of an actual NSWindow object, and that NSWindow object has just been // destroyed). Setting windowNumber to '0' seems to work fine -- this // seems to prevent the OS from ever trying to associate our bogus event // with a particular NSWindow object. [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0,0) modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:kEventSubtypeNone data1:0 data2:0] atStart:NO]; } if (self->mSuspendNativeCount <= 0) { ++self->mNativeEventCallbackDepth; self->NativeEventCallback(); --self->mNativeEventCallbackDepth; } else { self->mSkippedNativeCallback = true; } // Still needed to avoid crashes on quit in most Mochitests. [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0,0) modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:kEventSubtypeNone data1:0 data2:0] atStart:NO]; // Normally every call to ScheduleNativeEventCallback() results in // exactly one call to ProcessGeckoEvents(). So each Release() here // normally balances exactly one AddRef() in ScheduleNativeEventCallback(). // But if Exit() is called just after ScheduleNativeEventCallback(), the // corresponding call to ProcessGeckoEvents() will never happen. We check // for this possibility in two different places -- here and in Exit() // itself. If we find here that Exit() has been called (that mTerminated // is true), it's because we've been called recursively, that Exit() was // called from self->NativeEventCallback() above, and that we're unwinding // the recursion. In this case we'll never be called again, and we balance // here any extra calls to ScheduleNativeEventCallback(). // // When ProcessGeckoEvents() is called recursively, it's because of a // call to ScheduleNativeEventCallback() from NativeEventCallback(). We // balance the "extra" AddRefs here (rather than always in Exit()) in order // to ensure that 'self' stays alive until the end of this method. We also // make sure not to finish the balancing until all the recursion has been // unwound. if (self->mTerminated) { int32_t releaseCount = 0; if (self->mNativeEventScheduledDepth > self->mNativeEventCallbackDepth) { releaseCount = PR_ATOMIC_SET(&self->mNativeEventScheduledDepth, self->mNativeEventCallbackDepth); } while (releaseCount-- > self->mNativeEventCallbackDepth) self->Release(); } else { // As best we can tell, every call to ProcessGeckoEvents() is triggered // by a call to ScheduleNativeEventCallback(). But we've seen a few // (non-reproducible) cases of double-frees that *might* have been caused // by spontaneous calls (from the OS) to ProcessGeckoEvents(). So we // deal with that possibility here. if (PR_ATOMIC_DECREMENT(&self->mNativeEventScheduledDepth) < 0) { PR_ATOMIC_SET(&self->mNativeEventScheduledDepth, 0); NS_WARNING("Spontaneous call to ProcessGeckoEvents()!"); } else { self->Release(); } } NS_OBJC_END_TRY_ABORT_BLOCK; } // WillTerminate // // Called by the AppShellDelegate when an NSApplicationWillTerminate // notification is posted. After this method is called, native events should // no longer be processed. The NSApplicationWillTerminate notification is // only posted when [NSApp terminate:] is called, which doesn't happen on a // "normal" application quit. // // public void nsAppShell::WillTerminate() { if (mTerminated) return; // Make sure that the nsAppExitEvent posted by nsAppStartup::Quit() (called // from [MacApplicationDelegate applicationShouldTerminate:]) gets run. NS_ProcessPendingEvents(NS_GetCurrentThread()); mTerminated = true; } // ScheduleNativeEventCallback // // Called (possibly on a non-main thread) when Gecko has an event that // needs to be processed. The Gecko event needs to be processed on the // main thread, so the native run loop must be interrupted. // // In nsBaseAppShell.cpp, the mNativeEventPending variable is used to // ensure that ScheduleNativeEventCallback() is called no more than once // per call to NativeEventCallback(). ProcessGeckoEvents() can skip its // call to NativeEventCallback() if processing of Gecko events by native // means is suspended (using nsIAppShell::SuspendNative()), which will // suspend calls from nsBaseAppShell::OnDispatchedEvent() to // ScheduleNativeEventCallback(). But when Gecko event processing by // native means is resumed (in ResumeNative()), an extra call is made to // ScheduleNativeEventCallback() (from ResumeNative()). This triggers // another call to ProcessGeckoEvents(), which calls NativeEventCallback(), // and nsBaseAppShell::OnDispatchedEvent() resumes calling // ScheduleNativeEventCallback(). // // protected