/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsAnimationManager.h" #include "nsTransitionManager.h" #include "mozilla/dom/CSSAnimationBinding.h" #include "mozilla/EffectCompositor.h" #include "mozilla/EffectSet.h" #include "mozilla/MemoryReporting.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/dom/DocumentTimeline.h" #include "mozilla/dom/KeyframeEffect.h" #include "nsPresContext.h" #include "nsStyleSet.h" #include "nsStyleChangeList.h" #include "nsCSSRules.h" #include "mozilla/RestyleManager.h" #include "nsLayoutUtils.h" #include "nsIFrame.h" #include "nsIDocument.h" #include "nsDOMMutationObserver.h" #include // std::stable_sort #include using namespace mozilla; using namespace mozilla::css; using mozilla::dom::Animation; using mozilla::dom::AnimationPlayState; using mozilla::dom::KeyframeEffectReadOnly; using mozilla::dom::CSSAnimation; namespace { // Pair of an event message and elapsed time used when determining the set of // events to queue. typedef Pair EventPair; } // anonymous namespace ////////////////////////// CSSAnimation //////////////////////////// JSObject* CSSAnimation::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return dom::CSSAnimationBinding::Wrap(aCx, this, aGivenProto); } mozilla::dom::Promise* CSSAnimation::GetReady(ErrorResult& aRv) { FlushStyle(); return Animation::GetReady(aRv); } void CSSAnimation::Play(ErrorResult &aRv, LimitBehavior aLimitBehavior) { mPauseShouldStick = false; Animation::Play(aRv, aLimitBehavior); } void CSSAnimation::Pause(ErrorResult& aRv) { mPauseShouldStick = true; Animation::Pause(aRv); } AnimationPlayState CSSAnimation::PlayStateFromJS() const { // Flush style to ensure that any properties controlling animation state // (e.g. animation-play-state) are fully updated. FlushStyle(); return Animation::PlayStateFromJS(); } void CSSAnimation::PlayFromJS(ErrorResult& aRv) { // Note that flushing style below might trigger calls to // PlayFromStyle()/PauseFromStyle() on this object. FlushStyle(); Animation::PlayFromJS(aRv); } void CSSAnimation::PlayFromStyle() { mIsStylePaused = false; if (!mPauseShouldStick) { ErrorResult rv; PlayNoUpdate(rv, Animation::LimitBehavior::Continue); // play() should not throw when LimitBehavior is Continue MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation"); } } void CSSAnimation::PauseFromStyle() { // Check if the pause state is being overridden if (mIsStylePaused) { return; } mIsStylePaused = true; ErrorResult rv; PauseNoUpdate(rv); // pause() should only throw when *all* of the following conditions are true: // - we are in the idle state, and // - we have a negative playback rate, and // - we have an infinitely repeating animation // The first two conditions will never happen under regular style processing // but could happen if an author made modifications to the Animation object // and then updated animation-play-state. It's an unusual case and there's // no obvious way to pass on the exception information so we just silently // fail for now. if (rv.Failed()) { NS_WARNING("Unexpected exception pausing animation - silently failing"); } } void CSSAnimation::Tick() { Animation::Tick(); QueueEvents(); } bool CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const { MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(), "Should only be called for CSS animations that are sorted " "as CSS animations (i.e. tied to CSS markup)"); // 0. Object-equality case if (&aOther == this) { return false; } // 1. Sort by document order if (!mOwningElement.Equals(aOther.mOwningElement)) { return mOwningElement.LessThan(aOther.mOwningElement); } // 2. (Same element and pseudo): Sort by position in animation-name return mAnimationIndex < aOther.mAnimationIndex; } void CSSAnimation::QueueEvents() { if (!mEffect) { return; } // If the animation is pending, we ignore animation events until we finish // pending. if (mPendingState != PendingState::NotPending) { return; } // CSS animations dispatch events at their owning element. This allows // script to repurpose a CSS animation to target a different element, // to use a group effect (which has no obvious "target