/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* rendering object that goes directly inside the document's scrollbars */ #include "nsCanvasFrame.h" #include "nsContainerFrame.h" #include "nsCSSRendering.h" #include "nsPresContext.h" #include "nsStyleContext.h" #include "nsRenderingContext.h" #include "nsGkAtoms.h" #include "nsIPresShell.h" #include "nsDisplayList.h" #include "nsCSSFrameConstructor.h" #include "nsFrameManager.h" #include "gfxPlatform.h" // for focus #include "nsIScrollableFrame.h" #ifdef DEBUG_CANVAS_FOCUS #include "nsIDocShell.h" #endif //#define DEBUG_CANVAS_FOCUS using namespace mozilla; using namespace mozilla::layout; using namespace mozilla::gfx; nsIFrame* NS_NewCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsCanvasFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsCanvasFrame) NS_QUERYFRAME_HEAD(nsCanvasFrame) NS_QUERYFRAME_ENTRY(nsCanvasFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) void nsCanvasFrame::DestroyFrom(nsIFrame* aDestructRoot) { nsIScrollableFrame* sf = PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable(); if (sf) { sf->RemoveScrollPositionListener(this); } nsContainerFrame::DestroyFrom(aDestructRoot); } void nsCanvasFrame::ScrollPositionWillChange(nscoord aX, nscoord aY) { if (mDoPaintFocus) { mDoPaintFocus = false; PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree(); } } NS_IMETHODIMP nsCanvasFrame::SetHasFocus(bool aHasFocus) { if (mDoPaintFocus != aHasFocus) { mDoPaintFocus = aHasFocus; PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree(); if (!mAddedScrollPositionListener) { nsIScrollableFrame* sf = PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable(); if (sf) { sf->AddScrollPositionListener(this); mAddedScrollPositionListener = true; } } } return NS_OK; } nsresult nsCanvasFrame::SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) { NS_ASSERTION(aListID != kPrincipalList || aChildList.IsEmpty() || aChildList.OnlyChild(), "Primary child list can have at most one frame in it"); return nsContainerFrame::SetInitialChildList(aListID, aChildList); } nsresult nsCanvasFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { NS_ASSERTION(aListID == kPrincipalList || aListID == kAbsoluteList, "unexpected child list ID"); NS_PRECONDITION(aListID != kAbsoluteList || mFrames.IsEmpty(), "already have a child frame"); if (aListID != kPrincipalList) { // We only support the Principal and Absolute child lists. return NS_ERROR_INVALID_ARG; } if (!mFrames.IsEmpty()) { // We only allow a single principal child frame. return NS_ERROR_INVALID_ARG; } // Insert the new frames NS_ASSERTION(aFrameList.FirstChild() == aFrameList.LastChild(), "Only one principal child frame allowed"); #ifdef DEBUG nsFrame::VerifyDirtyBitSet(aFrameList); #endif mFrames.AppendFrames(nullptr, aFrameList); PresContext()->PresShell()-> FrameNeedsReflow(this, nsIPresShell::eTreeChange, NS_FRAME_HAS_DIRTY_CHILDREN); return NS_OK; } nsresult nsCanvasFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { // Because we only support a single child frame inserting is the same // as appending NS_PRECONDITION(!aPrevFrame, "unexpected previous sibling frame"); if (aPrevFrame) return NS_ERROR_UNEXPECTED; return AppendFrames(aListID, aFrameList); } nsresult nsCanvasFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { NS_ASSERTION(aListID == kPrincipalList || aListID == kAbsoluteList, "unexpected child list ID"); if (aListID != kPrincipalList && aListID != kAbsoluteList) { // We only support the Principal and Absolute child lists. return NS_ERROR_INVALID_ARG; } if (aOldFrame != mFrames.FirstChild()) return NS_ERROR_FAILURE; // Remove the frame and destroy it mFrames.DestroyFrame(aOldFrame); PresContext()->PresShell()-> FrameNeedsReflow(this, nsIPresShell::eTreeChange, NS_FRAME_HAS_DIRTY_CHILDREN); return NS_OK; } nsRect nsCanvasFrame::CanvasArea() const { // Not clear which overflow rect we want here, but it probably doesn't // matter. nsRect result(GetVisualOverflowRect()); nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent()); if (scrollableFrame) { nsRect portRect = scrollableFrame->GetScrollPortRect(); result.UnionRect(result, nsRect(nsPoint(0, 0), portRect.Size())); } return result; } void nsDisplayCanvasBackgroundColor::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsCanvasFrame* frame = static_cast(mFrame); nsPoint offset = ToReferenceFrame(); nsRect bgClipRect = frame->CanvasArea() + offset; if (NS_GET_A(mColor) > 0) { aCtx->SetColor(mColor); aCtx->FillRect(bgClipRect); } } static void BlitSurface(gfxContext* aDest, const gfxRect& aRect, gfxASurface* aSource) { aDest->Translate(gfxPoint(aRect.x, aRect.y)); aDest->SetSource(aSource); aDest->NewPath(); aDest->Rectangle(gfxRect(0, 0, aRect.width, aRect.height)); aDest->Fill(); aDest->Translate(-gfxPoint(aRect.x, aRect.y)); } static void BlitSurface(DrawTarget* aDest, const gfxRect& aRect, DrawTarget* aSource) { RefPtr source = aSource->Snapshot(); aDest->DrawSurface(source, Rect(aRect.x, aRect.y, aRect.width, aRect.height), Rect(0, 0, aRect.width, aRect.height)); } void nsDisplayCanvasBackgroundImage::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsCanvasFrame* frame = static_cast(mFrame); nsPoint offset = ToReferenceFrame(); nsRect bgClipRect = frame->CanvasArea() + offset; nsRenderingContext context; nsRefPtr dest = aCtx->ThebesContext(); nsRefPtr surf; RefPtr dt; nsRefPtr ctx; gfxRect destRect; #ifndef MOZ_GFX_OPTIMIZE_MOBILE if (IsSingleFixedPositionImage(aBuilder, bgClipRect, &destRect) && aBuilder->IsPaintingToWindow() && !aBuilder->IsCompositingCheap() && !dest->CurrentMatrix().HasNonIntegerTranslation()) { // Snap image rectangle to nearest pixel boundaries. This is the right way // to snap for this context, because we checked HasNonIntegerTranslation above. destRect.Round(); if (dest->IsCairo()) { surf = static_cast(Frame()->Properties().Get(nsIFrame::CachedBackgroundImage())); nsRefPtr destSurf = dest->CurrentSurface(); if (surf && surf->GetType() == destSurf->GetType()) { BlitSurface(dest, destRect, surf); return; } surf = destSurf->CreateSimilarSurface( gfxContentType::COLOR_ALPHA, gfxIntSize(ceil(destRect.width), ceil(destRect.height))); } else { dt = static_cast(Frame()->Properties().Get(nsIFrame::CachedBackgroundImageDT())); DrawTarget* destDT = dest->GetDrawTarget(); if (dt) { BlitSurface(destDT, destRect, dt); return; } dt = destDT->CreateSimilarDrawTarget(IntSize(ceil(destRect.width), ceil(destRect.height)), SurfaceFormat::B8G8R8A8); } if (surf || dt) { if (surf) { ctx = new gfxContext(surf); } else { ctx = new gfxContext(dt); } ctx->Translate(-gfxPoint(destRect.x, destRect.y)); context.Init(aCtx->DeviceContext(), ctx); } } #endif PaintInternal(aBuilder, (surf || dt) ? &context : aCtx, (surf || dt) ? bgClipRect: mVisibleRect, &bgClipRect); if (surf) { BlitSurface(dest, destRect, surf); frame->Properties().Set(nsIFrame::CachedBackgroundImage(), surf.forget().take()); } if (dt) { BlitSurface(dest->GetDrawTarget(), destRect, dt); frame->Properties().Set(nsIFrame::CachedBackgroundImageDT(), dt.forget().drop()); } } void nsDisplayCanvasThemedBackground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsCanvasFrame* frame = static_cast(mFrame); nsPoint offset = ToReferenceFrame(); nsRect bgClipRect = frame->CanvasArea() + offset; PaintInternal(aBuilder, aCtx, mVisibleRect, &bgClipRect); } /** * A display item to paint the focus ring for the document. * * The only reason this can't use nsDisplayGeneric is overriding GetBounds. */ class nsDisplayCanvasFocus : public nsDisplayItem { public: nsDisplayCanvasFocus(nsDisplayListBuilder* aBuilder, nsCanvasFrame *aFrame) : nsDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayCanvasFocus); } virtual ~nsDisplayCanvasFocus() { MOZ_COUNT_DTOR(nsDisplayCanvasFocus); } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE { *aSnap = false; // This is an overestimate, but that's not a problem. nsCanvasFrame* frame = static_cast(mFrame); return frame->CanvasArea() + ToReferenceFrame(); } virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE { nsCanvasFrame* frame = static_cast(mFrame); frame->PaintFocus(*aCtx, ToReferenceFrame()); } NS_DISPLAY_DECL_NAME("CanvasFocus", TYPE_CANVAS_FOCUS) }; void nsCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { if (GetPrevInFlow()) { DisplayOverflowContainers(aBuilder, aDirtyRect, aLists); } // Force a background to be shown. We may have a background propagated to us, // in which case StyleBackground wouldn't have the right background // and the code in nsFrame::DisplayBorderBackgroundOutline might not give us // a background. // We don't have any border or outline, and our background draws over // the