virtual void nsAppShell::ScheduleNativeEventCallback() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (mTerminated) return; // Each AddRef() here is normally balanced by exactly one Release() in // ProcessGeckoEvents(). But there are exceptions, for which see // ProcessGeckoEvents() and Exit(). NS_ADDREF_THIS(); PR_ATOMIC_INCREMENT(&mNativeEventScheduledDepth); // This will invoke ProcessGeckoEvents on the main thread. ::CFRunLoopSourceSignal(mCFRunLoopSource); ::CFRunLoopWakeUp(mCFRunLoop); NS_OBJC_END_TRY_ABORT_BLOCK; } // Undocumented Cocoa Event Manager function, present in the same form since // at least OS X 10.6. extern "C" EventAttributes GetEventAttributes(EventRef inEvent); // ProcessNextNativeEvent // // If aMayWait is false, process a single native event. If it is true, run // the native run loop until stopped by ProcessGeckoEvents. // // Returns true if more events are waiting in the native event queue. // // protected virtual bool nsAppShell::ProcessNextNativeEvent(bool aMayWait) { bool moreEvents = false; NS_OBJC_BEGIN_TRY_ABORT_BLOCK; bool eventProcessed = false; NSString* currentMode = nil; if (mTerminated) return false; bool wasRunningEventLoop = mRunningEventLoop; mRunningEventLoop = aMayWait; NSDate* waitUntil = nil; if (aMayWait) waitUntil = [NSDate distantFuture]; NSRunLoop* currentRunLoop = [NSRunLoop currentRunLoop]; EventQueueRef currentEventQueue = GetCurrentEventQueue(); EventTargetRef eventDispatcherTarget = GetEventDispatcherTarget(); if (aMayWait) { mozilla::BackgroundHangMonitor().NotifyWait(); } // Only call -[NSApp sendEvent:] (and indirectly send user-input events to // Gecko) if aMayWait is true. Tbis ensures most calls to -[NSApp // sendEvent:] happen under nsAppShell::Run(), at the lowest level of // recursion -- thereby making it less likely Gecko will process user-input // events in the wrong order or skip some of them. It also avoids eating // too much CPU in nsBaseAppShell::OnProcessNextEvent() (which calls // us) -- thereby avoiding the starvation of nsIRunnable events in // nsThread::ProcessNextEvent(). For more information see bug 996848. do { // No autorelease pool is provided here, because OnProcessNextEvent // and AfterProcessNextEvent are responsible for maintaining it. NS_ASSERTION(mAutoreleasePools && ::CFArrayGetCount(mAutoreleasePools), "No autorelease pool for native event"); if (aMayWait) { currentMode = [currentRunLoop currentMode]; if (!currentMode) currentMode = NSDefaultRunLoopMode; NSEvent *nextEvent = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:waitUntil inMode:currentMode dequeue:YES]; if (nextEvent) { mozilla::BackgroundHangMonitor().NotifyActivity(); [NSApp sendEvent:nextEvent]; eventProcessed = true; } } else { // AcquireFirstMatchingEventInQueue() doesn't spin the (native) event // loop, though it does queue up any newly available events from the // window server. EventRef currentEvent = AcquireFirstMatchingEventInQueue(currentEventQueue, 0, NULL, kEventQueueOptionsNone); if (!currentEvent) { continue; } EventAttributes attrs = GetEventAttributes(currentEvent); UInt32 eventKind = GetEventKind(currentEvent); UInt32 eventClass = GetEventClass(currentEvent); bool osCocoaEvent = ((eventClass == 'appl') || (eventClass == kEventClassAppleEvent) || ((eventClass == 'cgs ') && (eventKind != NSApplicationDefined))); // If attrs is kEventAttributeUserEvent or kEventAttributeMonitored // (i.e. a user input event), we shouldn't process it here while // aMayWait is false. Likewise if currentEvent will eventually be // turned into an OS-defined Cocoa event, or otherwise needs AppKit // processing. Doing otherwise risks doing too much work here, and // preventing the event from being properly processed by the AppKit // framework. if ((attrs != kEventAttributeNone) || osCocoaEvent) { // Since we can't process the next event here (while aMayWait is false), // we want moreEvents to be false on return. eventProcessed = false; // This call to ReleaseEvent() matches a call to RetainEvent() in // AcquireFirstMatchingEventInQueue() above. ReleaseEvent(currentEvent); break; } // This call to RetainEvent() matches a call to ReleaseEvent() in // RemoveEventFromQueue() below. RetainEvent(currentEvent); RemoveEventFromQueue(currentEventQueue, currentEvent); SendEventToEventTarget(currentEvent, eventDispatcherTarget); // This call to ReleaseEvent() matches a call to RetainEvent() in // AcquireFirstMatchingEventInQueue() above. ReleaseEvent(currentEvent); eventProcessed = true; } } while (mRunningEventLoop); if (eventProcessed) { moreEvents = (AcquireFirstMatchingEventInQueue(currentEventQueue, 0, NULL, kEventQueueOptionsNone) != NULL); } mRunningEventLoop = wasRunningEventLoop; NS_OBJC_END_TRY_ABORT_BLOCK; if (!moreEvents) { nsChildView::UpdateCurrentInputEventCount(); } return moreEvents; } // Run // // Overrides the base class's Run() method to call [NSApp run] (which spins // the native run loop until the application quits). Since (unlike the base // class's Run() method) we don't process any Gecko events here, they need // to be processed elsewhere (in NativeEventCallback(), called from // ProcessGeckoEvents()). // // Camino called [NSApp run] on its own (via NSApplicationMain()), and so // didn't call nsAppShell::Run(). // // public NS_IMETHODIMP nsAppShell::Run(void) { NS_ASSERTION(!mStarted, "nsAppShell::Run() called multiple times"); if (mStarted || mTerminated) return NS_OK; mStarted = true; if (XRE_IsParentProcess()) { AddScreenWakeLockListener(); } // We use the native Gecko event loop in content processes. nsresult rv = NS_OK; if (XRE_UseNativeEventProcessing()) { NS_OBJC_TRY_ABORT([NSApp run]); } else { rv = nsBaseAppShell::Run(); } if (XRE_IsParentProcess()) { RemoveScreenWakeLockListener(); } return rv; } NS_IMETHODIMP nsAppShell::Exit(void) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // This method is currently called more than once -- from (according to // mento) an nsAppExitEvent dispatched by nsAppStartup::Quit() and from an // XPCOM shutdown notification that nsBaseAppShell has registered to // receive. So we need to ensure that multiple calls won't break anything. // But we should also complain about it (since it isn't quite kosher). if (mTerminated) { NS_WARNING("nsAppShell::Exit() called redundantly"); return NS_OK; } mTerminated = true; #if !defined(RELEASE_OR_BETA) || defined(DEBUG) nsSandboxViolationSink::Stop(); #endif // Quoting from Apple's doc on the [NSApplication stop:] method (from their // doc on the NSApplication class): "If this method is invoked during a // modal event loop, it will break that loop but not the main event loop." // nsAppShell::Exit() shouldn't be called from a modal event loop. So if // it is we complain about it (to users of debug builds) and call [NSApp // stop:] one extra time. (I'm not sure if modal event loops can be nested // -- Apple's docs don't say one way or the other. But the return value // of [NSApp _isRunningModal] doesn't change immediately after a call to // [NSApp stop:], so we have to assume that one extra call to [NSApp stop:] // will do the job.) BOOL cocoaModal = [NSApp _isRunningModal]; NS_ASSERTION(!cocoaModal, "Don't call nsAppShell::Exit() from a modal event loop!"); if (cocoaModal) [NSApp stop:nullptr]; [NSApp stop:nullptr]; // A call to Exit() just after a call to ScheduleNativeEventCallback() // prevents the (normally) matching call to ProcessGeckoEvents() from // happening. If we've been called from ProcessGeckoEvents() (as usually // happens), we take care of it there. But if we have an unbalanced call // to ScheduleNativeEventCallback() and ProcessGeckoEvents() isn't on the // stack, we need to take care of the problem here. if (!mNativeEventCallbackDepth && mNativeEventScheduledDepth) { int32_t releaseCount = PR_ATOMIC_SET(&mNativeEventScheduledDepth, 0); while (releaseCount-- > 0) NS_RELEASE_THIS(); } return nsBaseAppShell::Exit(); NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // OnProcessNextEvent // // This nsIThreadObserver method is called prior to processing an event. // Set up an autorelease pool that will service any autoreleased Cocoa // objects during this event. This includes native events processed by // ProcessNextNativeEvent. The autorelease pool will be popped by // AfterProcessNextEvent, it is important for these two methods to be // tightly coupled. // // public NS_IMETHODIMP nsAppShell::OnProcessNextEvent(nsIThreadInternal *aThread, bool aMayWait) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; NS_ASSERTION(mAutoreleasePools, "No stack on which to store autorelease pool"); NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; ::CFArrayAppendValue(mAutoreleasePools, pool); return nsBaseAppShell::OnProcessNextEvent(aThread, aMayWait); NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // AfterProcessNextEvent // // This nsIThreadObserver method is called after event processing is complete. // The Cocoa implementation cleans up the autorelease pool create by the // previous OnProcessNextEvent call. // // public NS_IMETHODIMP