/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:cindent:ts=2:et:sw=2: /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NS_CSS_RENDERING_BORDERS_H #define NS_CSS_RENDERING_BORDERS_H #include "gfxRect.h" #include "mozilla/Attributes.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/BezierUtils.h" #include "mozilla/gfx/PathHelpers.h" #include "mozilla/RefPtr.h" #include "nsColor.h" #include "nsCOMPtr.h" #include "nsStyleConsts.h" #include "nsStyleStruct.h" #include "nsPresContext.h" struct nsBorderColors; class nsDisplayBorder; namespace mozilla { namespace gfx { class GradientStops; } // namespace gfx } // namespace mozilla // define this to enable a bunch of debug dump info #undef DEBUG_NEW_BORDERS /* * Helper class that handles border rendering. * * aDrawTarget -- the DrawTarget to which the border should be rendered * outsideRect -- the rectangle on the outer edge of the border * * For any parameter where an array of side values is passed in, * they are in top, right, bottom, left order. * * borderStyles -- one border style enum per side * borderWidths -- one border width per side * borderRadii -- a RectCornerRadii struct describing the w/h for each rounded corner. * If the corner doesn't have a border radius, 0,0 should be given for it. * borderColors -- one nscolor per side * compositeColors -- a pointer to an array of composite color structs, or * nullptr if none. * * skipSides -- a bit mask specifying which sides, if any, to skip * backgroundColor -- the background color of the element. * Used in calculating colors for 2-tone borders, such as inset and outset * gapRect - a rectangle that should be clipped out to leave a gap in a border, * or nullptr if none. */ typedef enum { BorderColorStyleNone, BorderColorStyleSolid, BorderColorStyleLight, BorderColorStyleDark } BorderColorStyle; class nsIDocument; class nsPresContext; class nsCSSBorderRenderer final { typedef mozilla::gfx::Bezier Bezier; typedef mozilla::gfx::ColorPattern ColorPattern; typedef mozilla::gfx::DrawTarget DrawTarget; typedef mozilla::gfx::Float Float; typedef mozilla::gfx::Path Path; typedef mozilla::gfx::Point Point; typedef mozilla::gfx::Rect Rect; typedef mozilla::gfx::RectCornerRadii RectCornerRadii; typedef mozilla::gfx::StrokeOptions StrokeOptions; friend class nsDisplayBorder; friend class nsDisplayOutline; public: nsCSSBorderRenderer(nsPresContext* aPresContext, const nsIDocument* aDocument, DrawTarget* aDrawTarget, const Rect& aDirtyRect, Rect& aOuterRect, const uint8_t* aBorderStyles, const Float* aBorderWidths, RectCornerRadii& aBorderRadii, const nscolor* aBorderColors, nsBorderColors* const* aCompositeColors, nscolor aBackgroundColor); // draw the entire border void DrawBorders(); // utility function used for background painting as well as borders static void ComputeInnerRadii(const RectCornerRadii& aRadii, const Float* aBorderSizes, RectCornerRadii* aInnerRadiiRet); // Given aRadii as the border radii for a rectangle, compute the // appropriate radii for another rectangle *outside* that rectangle // by increasing the radii, except keeping sharp corners sharp. // Used for spread box-shadows static void ComputeOuterRadii(const RectCornerRadii& aRadii, const Float* aBorderSizes, RectCornerRadii* aOuterRadiiRet); static bool AllCornersZeroSize(const RectCornerRadii& corners); private: RectCornerRadii mBorderCornerDimensions; // Target document to report warning nsPresContext* mPresContext; const nsIDocument* mDocument; // destination DrawTarget and dirty rect DrawTarget* mDrawTarget; Rect mDirtyRect; // the rectangle of the outside and the inside of the border Rect mOuterRect; Rect mInnerRect; // the style and size of the border uint8_t mBorderStyles[4]; Float mBorderWidths[4]; RectCornerRadii mBorderRadii; // colors nscolor mBorderColors[4]; nsBorderColors* mCompositeColors[4]; // the background color nscolor mBackgroundColor; // calculated values bool mOneUnitBorder; bool mNoBorderRadius; bool mAvoidStroke; // For all the sides in the bitmask, would they be rendered // in an identical color and style? bool AreBorderSideFinalStylesSame(uint8_t aSides); // For the given style, is the given corner a solid color? bool IsSolidCornerStyle(uint8_t aStyle, mozilla::Corner aCorner); // For the given corner, is the given corner mergeable into one dot? bool IsCornerMergeable(mozilla::Corner aCorner); // For the given solid corner, what color style should be used? BorderColorStyle BorderColorStyleForSolidCorner(uint8_t aStyle, mozilla::Corner aCorner); // // Path generation functions // // Get the Rect for drawing the given corner Rect GetCornerRect(mozilla::Corner aCorner); // add the path for drawing the given side without any adjacent corners to the context Rect GetSideClipWithoutCornersRect(mozilla::Side