overflow area, so just add nsDisplayCanvasBackground instead of // calling DisplayBorderBackgroundOutline. if (IsVisibleForPainting(aBuilder)) { nsStyleContext* bgSC; const nsStyleBackground* bg = nullptr; bool isThemed = IsThemed(); if (!isThemed && nsCSSRendering::FindBackground(this, &bgSC)) { bg = bgSC->StyleBackground(); } aLists.BorderBackground()->AppendNewToTop( new (aBuilder) nsDisplayCanvasBackgroundColor(aBuilder, this)); if (isThemed) { aLists.BorderBackground()->AppendNewToTop( new (aBuilder) nsDisplayCanvasThemedBackground(aBuilder, this)); return; } if (!bg) { return; } // Create separate items for each background layer. NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) { if (bg->mLayers[i].mImage.IsEmpty()) { continue; } aLists.BorderBackground()->AppendNewToTop( new (aBuilder) nsDisplayCanvasBackgroundImage(aBuilder, this, i, bg)); } } nsIFrame* kid; for (kid = GetFirstPrincipalChild(); kid; kid = kid->GetNextSibling()) { // Put our child into its own pseudo-stack. BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists); } #ifdef DEBUG_CANVAS_FOCUS nsCOMPtr focusContent; aPresContext->EventStateManager()-> GetFocusedContent(getter_AddRefs(focusContent)); bool hasFocus = false; nsCOMPtr container; aPresContext->GetContainer(getter_AddRefs(container)); nsCOMPtr docShell(do_QueryInterface(container)); if (docShell) { docShell->GetHasFocus(&hasFocus); printf("%p - nsCanvasFrame::Paint R:%d,%d,%d,%d DR: %d,%d,%d,%d\n", this, mRect.x, mRect.y, mRect.width, mRect.height, aDirtyRect.x, aDirtyRect.y, aDirtyRect.width, aDirtyRect.height); } printf("%p - Focus: %s c: %p DoPaint:%s\n", docShell.get(), hasFocus?"Y":"N", focusContent.get(), mDoPaintFocus?"Y":"N"); #endif if (!mDoPaintFocus) return; // Only paint the focus if we're visible if (!StyleVisibility()->IsVisible()) return; aLists.Outlines()->AppendNewToTop(new (aBuilder) nsDisplayCanvasFocus(aBuilder, this)); } void nsCanvasFrame::PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt) { nsRect focusRect(aPt, GetSize()); nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent()); if (scrollableFrame) { nsRect portRect = scrollableFrame->GetScrollPortRect(); focusRect.width = portRect.width; focusRect.height = portRect.height; focusRect.MoveBy(scrollableFrame->GetScrollPosition()); } // XXX use the root frame foreground color, but should we find BODY frame // for HTML documents? nsIFrame* root = mFrames.FirstChild(); const nsStyleColor* color = root ? root->StyleColor() : StyleColor(); if (!color) { NS_ERROR("current color cannot be found"); return; } nsCSSRendering::PaintFocus(PresContext(), aRenderingContext, focusRect, color->mColor); } /* virtual */ nscoord nsCanvasFrame::GetMinWidth(nsRenderingContext *aRenderingContext) { nscoord result; DISPLAY_MIN_WIDTH(this, result); if (mFrames.IsEmpty()) result = 0; else result = mFrames.FirstChild()->GetMinWidth(aRenderingContext); return result; } /* virtual */ nscoord nsCanvasFrame::GetPrefWidth(nsRenderingContext *aRenderingContext) { nscoord result; DISPLAY_PREF_WIDTH(this, result); if (mFrames.IsEmpty()) result = 0; else result = mFrames.FirstChild()->GetPrefWidth(aRenderingContext); return result; } nsresult nsCanvasFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsCanvasFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); NS_FRAME_TRACE_REFLOW_IN("nsCanvasFrame::Reflow"); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; nsCanvasFrame* prevCanvasFrame = static_cast (GetPrevInFlow()); if (prevCanvasFrame) { AutoFrameListPtr overflow(aPresContext, prevCanvasFrame->StealOverflowFrames()); if (overflow) { NS_ASSERTION(overflow->OnlyChild(), "must have doc root as canvas frame's only child"); nsContainerFrame::ReparentFrameViewList(*overflow, prevCanvasFrame, this); // Prepend overflow to the our child list. There may already be // children placeholders for fixed-pos elements, which don't get // reflowed but must not be lost until the canvas frame is destroyed. mFrames.InsertFrames(this, nullptr, *overflow); } } // Set our size up front, since some parts of reflow depend on it // being already set. Note that the computed height may be // unconstrained; that's ok. Consumers should watch out for that. SetSize(nsSize(aReflowState.ComputedWidth(), aReflowState.ComputedHeight())); // Reflow our one and only normal child frame. It's