nsAppShell::AfterProcessNextEvent(nsIThreadInternal *aThread, bool aEventWasProcessed) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; CFIndex count = ::CFArrayGetCount(mAutoreleasePools); NS_ASSERTION(mAutoreleasePools && count, "Processed an event, but there's no autorelease pool?"); const NSAutoreleasePool* pool = static_cast (::CFArrayGetValueAtIndex(mAutoreleasePools, count - 1)); ::CFArrayRemoveValueAtIndex(mAutoreleasePools, count - 1); [pool release]; return nsBaseAppShell::AfterProcessNextEvent(aThread, aEventWasProcessed); NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // AppShellDelegate implementation @implementation AppShellDelegate // initWithAppShell: // // Constructs the AppShellDelegate object - (id)initWithAppShell:(nsAppShell*)aAppShell { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL; if ((self = [self init])) { mAppShell = aAppShell; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:NSApplicationWillTerminateNotification object:NSApp]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidBecomeActive:) name:NSApplicationDidBecomeActiveNotification object:NSApp]; [[NSDistributedNotificationCenter defaultCenter] addObserver:self selector:@selector(beginMenuTracking:) name:@"com.apple.HIToolbox.beginMenuTrackingNotification" object:nil]; } return self; NS_OBJC_END_TRY_ABORT_BLOCK_NIL; } - (void)dealloc { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; [[NSNotificationCenter defaultCenter] removeObserver:self]; [[NSDistributedNotificationCenter defaultCenter] removeObserver:self]; [super dealloc]; NS_OBJC_END_TRY_ABORT_BLOCK; } // applicationWillTerminate: // // Notify the nsAppShell that native event processing should be discontinued. - (void)applicationWillTerminate:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; mAppShell->WillTerminate(); NS_OBJC_END_TRY_ABORT_BLOCK; } // applicationDidBecomeActive // // Make sure TextInputHandler::sLastModifierState is updated when we become // active (since we won't have received [ChildView flagsChanged:] messages // while inactive). - (void)applicationDidBecomeActive:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; // [NSEvent modifierFlags] is valid on every kind of event, so we don't need // to worry about getting an NSInternalInconsistencyException here. NSEvent* currentEvent = [NSApp currentEvent]; if (currentEvent) { TextInputHandler::sLastModifierState = [currentEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask; } NS_OBJC_END_TRY_ABORT_BLOCK; } // beginMenuTracking // // Roll up our context menu (if any) when some other app (or the OS) opens // any sort of menu. But make sure we don't do this for notifications we // send ourselves (whose 'sender' will be @"org.mozilla.gecko.PopupWindow"). - (void)beginMenuTracking:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; NSString *sender = [aNotification object]; if (!sender || ![sender isEqualToString:@"org.mozilla.gecko.PopupWindow"]) { nsIRollupListener* rollupListener = nsBaseWidget::GetActiveRollupListener(); nsCOMPtr rollupWidget = rollupListener->GetRollupWidget(); if (rollupWidget) rollupListener->Rollup(0, true, nullptr, nullptr); } NS_OBJC_END_TRY_ABORT_BLOCK; } @end // We hook terminate: in order to make OS-initiated termination work nicely // with Gecko's shutdown sequence. (Two ways to trigger OS-initiated // termination: 1) Quit from the Dock menu; 2) Log out from (or shut down) // your computer while the browser is active.) @interface NSApplication (MethodSwizzling) - (void)nsAppShell_NSApplication_terminate:(id)sender; @end @implementation NSApplication (MethodSwizzling) // Called by the OS after [MacApplicationDelegate applicationShouldTerminate:] // has returned NSTerminateNow. This method "subclasses" and replaces the // OS's original implementation. The only thing the orginal method does which // we need is that it posts NSApplicationWillTerminateNotification. Everything // else is unneeded (because it's handled elsewhere), or actively interferes // with Gecko's shutdown sequence. For example the original terminate: method // causes the app to exit() inside [NSApp run] (called from nsAppShell::Run() // above), which means that nothing runs after the call to nsAppStartup::Run() // in XRE_Main(), which in particular means that ScopedXPCOMStartup's destructor // and NS_ShutdownXPCOM() never get called. - (void)nsAppShell_NSApplication_terminate:(id)sender { [[NSNotificationCenter defaultCenter] postNotificationName:NSApplicationWillTerminateNotification object:NSApp]; } @end