element"), or // to remove the animation effect altogether whilst still getting // animation events. // // It does mean, however, that for a CSS animation that has no owning // element (e.g. it was created using the CSSAnimation constructor or // disassociated from CSS) no events are fired. If it becomes desirable // for these animations to still fire events we should spec the concept // of the "original owning element" or "event target" and allow script // to set it when creating a CSSAnimation object. if (!mOwningElement.IsSet()) { return; } dom::Element* owningElement; CSSPseudoElementType owningPseudoType; mOwningElement.GetElement(owningElement, owningPseudoType); MOZ_ASSERT(owningElement, "Owning element should be set"); // Get the nsAnimationManager so we can queue events on it nsPresContext* presContext = mOwningElement.GetRenderedPresContext(); if (!presContext) { return; } nsAnimationManager* manager = presContext->AnimationManager(); ComputedTiming computedTiming = mEffect->GetComputedTiming(); if (computedTiming.mPhase == ComputedTiming::AnimationPhase::Null) { return; // do nothing } // Note that script can change the start time, so we have to handle moving // backwards through the animation as well as forwards. An 'animationstart' // is dispatched if we enter the active phase (regardless if that is from // before or after the animation's active phase). An 'animationend' is // dispatched if we leave the active phase (regardless if that is to before // or after the animation's active phase). bool wasActive = mPreviousPhaseOrIteration != PREVIOUS_PHASE_BEFORE && mPreviousPhaseOrIteration != PREVIOUS_PHASE_AFTER; bool isActive = computedTiming.mPhase == ComputedTiming::AnimationPhase::Active; bool isSameIteration = computedTiming.mCurrentIteration == mPreviousPhaseOrIteration; bool skippedActivePhase = (mPreviousPhaseOrIteration == PREVIOUS_PHASE_BEFORE && computedTiming.mPhase == ComputedTiming::AnimationPhase::After) || (mPreviousPhaseOrIteration == PREVIOUS_PHASE_AFTER && computedTiming.mPhase == ComputedTiming::AnimationPhase::Before); bool skippedFirstIteration = isActive && mPreviousPhaseOrIteration == PREVIOUS_PHASE_BEFORE && computedTiming.mCurrentIteration > 0; MOZ_ASSERT(!skippedActivePhase || (!isActive && !wasActive), "skippedActivePhase only makes sense if we were & are inactive"); if (computedTiming.mPhase == ComputedTiming::AnimationPhase::Before) { mPreviousPhaseOrIteration = PREVIOUS_PHASE_BEFORE; } else if (computedTiming.mPhase == ComputedTiming::AnimationPhase::Active) { mPreviousPhaseOrIteration = computedTiming.mCurrentIteration; } else if (computedTiming.mPhase == ComputedTiming::AnimationPhase::After) { mPreviousPhaseOrIteration = PREVIOUS_PHASE_AFTER; } AutoTArray events; StickyTimeDuration initialAdvance = StickyTimeDuration(InitialAdvance()); StickyTimeDuration iterationStart = computedTiming.mDuration * computedTiming.mCurrentIteration; const StickyTimeDuration& activeDuration = computedTiming.mActiveDuration; if (skippedFirstIteration) { // Notify animationstart and animationiteration in same tick. events.AppendElement(EventPair(eAnimationStart, initialAdvance)); events.AppendElement(EventPair(eAnimationIteration, std::max(iterationStart, initialAdvance))); } else if (!wasActive && isActive) { events.AppendElement(EventPair(eAnimationStart, initialAdvance)); } else if (wasActive && !isActive) { events.AppendElement(EventPair(eAnimationEnd, activeDuration)); } else if (wasActive && isActive && !isSameIteration) { events.AppendElement(EventPair(eAnimationIteration, iterationStart)); } else if (skippedActivePhase) { events.AppendElement(EventPair(eAnimationStart, std::min(initialAdvance, activeDuration))); events.AppendElement(EventPair(eAnimationEnd, activeDuration)); } else { return; // No events need to be sent } for (const EventPair& pair : events){ manager->QueueEvent( AnimationEventInfo(owningElement, owningPseudoType, pair.first(), mAnimationName, pair.second(), ElapsedTimeToTimeStamp(pair.second()), this)); } } void CSSAnimation::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag) { if (mNeedsNewAnimationIndexWhenRun && PlayState() != AnimationPlayState::Idle) { mAnimationIndex = sNextAnimationIndex++; mNeedsNewAnimationIndexWhenRun = false; } Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag); } TimeStamp CSSAnimation::ElapsedTimeToTimeStamp(const StickyTimeDuration& aElapsedTime) const { return AnimationTimeToTimeStamp(aElapsedTime + mEffect->SpecifiedTiming().mDelay); } ////////////////////////// nsAnimationManager //////////////////////////// NS_IMPL_CYCLE_COLLECTION(nsAnimationManager, mEventDispatcher) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(nsAnimationManager, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(nsAnimationManager, Release) // Find the matching animation by |aName| in the old list // of animations and remove the matched animation from the list. static already_AddRefed PopExistingAnimation(const nsAString& aName, nsAnimationManager::CSSAnimationCollection* aCollection) { if (!aCollection) { return nullptr; } // Animations are stored in reverse order to how they appear in the // animation-name property. However, we want to match animations beginning // from the end of the animation-name list, so we iterate *forwards* // through the collection. for (size_t idx = 0, length = aCollection->mAnimations.Length(); idx != length; ++ idx) { CSSAnimation* cssAnim = aCollection->mAnimations[idx]; if (cssAnim->AnimationName() == aName) { RefPtr match = cssAnim; aCollection->mAnimations.RemoveElementAt(idx); return match.forget(); } } return nullptr; } static void UpdateOldAnimationPropertiesWithNew( CSSAnimation& aOld, TimingParams& aNewTiming, nsTArray& aNewKeyframes, bool aNewIsStylePaused, nsStyleContext* aStyleContext) { bool animationChanged = false; // Update the old from the new so we can keep the original object // identity (and any expando properties attached to it). if (aOld.GetEffect()) { KeyframeEffectReadOnly* oldEffect = aOld.GetEffect(); animationChanged = oldEffect->SpecifiedTiming() != aNewTiming; oldEffect->SetSpecifiedTiming(aNewTiming); oldEffect->SetKeyframes(Move(aNewKeyframes), aStyleContext); } // Handle changes in play state. If the animation is idle, however, // changes to animation-play-state should *not* restart it. if (aOld.PlayState() != AnimationPlayState::Idle) { // CSSAnimation takes care of override behavior so that, // for example, if the author has called pause(), that will // override the animation-play-state. // (We should check aNew->IsStylePaused() but that requires // downcasting to CSSAnimation and we happen to know that // aNew will only ever be paused by calling PauseFromStyle // making IsPausedOrPausing synonymous in this case.) if (!aOld.IsStylePaused() && aNewIsStylePaused) { aOld.PauseFromStyle(); animationChanged = true; } else if (aOld.IsStylePaused() && !aNewIsStylePaused) { aOld.PlayFromStyle(); animationChanged = true; } } // Updating the effect timing above might already have caused the // animation to become irrelevant so only add a changed record if // the animation is still relevant. if (animationChanged && aOld.IsRelevant()) { nsNodeUtils::AnimationChanged(&aOld); } } void nsAnimationManager::UpdateAnimations(nsStyleContext* aStyleContext, mozilla::dom::Element* aElement) { MOZ_ASSERT(mPresContext->IsDynamic(), "Should not update animations for print or print preview"); MOZ_ASSERT(aElement->IsInComposedDoc(), "Should not update animations that are not attached to the " "document tree"); // Everything that causes our animation data to change triggers a // style change, which in turn triggers a non-animation restyle. // Likewise, when we initially construct frames, we're not in a // style change, but also not in an animation restyle. const nsStyleDisplay* disp = aStyleContext->StyleDisplay(); CSSAnimationCollection* collection = CSSAnimationCollection::GetAnimationCollection(aElement, aStyleContext-> GetPseudoType()); if (!collection && disp->mAnimationNameCount == 1 && disp->mAnimations[0].GetName().IsEmpty()) { return; } nsAutoAnimationMutationBatch mb(aElement->OwnerDoc()); // Build the updated animations list, extracting matching animations from // the existing collection as we