/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/DOMMatrix.h" #include "mozilla/dom/BindingUtils.h" #include "mozilla/dom/DOMMatrixBinding.h" #include "mozilla/dom/DOMPoint.h" #include "mozilla/dom/DOMPointBinding.h" #include "mozilla/dom/BindingDeclarations.h" #include "mozilla/dom/ToJSValue.h" #include "mozilla/ServoCSSParser.h" #include "nsGlobalWindowInner.h" #include "nsStyleTransformMatrix.h" #include "nsGlobalWindowInner.h" #include namespace mozilla { namespace dom { template static void SetDataInMatrix(DOMMatrixReadOnly* aMatrix, const T* aData, int aLength, ErrorResult& aRv); static const double radPerDegree = 2.0 * M_PI / 360.0; NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release) JSObject* DOMMatrixReadOnly::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return DOMMatrixReadOnly_Binding::Wrap(aCx, this, aGivenProto); } already_AddRefed DOMMatrixReadOnly::Constructor( const GlobalObject& aGlobal, const Optional& aArg, ErrorResult& aRv) { RefPtr rval = new DOMMatrixReadOnly(aGlobal.GetAsSupports()); if (!aArg.WasPassed()) { return rval.forget(); } const auto& arg = aArg.Value(); if (arg.IsString()) { nsCOMPtr win = do_QueryInterface(aGlobal.GetAsSupports()); if (!win) { aRv.ThrowTypeError(); return nullptr; } rval->SetMatrixValue(arg.GetAsString(), aRv); } else { const auto& sequence = arg.GetAsUnrestrictedDoubleSequence(); SetDataInMatrix(rval, sequence.Elements(), sequence.Length(), aRv); } return rval.forget(); } already_AddRefed DOMMatrixReadOnly::Translate(double aTx, double aTy, double aTz) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->TranslateSelf(aTx, aTy, aTz); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::Scale(double aScale, double aOriginX, double aOriginY) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->ScaleSelf(aScale, aOriginX, aOriginY); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::Scale3d(double aScale, double aOriginX, double aOriginY, double aOriginZ) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::ScaleNonUniform( double aScaleX, double aScaleY, double aScaleZ, double aOriginX, double aOriginY, double aOriginZ) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY, aOriginZ); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::Rotate(double aAngle, double aOriginX, double aOriginY) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->RotateSelf(aAngle, aOriginX, aOriginY); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::RotateFromVector( double x, double y) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->RotateFromVectorSelf(x, y); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::RotateAxisAngle( double aX, double aY, double aZ, double aAngle) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::SkewX(double aSx) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->SkewXSelf(aSx); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::SkewY(double aSy) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->SkewYSelf(aSy); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::Multiply( const DOMMatrix& other) const { RefPtr retval = new DOMMatrix(mParent, *this); retval->MultiplySelf(other); return retval.forget(); } already_AddRefed DOMMatrixReadOnly::FlipX() const { RefPtr retval = new DOMMatrix(mParent, *this); if (mMatrix3D) { gfx::Matrix4x4 m; m._11 = -1; retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D); } else { gfx::Matrix m; m._11 = -1; retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m); } return retval.forget(); } already_AddRefed DOMMatrixReadOnly::FlipY() const { RefPtr retval = new DOMMatrix(mParent, *this); if (mMatrix3D) { gfx::Matrix4x4 m; m._22 = -1; retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D); } else { gfx::Matrix m; m._22 = -1; retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m); } return retval.forget(); } already_AddRefed DOMMatrixReadOnly::Inverse() const { RefPtr retval = new