/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGClipPathFrame.h" // Keep others in (case-insensitive) order: #include "AutoReferenceChainGuard.h" #include "ImgDrawResult.h" #include "gfxContext.h" #include "mozilla/dom/SVGClipPathElement.h" #include "nsGkAtoms.h" #include "SVGObserverUtils.h" #include "SVGGeometryElement.h" #include "SVGGeometryFrame.h" #include "nsSVGUtils.h" using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; using namespace mozilla::image; //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGClipPathFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame) void nsSVGClipPathFrame::ApplyClipPath(gfxContext& aContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix) { MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask"); DrawTarget& aDrawTarget = *aContext.GetDrawTarget(); // No need for AutoReferenceChainGuard since simple clip paths by definition // don't reference another clip path. // Restore current transform after applying clip path: gfxContextMatrixAutoSaveRestore autoRestore(&aContext); RefPtr clipPath; nsSVGDisplayableFrame* singleClipPathChild = nullptr; IsTrivial(&singleClipPathChild); if (singleClipPathChild) { SVGGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild); if (pathFrame) { SVGGeometryElement* pathElement = static_cast(pathFrame->GetContent()); gfxMatrix toChildsUserSpace = pathElement-> PrependLocalTransformsTo(GetClipPathTransform(aClippedFrame) * aMatrix, eUserSpaceToParent); gfxMatrix newMatrix = aContext.CurrentMatrixDouble().PreMultiply(toChildsUserSpace).NudgeToIntegers(); if (!newMatrix.IsSingular()) { aContext.SetMatrixDouble(newMatrix); FillRule clipRule = nsSVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule); clipPath = pathElement->GetOrBuildPath(aDrawTarget, clipRule); } } } if (clipPath) { aContext.Clip(clipPath); } else { // The spec says clip away everything if we have no children or the // clipping path otherwise can't be resolved: aContext.Clip(Rect()); } } already_AddRefed nsSVGClipPathFrame::CreateClipMask(gfxContext& aReferenceContext, IntPoint& aOffset) { IntRect bounds = RoundedOut(ToRect(aReferenceContext.GetClipExtents(gfxContext::eDeviceSpace))); if (bounds.IsEmpty()) { // We don't need to create a mask surface, all drawing is clipped anyway. return nullptr; } DrawTarget* referenceDT = aReferenceContext.GetDrawTarget(); RefPtr maskDT = referenceDT->CreateSimilarDrawTarget(bounds.Size(), SurfaceFormat::A8); aOffset = bounds.TopLeft(); return maskDT.forget(); } static void ComposeExtraMask(DrawTarget* aTarget, SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform) { MOZ_ASSERT(aExtraMask); Matrix origin = aTarget->GetTransform(); aTarget->SetTransform(aExtraMasksTransform * aTarget->GetTransform()); aTarget->MaskSurface(ColorPattern(Color(0.0, 0.0, 0.0, 1.0)), aExtraMask, Point(0, 0), DrawOptions(1.0, CompositionOp::OP_IN)); aTarget->SetTransform(origin); } void nsSVGClipPathFrame::PaintClipMask(gfxContext& aMaskContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix, Matrix* aMaskTransform, SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform) { static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; // A clipPath can reference another clipPath, creating a chain of clipPaths // that must all be applied. We re-enter this method for each clipPath in a // chain, so we need to protect against reference chain related crashes etc.: AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { return; // Break reference chain } DrawTarget* maskDT = aMaskContext.GetDrawTarget(); MOZ_ASSERT(maskDT->GetFormat() == SurfaceFormat::A8); // Paint this clipPath's contents into aMaskDT: // We need to set mMatrixForChildren here so that under the PaintSVG calls // on our children (below) our GetCanvasTM() method will return the correct // transform. mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix; // Check if this clipPath is itself clipped by another clipPath: nsSVGClipPathFrame* clipPathThatClipsClipPath = SVGObserverUtils::GetEffectProperties(this).GetClipPathFrame(); nsSVGUtils::MaskUsage maskUsage; nsSVGUtils::DetermineMaskUsage(this, true, maskUsage); if (maskUsage.shouldApplyClipPath) { clipPathThatClipsClipPath->ApplyClipPath(aMaskContext, aClippedFrame, aMatrix); } else if (maskUsage.shouldGenerateClipMaskLayer) { Matrix maskTransform; RefPtr maskSurface = clipPathThatClipsClipPath->GetClipMask(aMaskContext, aClippedFrame, aMatrix, &maskTransform); aMaskContext.