/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim:set ts=4 sts=4 sw=4 et cin: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsIOService.h" #include "nsInputStreamPump.h" #include "nsIStreamTransportService.h" #include "nsISeekableStream.h" #include "nsITransport.h" #include "nsIThreadRetargetableStreamListener.h" #include "nsThreadUtils.h" #include "nsCOMPtr.h" #include "mozilla/Logging.h" #include "GeckoProfiler.h" #include "nsIStreamListener.h" #include "nsILoadGroup.h" #include "nsNetCID.h" #include "nsStreamUtils.h" #include static NS_DEFINE_CID(kStreamTransportServiceCID, NS_STREAMTRANSPORTSERVICE_CID); // // MOZ_LOG=nsStreamPump:5 // static mozilla::LazyLogModule gStreamPumpLog("nsStreamPump"); #undef LOG #define LOG(args) MOZ_LOG(gStreamPumpLog, mozilla::LogLevel::Debug, args) //----------------------------------------------------------------------------- // nsInputStreamPump methods //----------------------------------------------------------------------------- nsInputStreamPump::nsInputStreamPump() : mState(STATE_IDLE) , mStreamOffset(0) , mStreamLength(UINT64_MAX) , mStatus(NS_OK) , mSuspendCount(0) , mLoadFlags(LOAD_NORMAL) , mProcessingCallbacks(false) , mWaitingForInputStreamReady(false) , mCloseWhenDone(false) , mRetargeting(false) , mMonitor("nsInputStreamPump") { } nsInputStreamPump::~nsInputStreamPump() { } nsresult nsInputStreamPump::Create(nsInputStreamPump **result, nsIInputStream *stream, int64_t streamPos, int64_t streamLen, uint32_t segsize, uint32_t segcount, bool closeWhenDone, nsIEventTarget *mainThreadTarget) { nsresult rv = NS_ERROR_OUT_OF_MEMORY; RefPtr pump = new nsInputStreamPump(); if (pump) { rv = pump->Init(stream, streamPos, streamLen, segsize, segcount, closeWhenDone, mainThreadTarget); if (NS_SUCCEEDED(rv)) { pump.forget(result); } } return rv; } struct PeekData { PeekData(nsInputStreamPump::PeekSegmentFun fun, void* closure) : mFunc(fun), mClosure(closure) {} nsInputStreamPump::PeekSegmentFun mFunc; void* mClosure; }; static nsresult CallPeekFunc(nsIInputStream *aInStream, void *aClosure, const char *aFromSegment, uint32_t aToOffset, uint32_t aCount, uint32_t *aWriteCount) { NS_ASSERTION(aToOffset == 0, "Called more than once?"); NS_ASSERTION(aCount > 0, "Called without data?"); PeekData* data = static_cast(aClosure); data->mFunc(data->mClosure, reinterpret_cast(aFromSegment), aCount); return NS_BINDING_ABORTED; } nsresult nsInputStreamPump::PeekStream(PeekSegmentFun callback, void* closure) { ReentrantMonitorAutoEnter mon(mMonitor); NS_ASSERTION(mAsyncStream, "PeekStream called without stream"); nsresult rv = CreateBufferedStreamIfNeeded(); NS_ENSURE_SUCCESS(rv, rv); // See if the pipe is closed by checking the return of Available. uint64_t dummy64; rv = mBufferedStream->Available(&dummy64); if (NS_FAILED(rv)) return rv; uint32_t dummy = (uint32_t)std::min(dummy64, (uint64_t)UINT32_MAX); PeekData data(callback, closure); return mBufferedStream->ReadSegments(CallPeekFunc, &data, nsIOService::gDefaultSegmentSize, &dummy); } nsresult nsInputStreamPump::EnsureWaiting() { mMonitor.AssertCurrentThreadIn(); // no need to worry about multiple threads... an input stream pump lives // on only one thread at a time. MOZ_ASSERT(mAsyncStream); if (!mWaitingForInputStreamReady && !mProcessingCallbacks) { // Ensure OnStateStop is called on the main thread. if (mState == STATE_STOP) { nsCOMPtr mainThread = mLabeledMainThreadTarget ? mLabeledMainThreadTarget : do_AddRef(GetMainThreadEventTarget()); if (mTargetThread != mainThread) { mTargetThread = do_QueryInterface(mainThread); } } MOZ_ASSERT(mTargetThread); nsresult rv = mAsyncStream->AsyncWait(this, 0, 0, mTargetThread); if (NS_FAILED(rv)) { NS_ERROR("AsyncWait