go. OwningCSSAnimationPtrArray newAnimations; if (!aStyleContext->IsInDisplayNoneSubtree()) { BuildAnimations(aStyleContext, aElement, collection, newAnimations); } if (newAnimations.IsEmpty()) { if (collection) { collection->Destroy(); } return; } if (collection) { EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aStyleContext->GetPseudoType()); if (effectSet) { effectSet->UpdateAnimationGeneration(mPresContext); } } else { bool createdCollection = false; collection = CSSAnimationCollection::GetOrCreateAnimationCollection( aElement, aStyleContext->GetPseudoType(), &createdCollection); if (!collection) { MOZ_ASSERT(!createdCollection, "outparam should agree with return value"); NS_WARNING("allocating collection failed"); return; } if (createdCollection) { AddElementCollection(collection); } } collection->mAnimations.SwapElements(newAnimations); // Cancel removed animations for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0; ) { newAnimations[newAnimIdx]->CancelFromStyle(); } EffectCompositor::UpdateCascadeResults(aElement, aStyleContext->GetPseudoType(), aStyleContext); mPresContext->EffectCompositor()-> MaybeUpdateAnimationRule(aElement, aStyleContext->GetPseudoType(), EffectCompositor::CascadeLevel::Animations); // We don't actually dispatch the pending events now. We'll either // dispatch them the next time we get a refresh driver notification // or the next time somebody calls // nsPresShell::FlushPendingNotifications. if (mEventDispatcher.HasQueuedEvents()) { mPresContext->Document()->SetNeedStyleFlush(); } } void nsAnimationManager::StopAnimationsForElement( mozilla::dom::Element* aElement, mozilla::CSSPseudoElementType aPseudoType) { MOZ_ASSERT(aElement); CSSAnimationCollection* collection = CSSAnimationCollection::GetAnimationCollection(aElement, aPseudoType); if (!collection) { return; } nsAutoAnimationMutationBatch mb(aElement->OwnerDoc()); collection->Destroy(); } class ResolvedStyleCache { public: ResolvedStyleCache() : mCache() {} nsStyleContext* Get(nsPresContext *aPresContext, nsStyleContext *aParentStyleContext, Declaration* aKeyframeDeclaration); private: nsRefPtrHashtable, nsStyleContext> mCache; }; nsStyleContext* ResolvedStyleCache::Get(nsPresContext *aPresContext, nsStyleContext *aParentStyleContext, Declaration* aKeyframeDeclaration) { // FIXME (spec): The css3-animations spec isn't very clear about how // properties are resolved when they have values that depend on other // properties (e.g., values in 'em'). I presume that they're resolved // relative to the other styles of the element. The question is // whether they are resolved relative to other animations: I assume // that they're not, since that would prevent us from caching a lot of // data that we'd really like to cache (in particular, the // StyleAnimationValue values in AnimationPropertySegment). nsStyleContext *result = mCache.GetWeak(aKeyframeDeclaration); if (!result) { aKeyframeDeclaration->SetImmutable(); // The spec says that !important declarations should just be ignored MOZ_ASSERT(!aKeyframeDeclaration->HasImportantData(), "Keyframe rule has !important data"); nsCOMArray rules; rules.AppendObject(aKeyframeDeclaration); MOZ_ASSERT(aPresContext->StyleSet()->IsGecko(), "ServoStyleSet should not use nsAnimationManager for " "animations"); RefPtr resultStrong = aPresContext->StyleSet()->AsGecko()-> ResolveStyleByAddingRules(aParentStyleContext, rules); mCache.Put(aKeyframeDeclaration, resultStrong); result = resultStrong; } return result; } class MOZ_STACK_CLASS CSSAnimationBuilder final { public: CSSAnimationBuilder(nsStyleContext* aStyleContext, dom::Element* aTarget, nsAnimationManager::CSSAnimationCollection* aCollection) : mStyleContext(aStyleContext) , mTarget(aTarget) , mCollection(aCollection) { MOZ_ASSERT(aStyleContext); MOZ_ASSERT(aTarget); mTimeline = mTarget->OwnerDoc()->Timeline(); } // Returns a new animation set up with given StyleAnimation and // keyframe rules. // Or returns an existing animation matching StyleAnimation's name updated // with the new StyleAnimation and keyframe rules. already_AddRefed Build(nsPresContext* aPresContext, const