aSide); // Create a clip path for the wedge that this side of // the border should take up. This is only called // when we're drawing separate border sides, so we know // that ADD compositing is taking place. // // This code needs to make sure that the individual pieces // don't ever (mathematically) overlap; the pixel overlap // is taken care of by the ADD compositing. already_AddRefed GetSideClipSubPath(mozilla::Side aSide); // Return start or end point for dashed/dotted side Point GetStraightBorderPoint(mozilla::Side aSide, mozilla::Corner aCorner, bool* aIsUnfilled, Float aDotOffset = 0.0f); // Return bezier control points for the outer and the inner curve for given // corner void GetOuterAndInnerBezier(Bezier* aOuterBezier, Bezier* aInnerBezier, mozilla::Corner aCorner); // Given a set of sides to fill and a color, do so in the fastest way. // // Stroke tends to be faster for smaller borders because it doesn't go // through the tessellator, which has initialization overhead. If // we're rendering all sides, we can use stroke at any thickness; we // also do TL/BR pairs at 1px thickness using stroke. // // If we can't stroke, then if it's a TL/BR pair, we use the specific // TL/BR paths. Otherwise, we do the full path and fill. // // Calling code is expected to only set up a clip as necessary; no // clip is needed if we can render the entire border in 1 or 2 passes. void FillSolidBorder(const Rect& aOuterRect, const Rect& aInnerRect, const RectCornerRadii& aBorderRadii, const Float* aBorderSizes, int aSides, const ColorPattern& aColor); // // core rendering // // draw the border for the given sides, using the style of the first side // present in the bitmask void DrawBorderSides (int aSides); // function used by the above to handle -moz-border-colors void DrawBorderSidesCompositeColors(int aSides, const nsBorderColors *compositeColors); // Setup the stroke options for the given dashed/dotted side void SetupDashedOptions(StrokeOptions* aStrokeOptions, Float aDash[2], mozilla::Side aSide, Float aBorderLength, bool isCorner); // Draw the given dashed/dotte side void DrawDashedOrDottedSide(mozilla::Side aSide); // Draw the given dotted side, each dot separately void DrawDottedSideSlow(mozilla::Side aSide); // Draw the given dashed/dotted corner void DrawDashedOrDottedCorner(mozilla::Side aSide, mozilla::Corner aCorner); // Draw the given dotted corner, each segment separately void DrawDottedCornerSlow(mozilla::Side aSide, mozilla::Corner aCorner); // Draw the given dashed corner, each dot separately void DrawDashedCornerSlow(mozilla::Side aSide, mozilla::Corner aCorner); // Draw the given dashed/dotted corner with solid style void DrawFallbackSolidCorner(mozilla::Side aSide, mozilla::Corner aCorner); // Analyze if all border sides have the same width. bool AllBordersSameWidth(); // Analyze if all borders are 'solid' this also considers hidden or 'none' // borders because they can be considered 'solid' borders of 0 width and // with no color effect. bool AllBordersSolid(bool *aHasCompositeColors); // Draw a solid color border that is uniformly the same width. void DrawSingleWidthSolidBorder(); // Draw any border which is solid on all sides and does not use // CompositeColors. void DrawNoCompositeColorSolidBorder(); // Draw a solid border that has no border radius (i.e. is rectangular) and // uses CompositeColors. void DrawRectangularCompositeColors(); }; namespace mozilla { #ifdef DEBUG_NEW_BORDERS #include static inline void PrintAsString(const mozilla::gfx::Point& p) { fprintf (stderr, "[%f,%f]", p.x, p.y); } static inline void PrintAsString(const mozilla::gfx::Size& s) { fprintf (stderr, "[%f %f]", s.width, s.height); } static inline void PrintAsString(const mozilla::gfx::Rect& r) { fprintf (stderr, "[%f %f %f %f]", r.X(), r.Y(), r.Width(), r.Height()); } static inline void PrintAsString(const mozilla::gfx::Float f) { fprintf (stderr, "%f", f); } static inline void PrintAsString(const char *s) { fprintf (stderr, "%s", s); } static inline void PrintAsStringNewline(const char *s = nullptr) { if (s) fprintf (stderr, "%s", s); fprintf (stderr, "\n"); fflush (stderr); } static inline void PrintAsFormatString(const char *fmt, ...) { va_list vl; va_start(vl, fmt); vfprintf (stderr, fmt, vl); va_end(vl); } #else static inline void PrintAsString(const mozilla::gfx::Point& p) {} static inline void PrintAsString(const mozilla::gfx::Size& s) {} static inline void PrintAsString(const mozilla::gfx::Rect& r) {} static inline void PrintAsString(const mozilla::gfx::Float f) {} static inline void PrintAsString(const char *s) {} static inline void PrintAsStringNewline(const char *s = nullptr) {} static inline void PrintAsFormatString(const char *fmt, ...) {} #endif } // namespace mozilla #endif /* NS_CSS_RENDERING_BORDERS_H */