either the root // element's frame or a placeholder for that frame, if the root element // is abs-pos or fixed-pos. We may have additional children which // are placeholders for continuations of fixed-pos content, but those // don't need to be reflowed. The normal child is always comes before // the fixed-pos placeholders, because we insert it at the start // of the child list, above. nsHTMLReflowMetrics kidDesiredSize(aReflowState); if (mFrames.IsEmpty()) { // We have no child frame, so return an empty size aDesiredSize.Width() = aDesiredSize.Height() = 0; } else { nsIFrame* kidFrame = mFrames.FirstChild(); bool kidDirty = (kidFrame->GetStateBits() & NS_FRAME_IS_DIRTY) != 0; nsHTMLReflowState kidReflowState(aPresContext, aReflowState, kidFrame, nsSize(aReflowState.AvailableWidth(), aReflowState.AvailableHeight())); if (aReflowState.mFlags.mVResize && (kidFrame->GetStateBits() & NS_FRAME_CONTAINS_RELATIVE_HEIGHT)) { // Tell our kid it's being vertically resized too. Bit of a // hack for framesets. kidReflowState.mFlags.mVResize = true; } nsPoint kidPt(kidReflowState.ComputedPhysicalMargin().left, kidReflowState.ComputedPhysicalMargin().top); kidReflowState.ApplyRelativePositioning(&kidPt); // Reflow the frame ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowState, kidPt.x, kidPt.y, 0, aStatus); // Complete the reflow and position and size the child frame FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowState, kidPt.x, kidPt.y, 0); if (!NS_FRAME_IS_FULLY_COMPLETE(aStatus)) { nsIFrame* nextFrame = kidFrame->GetNextInFlow(); NS_ASSERTION(nextFrame || aStatus & NS_FRAME_REFLOW_NEXTINFLOW, "If it's incomplete and has no nif yet, it must flag a nif reflow."); if (!nextFrame) { nextFrame = aPresContext->PresShell()->FrameConstructor()-> CreateContinuingFrame(aPresContext, kidFrame, this); SetOverflowFrames(nsFrameList(nextFrame, nextFrame)); // Root overflow containers will be normal children of // the canvas frame, but that's ok because there // aren't any other frames we need to isolate them from // during reflow. } if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) { nextFrame->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); } } // If the child frame was just inserted, then we're responsible for making sure // it repaints if (kidDirty) { // But we have a new child, which will affect our background, so // invalidate our whole rect. // Note: Even though we request to be sized to our child's size, our // scroll frame ensures that we are always the size of the viewport. // Also note: GetPosition() on a CanvasFrame is always going to return // (0, 0). We only want to invalidate GetRect() since Get*OverflowRect() // could also include overflow to our top and left (out of the viewport) // which doesn't need to be painted. nsIFrame* viewport = PresContext()->GetPresShell()->GetRootFrame(); viewport->InvalidateFrame(); } // Return our desired size. Normally it's what we're told, but // sometimes we can be given an unconstrained height (when a window // is sizing-to-content), and we should compute our desired height. aDesiredSize.Width() = aReflowState.ComputedWidth(); if (aReflowState.ComputedHeight() == NS_UNCONSTRAINEDSIZE) { aDesiredSize.Height() = kidFrame->GetRect().height + kidReflowState.ComputedPhysicalMargin().TopBottom(); } else { aDesiredSize.Height() = aReflowState.ComputedHeight(); } aDesiredSize.SetOverflowAreasToDesiredBounds(); aDesiredSize.mOverflowAreas.UnionWith( kidDesiredSize.mOverflowAreas + kidPt); } if (prevCanvasFrame) { ReflowOverflowContainerChildren(aPresContext, aReflowState, aDesiredSize.mOverflowAreas, 0, aStatus); } FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus); NS_FRAME_TRACE_REFLOW_OUT("nsCanvasFrame::Reflow", aStatus); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; } nsIAtom* nsCanvasFrame::GetType() const { return nsGkAtoms::canvasFrame; } nsresult nsCanvasFrame::GetContentForEvent(WidgetEvent* aEvent, nsIContent** aContent) { NS_ENSURE_ARG_POINTER(aContent); nsresult rv = nsFrame::GetContentForEvent(aEvent, aContent); if (NS_FAILED(rv) || !*aContent) { nsIFrame* kid = mFrames.FirstChild(); if (kid) { rv = kid->GetContentForEvent(aEvent, aContent); } } return rv; } #ifdef DEBUG_FRAME_DUMP nsresult nsCanvasFrame::GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("Canvas"), aResult); } #endif