StyleAnimation& aSrc, const nsCSSKeyframesRule* aRule); private: nsTArray BuildAnimationFrames(nsPresContext* aPresContext, const StyleAnimation& aSrc, const nsCSSKeyframesRule* aRule); Maybe GetKeyframeTimingFunction( nsPresContext* aPresContext, nsCSSKeyframeRule* aKeyframeRule, const Maybe& aInheritedTimingFunction); nsTArray GetKeyframePropertyValues( nsPresContext* aPresContext, nsCSSKeyframeRule* aKeyframeRule, nsCSSPropertySet& aAnimatedProperties); void FillInMissingKeyframeValues( nsPresContext* aPresContext, nsCSSPropertySet aAnimatedProperties, nsCSSPropertySet aPropertiesSetAtStart, nsCSSPropertySet aPropertiesSetAtEnd, const Maybe& aInheritedTimingFunction, nsTArray& aKeyframes); void AppendProperty(nsPresContext* aPresContext, nsCSSProperty aProperty, nsTArray& aPropertyValues); nsCSSValue GetComputedValue(nsPresContext* aPresContext, nsCSSProperty aProperty); static TimingParams TimingParamsFrom( const StyleAnimation& aStyleAnimation) { TimingParams timing; timing.mDuration.emplace(StickyTimeDuration::FromMilliseconds( aStyleAnimation.GetDuration())); timing.mDelay = TimeDuration::FromMilliseconds(aStyleAnimation.GetDelay()); timing.mIterations = aStyleAnimation.GetIterationCount(); MOZ_ASSERT(timing.mIterations >= 0.0 && !IsNaN(timing.mIterations), "mIterations should be nonnegative & finite, as ensured by " "CSSParser"); timing.mDirection = aStyleAnimation.GetDirection(); timing.mFill = aStyleAnimation.GetFillMode(); return timing; } RefPtr mStyleContext; RefPtr mTarget; RefPtr mTimeline; ResolvedStyleCache mResolvedStyles; RefPtr mStyleWithoutAnimation; // Existing collection, nullptr if the target element has no animations. nsAnimationManager::CSSAnimationCollection* mCollection; }; static Maybe ConvertTimingFunction(const nsTimingFunction& aTimingFunction); already_AddRefed CSSAnimationBuilder::Build(nsPresContext* aPresContext, const StyleAnimation& aSrc, const nsCSSKeyframesRule* aRule) { MOZ_ASSERT(aPresContext); MOZ_ASSERT(aRule); TimingParams timing = TimingParamsFrom(aSrc); nsTArray keyframes = BuildAnimationFrames(aPresContext, aSrc, aRule); bool isStylePaused = aSrc.GetPlayState() == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED; // Find the matching animation with animation name in the old list // of animations and remove the matched animation from the list. RefPtr oldAnim = PopExistingAnimation(aSrc.GetName(), mCollection); if (oldAnim) { // Copy over the start times and (if still paused) pause starts // for each animation (matching on name only) that was also in the // old list of animations. // This means that we honor dynamic changes, which isn't what the // spec says to do, but WebKit seems to honor at least some of // them. See // http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html // In order to honor what the spec said, we'd copy more data over. UpdateOldAnimationPropertiesWithNew(*oldAnim, timing, keyframes, isStylePaused, mStyleContext); return oldAnim.forget(); } // mTarget is non-null here, so we emplace it directly. Maybe target; target.emplace(mTarget, mStyleContext->GetPseudoType()); RefPtr effect = new KeyframeEffectReadOnly(aPresContext->Document(), target, timing); effect->SetKeyframes(Move(keyframes), mStyleContext); RefPtr animation = new CSSAnimation(aPresContext->Document()->GetScopeObject(), aSrc.GetName()); animation->SetOwningElement( OwningElementRef(*mTarget, mStyleContext->GetPseudoType())); animation->SetTimelineNoUpdate(mTimeline); animation->SetEffect(effect); if (isStylePaused) { animation->PauseFromStyle(); } else { animation->PlayFromStyle(); } return animation.forget(); } nsTArray CSSAnimationBuilder::BuildAnimationFrames(nsPresContext* aPresContext, const StyleAnimation& aSrc, const nsCSSKeyframesRule* aRule) { // Ideally we'd like to build up a set of Keyframe objects that more-or-less // reflect the keyframes as-specified in the @keyframes rule(s) so that // authors get something intuitive when they call anim.effect.getKeyframes(). // // That, however, proves to be difficult because the way CSS declarations are // processed differs from how we are able to represent keyframes