/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ // // CScrollerWithArrows // Mike Pinkerton, Netscape Communications // // Contains: // // ¥ CScrollerWithArrows // A class which provides scrolling in one direction, vertical or // horizontal, by using directional arrows at either end of the // bar. If the height is longer than the width, we assume vertical // scrolling (and vice versa). // // ¥ CScrollArrowControl // The arrow control which sends a message to scroll in a particular // direction. Used by above class. // #pragma once #include class CScrollerWithArrows : public LView, public LListener { public: enum { class_ID = 'CSWA' }; CScrollerWithArrows ( ); CScrollerWithArrows ( LStream *inStream ); virtual ~CScrollerWithArrows ( ); bool IsVertical ( ) const { return mIsVertical; } virtual void InstallView ( LView *inScrollingView ); virtual void ExpandSubPane ( LPane *inSub, Boolean inExpandHoriz, Boolean inExpandVert ); virtual void AdjustScrollArrows ( ); virtual void ResizeFrameBy ( Int16 inWidthDelta, Int16 inHeightDelta, Boolean inRefresh ); virtual void SubImageChanged ( LView *inSubView ); virtual void ListenToMessage ( MessageT inMessage, void *ioParam ); protected: enum ScrollDir { kUpLeft, kDownRight } ; typedef struct { // read in from constructor stream Int16 leftIndent; Int16 rightIndent; Int16 topIndent; Int16 bottomIndent; PaneIDT scrollingViewID; } SScrollerArrowInfo; LView* mScrollingView; // the view that is scrolled PaneIDT mScrollingViewID; // pane id of view that scrolls LControl* mUpLeftArrow; // our two scroll arrows LControl* mDownRightArrow; bool mIsVertical; // true if we scroll up/down, false if left/right // Standard PowerPlant overrides for drawing/activation virtual void FinishCreateSelf(); virtual void ActivateSelf(); virtual void DeactivateSelf(); // Override this to create a different kind of scroll arrow virtual LControl* MakeOneScrollArrow ( const SPaneInfo &inPaneInfo, ScrollDir inScrollWhichWay ) ; void MakeScrollArrows ( Int16 inLeftIndent, Int16 inRightIndent, Int16 inTopIndent, Int16 inBottomIndent); }; // class CScrollerWithArrows class CScrollArrowControl : public LGAIconButton { public: enum { class_ID = 'CSAC' } ; enum { kIconUp = 14504, kIconDown = 14505, kIconLeft = 14504, kIconRight = 14505 } ; CScrollArrowControl ( const SPaneInfo &inPaneInfo, const SControlInfo &inControlInfo, ResIDT inIconResID ); CScrollArrowControl ( LStream* inStream ) ; protected: virtual void DrawSelf ( ) ; virtual void HotSpotAction ( Int16 inHotSpot, Boolean inCurrInside, Boolean inPrevInside ); }; // class CScrollArrowControl