DOMMatrix(mParent, *this); retval->InvertSelf(); return retval.forget(); } bool DOMMatrixReadOnly::Is2D() const { return !mMatrix3D; } bool DOMMatrixReadOnly::IsIdentity() const { if (mMatrix3D) { return mMatrix3D->IsIdentity(); } return mMatrix2D->IsIdentity(); } already_AddRefed DOMMatrixReadOnly::TransformPoint( const DOMPointInit& point) const { RefPtr retval = new DOMPoint(mParent); if (mMatrix3D) { gfx::Point4D transformedPoint; transformedPoint.x = point.mX; transformedPoint.y = point.mY; transformedPoint.z = point.mZ; transformedPoint.w = point.mW; transformedPoint = mMatrix3D->TransformPoint(transformedPoint); retval->SetX(transformedPoint.x); retval->SetY(transformedPoint.y); retval->SetZ(transformedPoint.z); retval->SetW(transformedPoint.w); } else if (point.mZ != 0 || point.mW != 1.0) { gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D)); gfx::Point4D transformedPoint; transformedPoint.x = point.mX; transformedPoint.y = point.mY; transformedPoint.z = point.mZ; transformedPoint.w = point.mW; transformedPoint = tempMatrix.TransformPoint(transformedPoint); retval->SetX(transformedPoint.x); retval->SetY(transformedPoint.y); retval->SetZ(transformedPoint.z); retval->SetW(transformedPoint.w); } else { gfx::Point transformedPoint; transformedPoint.x = point.mX; transformedPoint.y = point.mY; transformedPoint = mMatrix2D->TransformPoint(transformedPoint); retval->SetX(transformedPoint.x); retval->SetY(transformedPoint.y); retval->SetZ(point.mZ); retval->SetW(point.mW); } return retval.forget(); } template void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData) { aData[0] = static_cast(aMatrix->M11()); aData[1] = static_cast(aMatrix->M12()); aData[2] = static_cast(aMatrix->M13()); aData[3] = static_cast(aMatrix->M14()); aData[4] = static_cast(aMatrix->M21()); aData[5] = static_cast(aMatrix->M22()); aData[6] = static_cast(aMatrix->M23()); aData[7] = static_cast(aMatrix->M24()); aData[8] = static_cast(aMatrix->M31()); aData[9] = static_cast(aMatrix->M32()); aData[10] = static_cast(aMatrix->M33()); aData[11] = static_cast(aMatrix->M34()); aData[12] = static_cast(aMatrix->M41()); aData[13] = static_cast(aMatrix->M42()); aData[14] = static_cast(aMatrix->M43()); aData[15] = static_cast(aMatrix->M44()); } void DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx, JS::MutableHandle aResult, ErrorResult& aRv) const { AutoTArray arr; arr.SetLength(16); GetDataFromMatrix(this, arr.Elements()); JS::Rooted value(aCx); if (!ToJSValue(aCx, TypedArrayCreator(arr), &value)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } aResult.set(&value.toObject()); } void DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx, JS::MutableHandle aResult, ErrorResult& aRv) const { AutoTArray arr; arr.SetLength(16); GetDataFromMatrix(this, arr.Elements()); JS::Rooted value(aCx); if (!ToJSValue(aCx, TypedArrayCreator(arr), &value)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } aResult.set(&value.toObject()); } // Convenient way to append things as floats, not doubles. We use this because // we only want to output about 6 digits of precision for our matrix() // functions, to preserve the behavior we used to have when we used // AppendPrintf. static void AppendFloat(nsAString& aStr, float f) { aStr.AppendFloat(f); } void DOMMatrixReadOnly::Stringify(nsAString& aResult) { nsAutoString matrixStr; if (mMatrix3D) { // We can't use AppendPrintf here, because it does locale-specific // formatting of floating-point values. matrixStr.AssignLiteral("matrix3d("); AppendFloat(matrixStr, M11()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M12()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M13()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M14()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M21()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M22()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M23()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M24()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M31()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M32()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M33()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M34()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M41()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M42()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M43()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, M44()); matrixStr.AppendLiteral(")"); } else { // We can't use AppendPrintf here, because it does locale-specific // formatting of floating-point values. matrixStr.AssignLiteral("matrix("); AppendFloat(matrixStr, A()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, B()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, C()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, D()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, E()); matrixStr.AppendLiteral(", "); AppendFloat(matrixStr, F()); matrixStr.AppendLiteral(")"); } aResult = matrixStr; } already_AddRefed DOMMatrix::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv) { RefPtr obj = new DOMMatrix(aGlobal.GetAsSupports()); return obj.forget(); } already_AddRefed DOMMatrix::Constructor( const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv) { RefPtr obj = new DOMMatrix(aGlobal.GetAsSupports()); obj = obj->SetMatrixValue(aTransformList, aRv); return obj.forget(); } already_AddRefed DOMMatrix::Constructor( const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv) { RefPtr obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther); return obj.forget(); } template static void SetDataInMatrix(DOMMatrixReadOnly* aMatrix, const T* aData, int aLength, ErrorResult& aRv) { if (aLength == 16) { aMatrix->SetM11(aData[0]); aMatrix->SetM12(aData[1]); aMatrix->SetM13(aData[2]); aMatrix->SetM14(aData[3]); aMatrix->SetM21(aData[4]); aMatrix->SetM22(aData[5]); aMatrix->SetM23(aData[6]); aMatrix->SetM24(aData[7]); aMatrix->SetM31(aData[8]); aMatrix->SetM32(aData[9]); aMatrix->SetM33(aData[10]); aMatrix->SetM34(aData[11]); aMatrix->SetM41(aData[12]); aMatrix->SetM42(aData[13]); aMatrix->SetM43(aData[14]); aMatrix->SetM44(aData[15]); } else if (aLength == 6) { aMatrix->SetA(aData[0]); aMatrix->SetB(aData[1]); aMatrix->SetC(aData[2]); aMatrix->SetD(aData[3]); aMatrix->SetE(aData[4]); aMatrix->SetF(aData[5]); } else { nsAutoString lengthStr; lengthStr.AppendInt(aLength); aRv.ThrowTypeError(lengthStr); } } already_AddRefed DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv) { RefPtr obj = new DOMMatrix(aGlobal.GetAsSupports()); aArray32.ComputeLengthAndData(); SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv); return obj.forget(); } already_AddRefed DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv) { RefPtr obj = new DOMMatrix(aGlobal.GetAsSupports()); aArray64.ComputeLengthAndData(); SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv); return obj.forget(); } already_AddRefed DOMMatrix::Constructor( const GlobalObject& aGlobal, const Sequence& aNumberSequence, ErrorResult& aRv) { RefPtr obj = new DOMMatrix(aGlobal.GetAsSupports()); SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(), aRv); return obj.forget(); } void DOMMatrixReadOnly::Ensure3DMatrix() { if (!mMatrix3D) { mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D)); mMatrix2D = nullptr; } } DOMMatrix* DOMMatrix::MultiplySelf(const DOMMatrix& aOther) { if (aOther.IsIdentity()) { return this; } if (aOther.Is2D()) { if (mMatrix3D) { *mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D; } else { *mMatrix2D = *aOther.mMatrix2D * *mMatrix2D; } } else { Ensure3DMatrix(); *mMatrix3D = *aOther.mMatrix3D * *mMatrix3D; } return this; } DOMMatrix* DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther) { if (aOther.IsIdentity()) { return this; } if (aOther.Is2D()) { if (mMatrix3D) { *mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D); } else { *mMatrix2D = *mMatrix2D * *aOther.mMatrix2D; } } else { Ensure3DMatrix(); *mMatrix3D = *mMatrix3D * *aOther.mMatrix3D; } return this; } DOMMatrix* DOMMatrix::TranslateSelf(double aTx, double aTy, double aTz) { if (aTx == 0 && aTy == 0 && aTz == 0) { return this; } if (mMatrix3D || aTz != 0) { Ensure3DMatrix(); mMatrix3D->PreTranslate(aTx, aTy, aTz); } else { mMatrix2D->PreTranslate(aTx, aTy); } return this; } DOMMatrix* DOMMatrix::ScaleSelf(double aScale, double aOriginX, double aOriginY) { ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0); return this; } DOMMatrix* DOMMatrix::Scale3dSelf(double aScale, double aOriginX, double aOriginY, double aOriginZ) { ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ); return this; } DOMMatrix* DOMMatrix::ScaleNonUniformSelf(double aScaleX, double aScaleY, double aScaleZ, double aOriginX, double aOriginY, double aOriginZ) { if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) { return this; } TranslateSelf(aOriginX, aOriginY, aOriginZ); if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) { Ensure3DMatrix(); gfx::Matrix4x4 m; m._11 = aScaleX; m._22 = aScaleY; m._33 = aScaleZ; *mMatrix3D = m * *mMatrix3D; } else { gfx::Matrix m; m._11 = aScaleX; m._22 = aScaleY; *mMatrix2D = m * *mMatrix2D; } TranslateSelf(-aOriginX, -aOriginY, -aOriginZ); return this; } DOMMatrix* DOMMatrix::RotateFromVectorSelf(double aX, double aY) { if (aX == 0.0 || aY == 0.0) { return this; } RotateSelf(atan2(aY, aX) / radPerDegree); return this; } DOMMatrix* DOMMatrix::RotateSelf(double aAngle, double aOriginX, double aOriginY) { if (fmod(aAngle, 360) == 0) { return this; } TranslateSelf(aOriginX, aOriginY); if (mMatrix3D) { RotateAxisAngleSelf(0, 0, 1, aAngle); } else { *mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree); } TranslateSelf(-aOriginX, -aOriginY); return this; } DOMMatrix* DOMMatrix::RotateAxisAngleSelf(double aX, double aY, double aZ, double aAngle) { if (fmod(aAngle, 360) == 0) { return this; } aAngle *= radPerDegree; Ensure3DMatrix(); gfx::Matrix4x4 m; m.SetRotateAxisAngle(aX, aY, aZ, aAngle); *mMatrix3D = m * *mMatrix3D; return this; } DOMMatrix* DOMMatrix::SkewXSelf(double aSx) { if (fmod(aSx, 360) == 0) { return this; } if (mMatrix3D) { gfx::Matrix4x4 m; m._21 = tan(aSx * radPerDegree); *mMatrix3D = m * *mMatrix3D; } else { gfx::Matrix m; m._21 = tan(aSx * radPerDegree); *mMatrix2D = m * *mMatrix2D; } return this; } DOMMatrix* DOMMatrix::SkewYSelf(double aSy) { if (fmod(aSy, 360) == 0) { return this; } if (mMatrix3D) { gfx::Matrix4x4 m; m._12 = tan(aSy * radPerDegree); *mMatrix3D = m * *mMatrix3D; } else { gfx::Matrix m; m._12 = tan(aSy * radPerDegree); *mMatrix2D = m * *mMatrix2D; } return this; } DOMMatrix* DOMMatrix::InvertSelf() { if (mMatrix3D) { if (!mMatrix3D->Invert()) { mMatrix3D->SetNAN(); } } else if (!mMatrix2D->Invert()) { mMatrix2D = nullptr; mMatrix3D = new gfx::Matrix4x4(); mMatrix3D->SetNAN(); } return this; } DOMMatrixReadOnly* DOMMatrixReadOnly::SetMatrixValue( const nsAString& aTransformList, ErrorResult& aRv) { // An empty string is a no-op. if (aTransformList.IsEmpty()) { return this; } gfx::Matrix4x4 transform; bool contains3dTransform = false; if (!ServoCSSParser::ParseTransformIntoMatrix( aTransformList, contains3dTransform, transform)) { aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR); return nullptr; } if (!contains3dTransform) { mMatrix3D = nullptr; mMatrix2D = new gfx::Matrix(); SetA(transform._11); SetB(transform._12); SetC(transform._21); SetD(transform._22); SetE(transform._41); SetF(transform._42); } else { mMatrix3D = new gfx::Matrix4x4(transform); mMatrix2D = nullptr; } return this; } DOMMatrix* DOMMatrix::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv) { DOMMatrixReadOnly::SetMatrixValue(aTransformList, aRv); return this; } JSObject* DOMMatrix::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return DOMMatrix_Binding::Wrap(aCx, this, aGivenProto); } } // namespace dom } // namespace mozilla