as // JavaScript objects in the Web Animations API. // // For example, // // { margin: 10px; margin-left: 20px } // // could be represented as: // // { margin: '10px', marginLeft: '20px' } // // BUT: // // { margin-left: 20px; margin: 10px } // // would be represented as: // // { margin: '10px' } // // Likewise, // // { margin-left: 20px; margin-left: 30px } // // would be represented as: // // { marginLeft: '30px' } // // As such, the mapping between source @keyframes and the Keyframe objects // becomes obscured. The deviation is even more significant when we consider // cascading between @keyframes rules and variable references in shorthand // properties. // // We could, perhaps, produce a mapping that makes sense most of the time // but it would be complex and need to be specified and implemented // interoperably. Instead, for now, for CSS Animations (and CSS Transitions, // for that matter) we resolve values on @keyframes down to computed values // (thereby expanding shorthands and variable references) and then pick up the // last value for each longhand property at each offset. // FIXME: There is a pending spec change to make multiple @keyframes // rules with the same name cascade but we don't support that yet. Maybe inheritedTimingFunction = ConvertTimingFunction(aSrc.GetTimingFunction()); // First, make up Keyframe objects for each rule nsTArray keyframes; nsCSSPropertySet animatedProperties; for (auto ruleIdx = 0, ruleEnd = aRule->StyleRuleCount(); ruleIdx != ruleEnd; ++ruleIdx) { css::Rule* cssRule = aRule->GetStyleRuleAt(ruleIdx); MOZ_ASSERT(cssRule, "must have rule"); MOZ_ASSERT(cssRule->GetType() == css::Rule::KEYFRAME_RULE, "must be keyframe rule"); nsCSSKeyframeRule* keyframeRule = static_cast(cssRule); const nsTArray& keys = keyframeRule->GetKeys(); for (float key : keys) { if (key < 0.0f || key > 1.0f) { continue; } Keyframe keyframe; keyframe.mOffset.emplace(key); keyframe.mTimingFunction = GetKeyframeTimingFunction(aPresContext, keyframeRule, inheritedTimingFunction); keyframe.mPropertyValues = GetKeyframePropertyValues(aPresContext, keyframeRule, animatedProperties); keyframes.AppendElement(Move(keyframe)); } } // Next, stable sort by offset std::stable_sort(keyframes.begin(), keyframes.end(), [](const Keyframe& a, const Keyframe& b) { return a.mOffset < b.mOffset; }); // Then walk backwards through the keyframes and drop overridden properties. nsCSSPropertySet propertiesSetAtCurrentOffset; nsCSSPropertySet propertiesSetAtStart; nsCSSPropertySet propertiesSetAtEnd; double currentOffset = -1.0; for (size_t keyframeIdx = keyframes.Length(); keyframeIdx > 0; --keyframeIdx) { Keyframe& keyframe = keyframes[keyframeIdx - 1]; MOZ_ASSERT(keyframe.mOffset, "Should have filled in the offset"); if (keyframe.mOffset.value() != currentOffset) { propertiesSetAtCurrentOffset.Empty(); currentOffset = keyframe.mOffset.value(); } // Get the set of properties from this keyframe that have not // already been set at this offset. nsTArray uniquePropertyValues; uniquePropertyValues.SetCapacity(keyframe.mPropertyValues.Length()); for (const PropertyValuePair& pair : keyframe.mPropertyValues) { if (!propertiesSetAtCurrentOffset.HasProperty(pair.mProperty)) { uniquePropertyValues.AppendElement(pair); propertiesSetAtCurrentOffset.AddProperty(pair.mProperty); if (currentOffset == 0.0) { propertiesSetAtStart.AddProperty(pair.mProperty); } else if (currentOffset == 1.0) { propertiesSetAtEnd.AddProperty(pair.mProperty); } } } // If we have a keyframe at the same offset with the same timing // function we should merge our (unique) values into it. // Otherwise, we should update the existing keyframe with only the // unique properties. // // Bug 1216843: We should also match composite modes here. Keyframe* existingKeyframe = nullptr; // Don't bother searching for an existing keyframe if we don't // have anything to contribute to it. if (!uniquePropertyValues.IsEmpty()) { for (size_t i = keyframeIdx; i < keyframes.Length(); i++) { Keyframe& kf = keyframes[i]; if (kf.mOffset.value() != currentOffset) { break; } if (kf.mTimingFunction == keyframe.mTimingFunction) { existingKeyframe = &kf; break; } } } if (existingKeyframe) { existingKeyframe-> mPropertyValues.AppendElements(Move(uniquePropertyValues)); keyframe.mPropertyValues.Clear(); } else { keyframe.mPropertyValues.SwapElements(uniquePropertyValues); } // Check for a now-empty keyframe if (keyframe.mPropertyValues.IsEmpty()) { keyframes.RemoveElementAt(keyframeIdx - 1); // existingKeyframe might dangle now } } // Finally, we need to look for any animated properties that have an // implicit 'to' or 'from' value and fill in the appropriate keyframe // with the current computed style. FillInMissingKeyframeValues(aPresContext, animatedProperties, propertiesSetAtStart, propertiesSetAtEnd, inheritedTimingFunction, keyframes); return keyframes; } Maybe CSSAnimationBuilder::GetKeyframeTimingFunction( nsPresContext* aPresContext, nsCSSKeyframeRule* aKeyframeRule, const Maybe& aInheritedTimingFunction) { Maybe result; if (aKeyframeRule->Declaration() && aKeyframeRule->Declaration()->HasProperty( eCSSProperty_animation_timing_function)) { RefPtr keyframeRuleContext = mResolvedStyles.Get(aPresContext, mStyleContext, aKeyframeRule->Declaration()); const nsTimingFunction& tf = keyframeRuleContext->StyleDisplay()-> mAnimations[0].GetTimingFunction(); result = ConvertTimingFunction(tf); } else { result = aInheritedTimingFunction; } return result; } static Maybe ConvertTimingFunction(const nsTimingFunction& aTimingFunction) { Maybe result; if (aTimingFunction.mType != nsTimingFunction::Type::Linear) { result.emplace(); result->Init(aTimingFunction); } return result; } nsTArray CSSAnimationBuilder::GetKeyframePropertyValues( nsPresContext* aPresContext, nsCSSKeyframeRule* aKeyframeRule, nsCSSPropertySet& aAnimatedProperties) { nsTArray result; RefPtr styleContext = mResolvedStyles.Get(aPresContext, mStyleContext, aKeyframeRule->Declaration()); for (nsCSSProperty prop = nsCSSProperty(0); prop < eCSSProperty_COUNT_no_shorthands; prop = nsCSSProperty(prop + 1)) { if (nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None || !aKeyframeRule->Declaration()->HasNonImportantValueFor(prop)) { continue; } PropertyValuePair pair; pair.mProperty = prop; StyleAnimationValue computedValue; if (!StyleAnimationValue::ExtractComputedValue(prop, styleContext, computedValue)) { continue; } DebugOnly uncomputeResult = StyleAnimationValue::UncomputeValue(prop, Move(computedValue), pair.mValue); MOZ_ASSERT(uncomputeResult, "Unable to get specified value from computed value"); MOZ_ASSERT(pair.mValue.GetUnit() != eCSSUnit_Null, "Not expecting to read invalid properties"); result.AppendElement(Move(pair)); aAnimatedProperties.AddProperty(prop); } return result; } // Utility function to walk through |aIter| to find the Keyframe with // matching offset and timing function but stopping as soon as the offset // differs from |aOffset| (i.e. it assumes a sorted iterator). // // If a matching Keyframe is found, // Returns true and sets |aIndex| to the index of the matching Keyframe // within |aIter|. // // If no matching Keyframe is found, // Returns false and sets |aIndex| to the index in the iterator of the // first Keyframe with an offset differing to |aOffset| or, if the end // of the iterator is reached, sets |aIndex| to the index after the last // Keyframe. template static bool FindMatchingKeyframe( IterType&& aIter, double aOffset, const Maybe& aTimingFunctionToMatch, size_t& aIndex) { aIndex = 0; for (Keyframe& keyframe : aIter) { if (keyframe.mOffset.value() != aOffset) { break; } if (keyframe.mTimingFunction == aTimingFunctionToMatch) { return true; } ++aIndex; } return false; } void CSSAnimationBuilder::FillInMissingKeyframeValues( nsPresContext* aPresContext, nsCSSPropertySet aAnimatedProperties, nsCSSPropertySet aPropertiesSetAtStart, nsCSSPropertySet aPropertiesSetAtEnd, const Maybe& aInheritedTimingFunction, nsTArray& aKeyframes) { static const size_t kNotSet = static_cast(-1); // Find/create the keyframe to add start values to size_t startKeyframeIndex = kNotSet; if (!aAnimatedProperties.Equals(aPropertiesSetAtStart) && !FindMatchingKeyframe(aKeyframes, 0.0, aInheritedTimingFunction, startKeyframeIndex)) { Keyframe