failed"); return rv; } // Any retargeting during STATE_START or START_TRANSFER is complete // after the call to AsyncWait; next callback wil be on mTargetThread. mRetargeting = false; mWaitingForInputStreamReady = true; } return NS_OK; } //----------------------------------------------------------------------------- // nsInputStreamPump::nsISupports //----------------------------------------------------------------------------- // although this class can only be accessed from one thread at a time, we do // allow its ownership to move from thread to thread, assuming the consumer // understands the limitations of this. NS_IMPL_ISUPPORTS(nsInputStreamPump, nsIRequest, nsIThreadRetargetableRequest, nsIInputStreamCallback, nsIInputStreamPump) //----------------------------------------------------------------------------- // nsInputStreamPump::nsIRequest //----------------------------------------------------------------------------- NS_IMETHODIMP nsInputStreamPump::GetName(nsACString &result) { ReentrantMonitorAutoEnter mon(mMonitor); result.Truncate(); return NS_OK; } NS_IMETHODIMP nsInputStreamPump::IsPending(bool *result) { ReentrantMonitorAutoEnter mon(mMonitor); *result = (mState != STATE_IDLE); return NS_OK; } NS_IMETHODIMP nsInputStreamPump::GetStatus(nsresult *status) { ReentrantMonitorAutoEnter mon(mMonitor); *status = mStatus; return NS_OK; } NS_IMETHODIMP nsInputStreamPump::Cancel(nsresult status) { MOZ_ASSERT(NS_IsMainThread()); ReentrantMonitorAutoEnter mon(mMonitor); LOG(("nsInputStreamPump::Cancel [this=%p status=%" PRIx32 "]\n", this, static_cast(status))); if (NS_FAILED(mStatus)) { LOG((" already canceled\n")); return NS_OK; } NS_ASSERTION(NS_FAILED(status), "cancel with non-failure status code"); mStatus = status; // close input stream if (mAsyncStream) { mAsyncStream->CloseWithStatus(status); if (mSuspendCount == 0) EnsureWaiting(); // Otherwise, EnsureWaiting will be called by Resume(). // Note that while suspended, OnInputStreamReady will // not do anything, and also note that calling asyncWait // on a closed stream works and will dispatch an event immediately. } return NS_OK; } NS_IMETHODIMP nsInputStreamPump::Suspend() { ReentrantMonitorAutoEnter mon(mMonitor); LOG(("nsInputStreamPump::Suspend [this=%p]\n", this)); NS_ENSURE_TRUE(mState != STATE_IDLE, NS_ERROR_UNEXPECTED); ++mSuspendCount; return NS_OK; } NS_IMETHODIMP nsInputStreamPump::Resume() { ReentrantMonitorAutoEnter mon(mMonitor); LOG(("nsInputStreamPump::Resume [this=%p]\n", this)); NS_ENSURE_TRUE(mSuspendCount > 0, NS_ERROR_UNEXPECTED); NS_ENSURE_TRUE(mState != STATE_IDLE, NS_ERROR_UNEXPECTED); // There is a brief in-between state when we null out mAsyncStream in // OnStateStop() before calling OnStopRequest, and only afterwards set // STATE_IDLE, which we need to handle gracefully. if (--mSuspendCount == 0 && mAsyncStream) EnsureWaiting(); return NS_OK; } NS_IMETHODIMP nsInputStreamPump::GetLoadFlags(nsLoadFlags *aLoadFlags) { ReentrantMonitorAutoEnter mon(mMonitor); *aLoadFlags = mLoadFlags; return NS_OK; } NS_IMETHODIMP nsInputStreamPump::SetLoadFlags(nsLoadFlags aLoadFlags) { ReentrantMonitorAutoEnter mon(mMonitor); mLoadFlags = aLoadFlags; return NS_OK; } NS_IMETHODIMP nsInputStreamPump::GetLoadGroup(nsILoadGroup **aLoadGroup) { ReentrantMonitorAutoEnter mon(mMonitor); NS_IF_ADDREF(*aLoadGroup = mLoadGroup); return NS_OK; } NS_IMETHODIMP nsInputStreamPump::SetLoadGroup(nsILoadGroup *aLoadGroup) { ReentrantMonitorAutoEnter mon(mMonitor); mLoadGroup = aLoadGroup; return NS_OK; } //----------------------------------------------------------------------------- // nsInputStreamPump::nsIInputStreamPump implementation //----------------------------------------------------------------------------- NS_IMETHODIMP nsInputStreamPump::Init(nsIInputStream *stream, int64_t streamPos, int64_t streamLen, uint32_t segsize, uint32_t segcount, bool closeWhenDone, nsIEventTarget *mainThreadTarget) { NS_ENSURE_TRUE(mState == STATE_IDLE, NS_ERROR_IN_PROGRESS); mStreamOffset = uint64_t(streamPos); if (int64_t(streamLen) >= int64_t(0)) mStreamLength = uint64_t(streamLen); mStream = stream; mSegSize = segsize; mSegCount = segcount; mCloseWhenDone = closeWhenDone; mLabeledMainThreadTarget = mainThreadTarget; return NS_OK; } NS_IMETHODIMP nsInputStreamPump::AsyncRead(nsIStreamListener *listener, nsISupports *ctxt) { ReentrantMonitorAutoEnter mon(mMonitor); NS_ENSURE_TRUE(mState == STATE_IDLE, NS_ERROR_IN_PROGRESS); NS_ENSURE_ARG_POINTER(listener); MOZ_ASSERT(NS_IsMainThread(), "nsInputStreamPump should be read from the " "main thread only."); // // OK, we need to use the stream transport service if // // (1) the stream is blocking // (2) the stream does not support nsIAsyncInputStream // bool nonBlocking; nsresult rv = mStream->IsNonBlocking(&nonBlocking); if (NS_FAILED(rv)) return rv; if (nonBlocking) { mAsyncStream = do_QueryInterface(mStream); // // if the stream supports nsIAsyncInputStream, and if we need to seek // to a starting offset, then we must do so here. in the non-async // stream case, the stream transport service will take care of seeking // for us. // if (mAsyncStream && (mStreamOffset != UINT64_MAX)) { nsCOMPtr seekable = do_QueryInterface(mStream); if (seekable) seekable->Seek(nsISeekableStream::NS_SEEK_SET, mStreamOffset); } } if (!mAsyncStream) { // ok, let's use the stream transport service to read this stream. nsCOMPtr sts = do_GetService(kStreamTransportServiceCID, &rv); if (NS_FAILED(rv)) return rv; nsCOMPtr transport; rv = sts->CreateInputTransport(mStream, mStreamOffset, mStreamLength, mCloseWhenDone, getter_AddRefs(transport)); if (NS_FAILED(rv)) return rv; nsCOMPtr wrapper; rv = transport->OpenInputStream(0, mSegSize, mSegCount, getter_AddRefs(wrapper)); if (NS_FAILED(rv)) return rv; mAsyncStream = do_QueryInterface(wrapper, &rv); if (NS_FAILED(rv)) return rv; } // release our reference to the original stream. from this point forward, // we only reference the "stream" via mAsyncStream. mStream = nullptr; // mStreamOffset now holds the number of bytes currently read. we use this // to enforce the mStreamLength restriction. mStreamOffset = 0; // grab event queue (we must do this here by contract, since all notifications // must go to the thread which called AsyncRead) if (NS_IsMainThread() && mLabeledMainThreadTarget) { mTargetThread = mLabeledMainThreadTarget; } else { mTargetThread = GetCurrentThreadEventTarget(); } NS_ENSURE_STATE(mTargetThread); rv = EnsureWaiting(); if (NS_FAILED(rv)) return rv; if (mLoadGroup) mLoadGroup->AddRequest(this, nullptr); mState = STATE_START; mListener = listener; mListenerContext = ctxt; return NS_OK; } //----------------------------------------------------------------------------- // nsInputStreamPump::nsIInputStreamCallback implementation //----------------------------------------------------------------------------- NS_IMETHODIMP nsInputStreamPump::OnInputStreamReady(nsIAsyncInputStream *stream) { LOG(("nsInputStreamPump::OnInputStreamReady [this=%p]\n", this)); PROFILER_LABEL("nsInputStreamPump", "OnInputStreamReady", js::ProfileEntry::Category::NETWORK); // this function has been called from a PLEvent, so we can safely call // any listener or progress sink methods directly from here. for (;;) { // There should only be one iteration of this loop happening at a time. // To prevent AsyncWait() (called during callbacks