/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: sw=4 ts=4 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_ipc_ProtocolUtils_h #define mozilla_ipc_ProtocolUtils_h 1 #include "base/process.h" #include "base/process_util.h" #include "chrome/common/ipc_message_utils.h" #include "prenv.h" #include "IPCMessageStart.h" #include "mozilla/Attributes.h" #include "mozilla/ipc/FileDescriptor.h" #include "mozilla/ipc/Shmem.h" #include "mozilla/ipc/Transport.h" #include "mozilla/ipc/MessageLink.h" #include "mozilla/LinkedList.h" #include "mozilla/Mutex.h" #include "MainThreadUtils.h" #if defined(ANDROID) && defined(DEBUG) #include #endif // WARNING: this takes into account the private, special-message-type // enum in ipc_channel.h. They need to be kept in sync. namespace { // XXX the max message ID is actually kuint32max now ... when this // changed, the assumptions of the special message IDs changed in that // they're not carving out messages from likely-unallocated space, but // rather carving out messages from the end of space allocated to // protocol 0. Oops! We can get away with this until protocol 0 // starts approaching its 65,536th message. enum { CHANNEL_OPENED_MESSAGE_TYPE = kuint16max - 5, SHMEM_DESTROYED_MESSAGE_TYPE = kuint16max - 4, SHMEM_CREATED_MESSAGE_TYPE = kuint16max - 3, GOODBYE_MESSAGE_TYPE = kuint16max - 2 // kuint16max - 1 is used by ipc_channel.h. }; } namespace mozilla { namespace dom { class ContentParent; } namespace net { class NeckoParent; } namespace ipc { #ifdef XP_WIN const base::ProcessHandle kInvalidProcessHandle = INVALID_HANDLE_VALUE; // In theory, on Windows, this is a valid process ID, but in practice they are // currently divisible by four. Process IDs share the kernel handle allocation // code and they are guaranteed to be divisible by four. // As this could change for process IDs we shouldn't generally rely on this // property, however even if that were to change, it seems safe to rely on this // particular value never being used. const base::ProcessId kInvalidProcessId = kuint32max; #else const base::ProcessHandle kInvalidProcessHandle = -1; const base::ProcessId kInvalidProcessId = -1; #endif // Scoped base::ProcessHandle to ensure base::CloseProcessHandle is called. struct ScopedProcessHandleTraits { typedef base::ProcessHandle type; static type empty() { return kInvalidProcessHandle; } static void release(type aProcessHandle) { if (aProcessHandle && aProcessHandle != kInvalidProcessHandle) { base::CloseProcessHandle(aProcessHandle); } } }; typedef mozilla::Scoped ScopedProcessHandle; class ProtocolFdMapping; class ProtocolCloneContext; // Used to pass references to protocol actors across the wire. // Actors created on the parent-side have a positive ID, and actors // allocated on the child side have a negative ID. struct ActorHandle { int mId; }; // Used internally to represent a "trigger" that might cause a state // transition. Triggers are normalized across parent+child to Send // and Recv (instead of child-in, child-out, parent-in, parent-out) so // that they can share the same state machine implementation. To // further normalize, |Send| is used for 'call', |Recv| for 'answer'. struct Trigger { enum Action { Send, Recv }; Trigger(Action action, int32_t msg) : mAction(action), mMsg(msg) {} Action mAction; int32_t mMsg; }; class ProtocolCloneContext { typedef mozilla::dom::ContentParent ContentParent; typedef mozilla::net::NeckoParent NeckoParent; ContentParent* mContentParent; NeckoParent* mNeckoParent; public: ProtocolCloneContext() : mContentParent(nullptr) , mNeckoParent(nullptr) {} void SetContentParent(ContentParent* aContentParent) { mContentParent = aContentParent; } ContentParent* GetContentParent() { return mContentParent; } void SetNeckoParent(NeckoParent* aNeckoParent) { mNeckoParent = aNeckoParent; } NeckoParent* GetNeckoParent() { return mNeckoParent; } }; template class /*NS_INTERFACE_CLASS*/ IProtocolManager { public: enum ActorDestroyReason { FailedConstructor, Deletion, AncestorDeletion, NormalShutdown, AbnormalShutdown }; typedef base::ProcessId ProcessId; virtual int32_t Register(ListenerT*) = 0; virtual int32_t RegisterID(ListenerT*, int32_t) = 0; virtual ListenerT* Lookup(int32_t) = 0; virtual void Unregister(int32_t) = 0; virtual void RemoveManagee(int32_t, ListenerT*) = 0; virtual Shmem::SharedMemory* CreateSharedMemory( size_t, SharedMemory::SharedMemoryType, bool, int32_t*) = 0; virtual