newKeyframe; newKeyframe.mOffset.emplace(0.0); newKeyframe.mTimingFunction = aInheritedTimingFunction; aKeyframes.InsertElementAt(startKeyframeIndex, Move(newKeyframe)); } // Find/create the keyframe to add end values to size_t endKeyframeIndex = kNotSet; if (!aAnimatedProperties.Equals(aPropertiesSetAtEnd)) { if (!FindMatchingKeyframe(Reversed(aKeyframes), 1.0, aInheritedTimingFunction, endKeyframeIndex)) { Keyframe newKeyframe; newKeyframe.mOffset.emplace(1.0); newKeyframe.mTimingFunction = aInheritedTimingFunction; aKeyframes.AppendElement(Move(newKeyframe)); endKeyframeIndex = aKeyframes.Length() - 1; } else { // endKeyframeIndex is currently a count from the end of the array // so we need to reverse it. endKeyframeIndex = aKeyframes.Length() - 1 - endKeyframeIndex; } } if (startKeyframeIndex == kNotSet && endKeyframeIndex == kNotSet) { return; } // Now that we have finished manipulating aKeyframes, it is safe to // take pointers to its elements. Keyframe* startKeyframe = startKeyframeIndex == kNotSet ? nullptr : &aKeyframes[startKeyframeIndex]; Keyframe* endKeyframe = endKeyframeIndex == kNotSet ? nullptr : &aKeyframes[endKeyframeIndex]; // Iterate through all properties and fill-in missing values for (nsCSSProperty prop = nsCSSProperty(0); prop < eCSSProperty_COUNT_no_shorthands; prop = nsCSSProperty(prop + 1)) { if (!aAnimatedProperties.HasProperty(prop)) { continue; } if (startKeyframe && !aPropertiesSetAtStart.HasProperty(prop)) { AppendProperty(aPresContext, prop, startKeyframe->mPropertyValues); } if (endKeyframe && !aPropertiesSetAtEnd.HasProperty(prop)) { AppendProperty(aPresContext, prop, endKeyframe->mPropertyValues); } } } void CSSAnimationBuilder::AppendProperty( nsPresContext* aPresContext, nsCSSProperty aProperty, nsTArray& aPropertyValues) { PropertyValuePair propertyValue; propertyValue.mProperty = aProperty; propertyValue.mValue = GetComputedValue(aPresContext, aProperty); aPropertyValues.AppendElement(Move(propertyValue)); } nsCSSValue CSSAnimationBuilder::GetComputedValue(nsPresContext* aPresContext, nsCSSProperty aProperty) { nsCSSValue result; StyleAnimationValue computedValue; if (!mStyleWithoutAnimation) { MOZ_ASSERT(aPresContext->StyleSet()->IsGecko(), "ServoStyleSet should not use nsAnimationManager for " "animations"); mStyleWithoutAnimation = aPresContext->StyleSet()->AsGecko()-> ResolveStyleWithoutAnimation(mTarget, mStyleContext, eRestyle_AllHintsWithAnimations); } if (StyleAnimationValue::ExtractComputedValue(aProperty, mStyleWithoutAnimation, computedValue)) { StyleAnimationValue::UncomputeValue(aProperty, Move(computedValue), result); } // If we hit this assertion, it probably means we are fetching a value from // the computed style that we don't know how to represent as // a StyleAnimationValue. MOZ_ASSERT(result.GetUnit() != eCSSUnit_Null, "Got null computed value"); return result; } void nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext, dom::Element* aTarget, CSSAnimationCollection* aCollection, OwningCSSAnimationPtrArray& aAnimations) { MOZ_ASSERT(aAnimations.IsEmpty(), "expect empty array"); const nsStyleDisplay *disp = aStyleContext->StyleDisplay(); CSSAnimationBuilder builder(aStyleContext, aTarget, aCollection); for (size_t animIdx = disp->mAnimationNameCount; animIdx-- != 0;) { const StyleAnimation& src = disp->mAnimations[animIdx]; // CSS Animations whose animation-name does not match a @keyframes rule do // not generate animation events. This includes when the animation-name is // "none" which is represented by an empty name in the StyleAnimation. // Since such animations neither affect style nor dispatch events, we do // not generate a corresponding CSSAnimation for them. MOZ_ASSERT(mPresContext->StyleSet()->IsGecko(), "ServoStyleSet should not use nsAnimationManager for " "animations"); nsCSSKeyframesRule* rule = src.GetName().IsEmpty() ? nullptr : mPresContext->StyleSet()->AsGecko()->KeyframesRuleForName(src.GetName()); if (!rule) { continue; } RefPtr dest = builder.Build(mPresContext, src, rule); dest->SetAnimationIndex(static_cast(animIdx)); aAnimations.AppendElement(dest); } }