or on other threads) // from creating a parallel OnInputStreamReady(), we use: // -- a monitor; and // -- a boolean mProcessingCallbacks to detect parallel loops // when exiting the monitor for callbacks. ReentrantMonitorAutoEnter lock(mMonitor); // Prevent parallel execution during callbacks, while out of monitor. if (mProcessingCallbacks) { MOZ_ASSERT(!mProcessingCallbacks); break; } mProcessingCallbacks = true; if (mSuspendCount || mState == STATE_IDLE) { mWaitingForInputStreamReady = false; mProcessingCallbacks = false; break; } uint32_t nextState; switch (mState) { case STATE_START: nextState = OnStateStart(); break; case STATE_TRANSFER: nextState = OnStateTransfer(); break; case STATE_STOP: mRetargeting = false; nextState = OnStateStop(); break; default: nextState = 0; NS_NOTREACHED("Unknown enum value."); return NS_ERROR_UNEXPECTED; } bool stillTransferring = (mState == STATE_TRANSFER && nextState == STATE_TRANSFER); if (stillTransferring) { NS_ASSERTION(NS_SUCCEEDED(mStatus), "Should not have failed status for ongoing transfer"); } else { NS_ASSERTION(mState != nextState, "Only OnStateTransfer can be called more than once."); } if (mRetargeting) { NS_ASSERTION(mState != STATE_STOP, "Retargeting should not happen during OnStateStop."); } // Set mRetargeting so EnsureWaiting will be called. It ensures that // OnStateStop is called on the main thread. if (nextState == STATE_STOP && !NS_IsMainThread()) { mRetargeting = true; } // Unset mProcessingCallbacks here (while we have lock) so our own call to // EnsureWaiting isn't blocked by it. mProcessingCallbacks = false; // We must break the loop when we're switching event delivery to another // thread and the input stream pump is suspended, otherwise // OnStateStop() might be called off the main thread. See bug 1026951 // comment #107 for the exact scenario. if (mSuspendCount && mRetargeting) { mState = nextState; mWaitingForInputStreamReady = false; break; } // Wait asynchronously if there is still data to transfer, or we're // switching event delivery to another thread. if (!mSuspendCount && (stillTransferring || mRetargeting)) { mState = nextState; mWaitingForInputStreamReady = false; nsresult rv = EnsureWaiting(); if (NS_SUCCEEDED(rv)) break; // Failure to start asynchronous wait: stop transfer. // Do not set mStatus if it was previously set to report a failure. if (NS_SUCCEEDED(mStatus)) { mStatus = rv; } nextState = STATE_STOP; } mState = nextState; } return NS_OK; } uint32_t nsInputStreamPump::OnStateStart() { mMonitor.AssertCurrentThreadIn(); PROFILER_LABEL("nsInputStreamPump", "OnStateStart", js::ProfileEntry::Category::NETWORK); LOG((" OnStateStart [this=%p]\n", this)); nsresult rv; // need to check the reason why the stream is ready. this is required // so our listener can check our status from OnStartRequest. // XXX async streams should have a GetStatus method! if (NS_SUCCEEDED(mStatus)) { uint64_t avail; rv = mAsyncStream->Available(&avail); if (NS_FAILED(rv) && rv != NS_BASE_STREAM_CLOSED) mStatus = rv; } { // Note: Must exit monitor for call to OnStartRequest to avoid // deadlocks when calls to RetargetDeliveryTo for multiple // nsInputStreamPumps are needed (e.g. nsHttpChannel). mMonitor.Exit(); rv = mListener->OnStartRequest(this, mListenerContext); mMonitor.Enter(); } // an error returned from OnStartRequest should cause us to abort; however, // we must not stomp on mStatus if already canceled. if (NS_FAILED(rv) && NS_SUCCEEDED(mStatus)) mStatus = rv; return NS_SUCCEEDED(mStatus) ? STATE_TRANSFER : STATE_STOP; } uint32_t nsInputStreamPump::OnStateTransfer() { mMonitor.AssertCurrentThreadIn(); PROFILER_LABEL("nsInputStreamPump", "OnStateTransfer", js::ProfileEntry::Category::NETWORK); LOG((" OnStateTransfer [this=%p]\n", this)); // if canceled, go directly to STATE_STOP... if (NS_FAILED(mStatus)) return STATE_STOP; nsresult rv = CreateBufferedStreamIfNeeded(); if (NS_WARN_IF(NS_FAILED(rv))) { return STATE_STOP; } uint64_t avail; rv = mBufferedStream->Available(&avail); LOG((" Available returned [stream=%p rv=%" PRIx32 " avail=%" PRIu64 "]\n", mAsyncStream.get(), static_cast(rv), avail)); if (rv == NS_BASE_STREAM_CLOSED) { rv = NS_OK; avail = 0; } else if (NS_SUCCEEDED(rv) && avail) { // figure out how much data to report (XXX detect overflow??) if (avail > mStreamLength - mStreamOffset) avail = mStreamLength - mStreamOffset; if (avail) { // we used to limit avail to 16K - we were afraid some ODA handlers // might assume they wouldn't get more than 16K at once // we're removing that limit since it speeds up local file access. // Now there's an implicit 64K limit of 4 16K segments // NOTE: ok, so the story is as follows. OnDataAvailable impls // are by contract supposed to consume exactly |avail| bytes. // however, many do not... mailnews... stream converters... // cough, cough. the input stream pump is fairly tolerant // in this regard; however, if an ODA does not consume any // data from the stream, then we could potentially end up in // an infinite loop. we do our best here to try to catch // such an error. (see bug 189672) // in most cases this QI will succeed (mAsyncStream is almost always // a nsPipeInputStream, which implements nsISeekableStream::Tell). int64_t offsetBefore; nsCOMPtr seekable = do_QueryInterface(mBufferedStream); if (seekable && NS_FAILED(seekable->Tell(&offsetBefore))) { NS_NOTREACHED("Tell failed on readable stream"); offsetBefore = 0; } uint32_t odaAvail = avail > UINT32_MAX ? UINT32_MAX : uint32_t(avail); LOG((" calling OnDataAvailable [offset=%" PRIu64 " count=%" PRIu64 "(%u)]\n", mStreamOffset, avail, odaAvail)); { // Note: Must exit monitor for call to OnStartRequest to avoid // deadlocks when calls to RetargetDeliveryTo for multiple // nsInputStreamPumps are needed (e.g. nsHttpChannel). mMonitor.Exit(); rv = mListener->OnDataAvailable(this, mListenerContext, mBufferedStream, mStreamOffset, odaAvail); mMonitor.Enter(); } // don't enter this code if ODA failed or called Cancel if (NS_SUCCEEDED(rv) && NS_SUCCEEDED(mStatus)) { // test to see if this ODA failed to consume data if (seekable) { // NOTE: if Tell fails, which can happen if the stream is // now closed, then we assume that everything was read. int64_t offsetAfter; if (NS_FAILED(seekable->Tell(&offsetAfter))) offsetAfter = offsetBefore + odaAvail; if (offsetAfter > offsetBefore) mStreamOffset += (offsetAfter - offsetBefore); else if (mSuspendCount == 0) { // // possible infinite loop if we continue pumping data! // // NOTE: although not allowed by nsIStreamListener, we // will allow the ODA impl to Suspend the pump. IMAP // does this :-( // NS_ERROR("OnDataAvailable implementation consumed no data"); mStatus = NS_ERROR_UNEXPECTED; } } else mStreamOffset += odaAvail; // assume ODA behaved well } } } // an error returned from Available or OnDataAvailable should cause us to // abort; however, we must not stomp on mStatus if already canceled. if (NS_SUCCEEDED(mStatus)) { if (NS_FAILED(rv)) mStatus = rv; else if (avail) { // if stream is now closed, advance to STATE_STOP right away. // Available may return 0 bytes available at the moment; that // would not mean that we are done. // XXX async streams should have a GetStatus method! rv = mBufferedStream->Available(&avail); if (NS_SUCCEEDED(rv)) return STATE_TRANSFER; if (rv != NS_BASE_STREAM_CLOSED) mStatus = rv; } } return STATE_STOP; } nsresult