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0, maskSurface, maskTransform); // The corresponding PopGroupAndBlend call below will mask the // blend using |maskSurface|. } // Paint our children into the mask: for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { PaintFrameIntoMask(kid, aClippedFrame, aMaskContext, aMatrix); } if (maskUsage.shouldGenerateClipMaskLayer) { aMaskContext.PopGroupAndBlend(); } else if (maskUsage.shouldApplyClipPath) { aMaskContext.PopClip(); } // Moz2D transforms in the opposite direction to Thebes Matrix maskTransfrom = aMaskContext.CurrentMatrix(); maskTransfrom.Invert(); if (aExtraMask) { ComposeExtraMask(maskDT, aExtraMask, aExtraMasksTransform); } *aMaskTransform = maskTransfrom; } void nsSVGClipPathFrame::PaintFrameIntoMask(nsIFrame *aFrame, nsIFrame* aClippedFrame, gfxContext& aTarget, const gfxMatrix& aMatrix) { nsSVGDisplayableFrame* frame = do_QueryFrame(aFrame); if (!frame) { return; } // The CTM of each frame referencing us can be different. frame->NotifySVGChanged(nsSVGDisplayableFrame::TRANSFORM_CHANGED); // Children of this clipPath may themselves be clipped. SVGObserverUtils::EffectProperties effectProperties = SVGObserverUtils::GetEffectProperties(aFrame); if (effectProperties.HasInvalidClipPath()) { return; } nsSVGClipPathFrame *clipPathThatClipsChild = effectProperties.GetClipPathFrame(); nsSVGUtils::MaskUsage maskUsage; nsSVGUtils::DetermineMaskUsage(aFrame, true, maskUsage); if (maskUsage.shouldApplyClipPath) { clipPathThatClipsChild->ApplyClipPath(aTarget, aClippedFrame, aMatrix); } else if (maskUsage.shouldGenerateClipMaskLayer) { Matrix maskTransform; RefPtr maskSurface = clipPathThatClipsChild->GetClipMask(aTarget, aClippedFrame, aMatrix, &maskTransform); aTarget.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0, maskSurface, maskTransform); // The corresponding PopGroupAndBlend call below will mask the // blend using |maskSurface|. } gfxMatrix toChildsUserSpace = mMatrixForChildren; nsIFrame* child = do_QueryFrame(frame); nsIContent* childContent = child->GetContent(); if (childContent->IsSVGElement()) { toChildsUserSpace = static_cast(childContent)-> PrependLocalTransformsTo(mMatrixForChildren, eUserSpaceToParent); } // clipPath does not result in any image rendering, so we just use a dummy // imgDrawingParams instead of requiring our caller to pass one. image::imgDrawingParams imgParams; // Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and // SVGGeometryFrame::Render checks for that state bit and paints // only the geometry (opaque black) if set. frame->PaintSVG(aTarget, toChildsUserSpace, imgParams); if (maskUsage.shouldGenerateClipMaskLayer) { aTarget.PopGroupAndBlend(); } else if (maskUsage.shouldApplyClipPath) { aTarget.PopClip(); } } already_AddRefed nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix, Matrix* aMaskTransform, SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform) { IntPoint offset; RefPtr maskDT = CreateClipMask(aReferenceContext, offset); if (!maskDT) { return nullptr; } RefPtr maskContext = gfxContext::CreateOrNull(maskDT); if (!maskContext) { gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT); return nullptr; } maskContext->SetMatrix(aReferenceContext.CurrentMatrix() * Matrix::Translation(-offset)); PaintClipMask(*maskContext, aClippedFrame, aMatrix, aMaskTransform, aExtraMask, aExtraMasksTransform); RefPtr surface = maskDT->Snapshot(); return surface.forget(); } bool nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint &aPoint) { static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; // A clipPath can reference another clipPath, creating a chain of clipPaths // that must all be applied. We re-enter this method for each clipPath in a // chain, so we need to protect against reference chain related crashes etc.: AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { return false; // Break reference chain } gfxMatrix matrix = GetClipPathTransform(aClippedFrame); if (!matrix.Invert()) { return false; } gfxPoint point = matrix.TransformPoint(aPoint); // clipPath elements can themselves be clipped by a different clip path. In // that case the other clip path further clips away the element that is being // clipped by the original clipPath. If this clipPath is being clipped by a // different clip path we need to check if it prevents the original element // from recieving events at aPoint: nsSVGClipPathFrame *clipPathFrame = SVGObserverUtils::GetEffectProperties(this).GetClipPathFrame(); if (clipPathFrame && !clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) { return false; } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { gfxPoint pointForChild = point; gfxMatrix m = static_cast(kid->GetContent())-> PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent); if (!m.IsIdentity()) { if (!m.Invert()) { return false; } pointForChild = m.TransformPoint(point); } if (SVGFrame->GetFrameForPoint(pointForChild)) { return true; } } } return false; } bool nsSVGClipPathFrame::IsTrivial(nsSVGDisplayableFrame **aSingleChild) { // If the clip path is clipped then it's non-trivial if (SVGObserverUtils::GetEffectProperties(this).GetClipPathFrame()) return false; if (aSingleChild) { *aSingleChild = nullptr; } nsSVGDisplayableFrame* foundChild = nullptr; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsSVGDisplayableFrame* svgChild = do_QueryFrame(kid); if (svgChild) { // We consider a non-trivial clipPath to be one containing // either more than one svg child and/or a svg container if (foundChild || svgChild->IsDisplayContainer()) return false; // or where the child is itself clipped if (SVGObserverUtils::GetEffectProperties(kid).GetClipPathFrame()) return false; foundChild = svgChild; } } if (aSingleChild) { *aSingleChild = foundChild; } return true; } bool nsSVGClipPathFrame::IsValid() { static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; // A clipPath can reference another clipPath, creating a chain of clipPaths // that must all be applied. We re-enter this method for each clipPath in a // chain, so we need to protect against reference chain related crashes etc.: AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { return false; // Break reference chain } if (SVGObserverUtils::GetEffectProperties(this).HasInvalidClipPath()) { return false; } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { LayoutFrameType kidType = kid->Type(); if (kidType == LayoutFrameType::SVGUse) { for (nsIFrame* grandKid : kid->PrincipalChildList()) { LayoutFrameType grandKidType = grandKid->Type(); if (grandKidType != LayoutFrameType::SVGGeometry && grandKidType != LayoutFrameType::SVGText) { return false; } } continue; } if (kidType != LayoutFrameType::SVGGeometry && kidType != LayoutFrameType::SVGText) { return false; } } return true; } nsresult nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::transform) { SVGObserverUtils::InvalidateDirectRenderingObservers(this); nsSVGUtils::NotifyChildrenOfSVGChange(this, nsSVGDisplayableFrame::TRANSFORM_CHANGED); } if (aAttribute == nsGkAtoms::clipPathUnits) { SVGObserverUtils::InvalidateDirectRenderingObservers(this); } } return nsSVGContainerFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType); } void nsSVGClipPathFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath), "Content is not an SVG clipPath!"); AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD); nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow); } gfxMatrix nsSVGClipPathFrame::GetCanvasTM() { return mMatrixForChildren; } gfxMatrix nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame) { SVGClipPathElement *content = static_cast(GetContent()); gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix()); nsSVGEnum* clipPathUnits = &content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS]; uint32_t flags = nsSVGUtils::eBBoxIncludeFillGeometry | (aClippedFrame->StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone ? nsSVGUtils::eIncludeOnlyCurrentFrameForNonSVGElement : 0); return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame, flags); } SVGBBox nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox, const gfxMatrix &aMatrix) { nsIContent* node = GetContent()->GetFirstChild(); SVGBBox unionBBox, tmpBBox; for (; node; node = node->GetNextSibling()) { nsSVGElement* svgNode = static_cast(node); nsIFrame* frame = svgNode->GetPrimaryFrame(); if (frame) { nsSVGDisplayableFrame* svg = do_QueryFrame(frame); if (svg) { gfxMatrix matrix = svgNode->PrependLocalTransformsTo(aMatrix, eUserSpaceToParent); tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(matrix), nsSVGUtils::eBBoxIncludeFill); SVGObserverUtils::EffectProperties effectProperties = SVGObserverUtils::GetEffectProperties(frame); if (effectProperties.HasNoOrValidClipPath()) { nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(); if (clipPathFrame) { tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix); } } tmpBBox.Intersect(aBBox); unionBBox.UnionEdges(tmpBBox); } } } SVGObserverUtils::EffectProperties props = SVGObserverUtils::GetEffectProperties(this); if (props.mClipPath) { if (props.HasInvalidClipPath()) { unionBBox = SVGBBox(); } else { nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(); if (clipPathFrame) { tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix); unionBBox.Intersect(tmpBBox); } } } return unionBBox; }