/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #include "CTableKeySingleSelector.h" #include #include #include // --------------------------------------------------------------------------- // ¥ CTableKeySingleSelector // --------------------------------------------------------------------------- CTableKeySingleSelector::CTableKeySingleSelector( LTableView* inTable) : LAttachment(msg_KeyPress) { mTable = inTable; } // --------------------------------------------------------------------------- // ¥ CTableKeySingleSelector // --------------------------------------------------------------------------- // Stream constructor. CTableKeySingleSelector::CTableKeySingleSelector( LStream* inStream) : LAttachment(inStream) { mTable = (dynamic_cast (LAttachable::GetDefaultAttachable())); SetMessage(msg_KeyPress); } // --------------------------------------------------------------------------- // ¥ ~CTableKeySingleSelector // --------------------------------------------------------------------------- // Destructor CTableKeySingleSelector::~CTableKeySingleSelector() { } #pragma mark - // --------------------------------------------------------------------------- // ¥ ExecuteSelf // --------------------------------------------------------------------------- // Decode the message and dispatch it. void CTableKeySingleSelector::ExecuteSelf( MessageT inMessage, void* ioParam) { SetExecuteHost(true); switch (inMessage) { case msg_KeyPress: HandleKeyEvent((EventRecord*) ioParam); break; } } // --------------------------------------------------------------------------- // ¥ HandleKeyEvent // --------------------------------------------------------------------------- // Recognize and dispatch the arrow keys. void CTableKeySingleSelector::HandleKeyEvent( const EventRecord* inEvent) { // Sanity check: Make sure we point to a valid table. if (mTable == nil) return; // Prevent arrow keys from going through to host. SetExecuteHost(false); // Decode the key-down message. Int16 theKey = inEvent->message & charCodeMask; switch (theKey) { case char_UpArrow: UpArrow(); break; case char_DownArrow: DownArrow(); break; default: SetExecuteHost(true); // some other key, let host respond break; } } #pragma mark - // --------------------------------------------------------------------------- // ¥ UpArrow // --------------------------------------------------------------------------- // Select the next cell above the current cell. If no cell is selected, // select the bottom left cell. void CTableKeySingleSelector::UpArrow() { // Find first selected cell. STableCell theCell; if (mTable->GetNextSelectedCell(theCell)) { // Found a selected cell. // If not in the first row, move up one and select. if (theCell.row > 1) { theCell.row--; mTable->UnselectAllCells(); mTable->SelectCell(theCell); ScrollRowIntoFrame(theCell.row); } } else { // Nothing selected. Start from bottom. TableIndexT rows, cols; mTable->GetTableSize(rows, cols); if (rows > 0) { theCell.row = rows; theCell.col = 1; mTable->UnselectAllCells(); mTable->SelectCell(theCell); ScrollRowIntoFrame(theCell.row); } } } // --------------------------------------------------------------------------- // ¥ DownArrow // --------------------------------------------------------------------------- // Select the next cell below the current cell. If no cell is selected, // select the top left cell. void CTableKeySingleSelector::DownArrow() { // Find first selected cell. TableIndexT rows, cols; STableCell theCell; if (!mTable->GetNextSelectedCell(theCell)) { // Nothing selected. Start from top. mTable->GetTableSize(rows, cols); if (rows > 0) { theCell.row = 1; theCell.col = 1; mTable->UnselectAllCells(); mTable->SelectCell(theCell); ScrollRowIntoFrame(theCell.row); } } else { // Found a selected cell. Look for last selected cell. STableCell lastCell = theCell; while (mTable->GetNextSelectedCell(theCell)) { lastCell = theCell; } // Found last selected cell. // If not in the last row, move down one and select. mTable->GetTableSize(rows, cols); if (lastCell.row < rows) { lastCell.row++; mTable->UnselectAllCells(); mTable->SelectCell(lastCell); ScrollRowIntoFrame(lastCell.row); } } } // --------------------------------------------------------------------------- // ¥ ScrollRowIntoFrame // --------------------------------------------------------------------------- void CTableKeySingleSelector::ScrollRowIntoFrame( TableIndexT inRow) { // Find out how many columns are in the table. TableIndexT rows, cols; mTable->GetTableSize(rows, cols); // Find the first seelcted cell. STableCell cell; cell.row = inRow; cell.col = 1; while (cell.col <= cols) { if (mTable->CellIsSelected(cell)) { mTable->ScrollCellIntoFrame(cell); return; } cell.col++; } // No selection shown anywhere, just choose the first cell in the row. cell.col = 1; mTable->ScrollCellIntoFrame(cell); }