nsInputStreamPump::CallOnStateStop() { ReentrantMonitorAutoEnter mon(mMonitor); MOZ_ASSERT(NS_IsMainThread(), "CallOnStateStop should only be called on the main thread."); mState = OnStateStop(); return NS_OK; } uint32_t nsInputStreamPump::OnStateStop() { mMonitor.AssertCurrentThreadIn(); if (!NS_IsMainThread()) { // Hopefully temporary hack: OnStateStop should only run on the main // thread, but we're seeing some rare off-main-thread calls. For now // just redispatch to the main thread in release builds, and crash in // debug builds. MOZ_ASSERT(NS_IsMainThread(), "OnStateStop should only be called on the main thread."); nsresult rv = NS_DispatchToMainThread( NewRunnableMethod(this, &nsInputStreamPump::CallOnStateStop)); NS_ENSURE_SUCCESS(rv, STATE_IDLE); return STATE_IDLE; } PROFILER_LABEL("nsInputStreamPump", "OnStateStop", js::ProfileEntry::Category::NETWORK); LOG((" OnStateStop [this=%p status=%" PRIx32 "]\n", this, static_cast(mStatus))); // if an error occurred, we must be sure to pass the error onto the async // stream. in some cases, this is redundant, but since close is idempotent, // this is OK. otherwise, be sure to honor the "close-when-done" option. if (!mAsyncStream || !mListener) { MOZ_ASSERT(mAsyncStream, "null mAsyncStream: OnStateStop called twice?"); MOZ_ASSERT(mListener, "null mListener: OnStateStop called twice?"); return STATE_IDLE; } if (NS_FAILED(mStatus)) mAsyncStream->CloseWithStatus(mStatus); else if (mCloseWhenDone) mAsyncStream->Close(); mAsyncStream = nullptr; mBufferedStream = nullptr; mTargetThread = nullptr; mIsPending = false; { // Note: Must exit monitor for call to OnStartRequest to avoid // deadlocks when calls to RetargetDeliveryTo for multiple // nsInputStreamPumps are needed (e.g. nsHttpChannel). mMonitor.Exit(); mListener->OnStopRequest(this, mListenerContext, mStatus); mMonitor.Enter(); } mListener = nullptr; mListenerContext = nullptr; if (mLoadGroup) mLoadGroup->RemoveRequest(this, nullptr, mStatus); return STATE_IDLE; } nsresult nsInputStreamPump::CreateBufferedStreamIfNeeded() { if (mBufferedStream) { return NS_OK; } // ReadSegments is not available for any nsIAsyncInputStream. In order to use // it, we wrap a nsIBufferedInputStream around it, if needed. if (NS_InputStreamIsBuffered(mAsyncStream)) { mBufferedStream = mAsyncStream; return NS_OK; } nsresult rv = NS_NewBufferedInputStream(getter_AddRefs(mBufferedStream), mAsyncStream, 4096); NS_ENSURE_SUCCESS(rv, rv); return NS_OK; } //----------------------------------------------------------------------------- // nsIThreadRetargetableRequest //----------------------------------------------------------------------------- NS_IMETHODIMP nsInputStreamPump::RetargetDeliveryTo(nsIEventTarget* aNewTarget) { ReentrantMonitorAutoEnter mon(mMonitor); NS_ENSURE_ARG(aNewTarget); NS_ENSURE_TRUE(mState == STATE_START || mState == STATE_TRANSFER, NS_ERROR_UNEXPECTED); // If canceled, do not retarget. Return with canceled status. if (NS_FAILED(mStatus)) { return mStatus; } if (aNewTarget == mTargetThread) { NS_WARNING("Retargeting delivery to same thread"); return NS_OK; } // Ensure that |mListener| and any subsequent listeners can be retargeted // to another thread. nsresult rv = NS_OK; nsCOMPtr retargetableListener = do_QueryInterface(mListener, &rv); if (NS_SUCCEEDED(rv) && retargetableListener) { rv = retargetableListener->CheckListenerChain(); if (NS_SUCCEEDED(rv)) { mTargetThread = aNewTarget; mRetargeting = true; } } LOG(("nsInputStreamPump::RetargetDeliveryTo [this=%p aNewTarget=%p] " "%s listener [%p] rv[%" PRIx32 "]", this, aNewTarget, (mTargetThread == aNewTarget ? "success" : "failure"), (nsIStreamListener*)mListener, static_cast(rv))); return rv; }