bool AdoptSharedMemory(Shmem::SharedMemory*, int32_t*) = 0; virtual Shmem::SharedMemory* LookupSharedMemory(int32_t) = 0; virtual bool IsTrackingSharedMemory(Shmem::SharedMemory*) = 0; virtual bool DestroySharedMemory(Shmem&) = 0; // XXX odd ducks, acknowledged virtual ProcessId OtherPid() const = 0; virtual MessageChannel* GetIPCChannel() = 0; // The implementation of function is generated by code generator. virtual void CloneManagees(ListenerT* aSource, ProtocolCloneContext* aCtx) = 0; }; typedef IPCMessageStart ProtocolId; /** * All RPC protocols should implement this interface. */ class IProtocol : protected MessageListener { public: /** * This function is used to clone this protocol actor. * * see IProtocol::CloneProtocol() */ virtual IProtocol* CloneProtocol(MessageChannel* aChannel, ProtocolCloneContext* aCtx) = 0; }; /** * All top-level protocols should inherit this class. * * IToplevelProtocol tracks all top-level protocol actors created from * this protocol actor. */ class IToplevelProtocol : private LinkedListElement { friend class LinkedList; friend class LinkedListElement; protected: explicit IToplevelProtocol(ProtocolId aProtoId); ~IToplevelProtocol(); /** * Add an actor to the list of actors that have been opened by this * protocol. */ void AddOpenedActor(IToplevelProtocol* aActor); public: void SetTransport(Transport* aTrans) { mTrans = aTrans; } Transport* GetTransport() const { return mTrans; } ProtocolId GetProtocolId() const { return mProtocolId; } void GetOpenedActors(nsTArray& aActors); // This Unsafe version should only be used when all other threads are // frozen, since it performs no locking. It also takes a stack-allocated // array and its size (number of elements) rather than an nsTArray. The Nuwa // code that calls this function is not allowed to allocate memory. size_t GetOpenedActorsUnsafe(IToplevelProtocol** aActors, size_t aActorsMax); virtual IToplevelProtocol* CloneToplevel(const InfallibleTArray& aFds, base::ProcessHandle aPeerProcess, ProtocolCloneContext* aCtx); void CloneOpenedToplevels(IToplevelProtocol* aTemplate, const InfallibleTArray& aFds, base::ProcessHandle aPeerProcess, ProtocolCloneContext* aCtx); private: void AddOpenedActorLocked(IToplevelProtocol* aActor); void GetOpenedActorsLocked(nsTArray& aActors); LinkedList mOpenActors; // All protocol actors opened by this. IToplevelProtocol* mOpener; ProtocolId mProtocolId; Transport* mTrans; }; inline bool LoggingEnabled() { #if defined(DEBUG) return !!PR_GetEnv("MOZ_IPC_MESSAGE_LOG"); #else return false; #endif } inline bool LoggingEnabledFor(const char *aTopLevelProtocol) { #if defined(DEBUG) const char *filter = PR_GetEnv("MOZ_IPC_MESSAGE_LOG"); if (!filter) { return false; } return strcmp(filter, "1") == 0 || strcmp(filter, aTopLevelProtocol) == 0; #else return false; #endif } MOZ_NEVER_INLINE void ProtocolErrorBreakpoint(const char* aMsg); MOZ_NEVER_INLINE void FatalError(const char* aProtocolName, const char* aMsg, base::ProcessId aOtherPid, bool aIsParent); struct PrivateIPDLInterface {}; bool Bridge(const PrivateIPDLInterface&, MessageChannel*, base::ProcessId, MessageChannel*, base::ProcessId, ProtocolId, ProtocolId); bool Open(const PrivateIPDLInterface&, MessageChannel*, base::ProcessId, Transport::Mode, ProtocolId, ProtocolId); bool UnpackChannelOpened(const PrivateIPDLInterface&, const IPC::Message&, TransportDescriptor*, base::ProcessId*, ProtocolId*); #if defined(XP_WIN) // This is a restricted version of Windows' DuplicateHandle() function // that works inside the sandbox and can send handles but not retrieve // them. Unlike DuplicateHandle(), it takes a process ID rather than // a process handle. It returns true on success, false otherwise. bool DuplicateHandle(HANDLE aSourceHandle, DWORD aTargetProcessId, HANDLE* aTargetHandle, DWORD aDesiredAccess, DWORD aOptions); #endif } // namespace ipc } // namespace mozilla namespace IPC { template <> struct ParamTraits { typedef mozilla::ipc::ActorHandle paramType; static void Write(Message* aMsg, const paramType& aParam) { IPC::WriteParam(aMsg, aParam.mId); } static bool Read(const Message* aMsg, void** aIter, paramType* aResult) { int id; if (IPC::ReadParam(aMsg, aIter, &id)) { aResult->mId = id; return true; } return false; } static void Log(const paramType& aParam, std::wstring* aLog) { aLog->append(StringPrintf(L"(%d)", aParam.mId)); } }; } // namespace IPC #endif // mozilla_ipc_ProtocolUtils_h