/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_KeyframeEffect_h #define mozilla_dom_KeyframeEffect_h #include "nsAutoPtr.h" #include "nsCycleCollectionParticipant.h" #include "nsIDocument.h" #include "nsWrapperCache.h" #include "mozilla/AnimationPerformanceWarning.h" #include "mozilla/Attributes.h" #include "mozilla/ComputedTimingFunction.h" // ComputedTimingFunction #include "mozilla/LayerAnimationInfo.h" // LayerAnimations::kRecords #include "mozilla/OwningNonNull.h" // OwningNonNull<...> #include "mozilla/StickyTimeDuration.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/TimeStamp.h" #include "mozilla/TimingParams.h" #include "mozilla/dom/AnimationEffectReadOnly.h" #include "mozilla/dom/AnimationEffectTimingReadOnly.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/KeyframeBinding.h" #include "mozilla/dom/Nullable.h" struct JSContext; class nsCSSPropertySet; class nsIContent; class nsIDocument; class nsIFrame; class nsPresContext; namespace mozilla { class AnimValuesStyleRule; enum class CSSPseudoElementType : uint8_t; namespace dom { class ElementOrCSSPseudoElement; class OwningElementOrCSSPseudoElement; class UnrestrictedDoubleOrKeyframeAnimationOptions; class UnrestrictedDoubleOrKeyframeEffectOptions; enum class IterationCompositeOperation : uint32_t; enum class CompositeOperation : uint32_t; struct AnimationPropertyState; } /** * Stores the results of calculating the timing properties of an animation * at a given sample time. */ struct ComputedTiming { // The total duration of the animation including all iterations. // Will equal StickyTimeDuration::Forever() if the animation repeats // indefinitely. StickyTimeDuration mActiveDuration; // The effect end time in local time (i.e. an offset from the effect's // start time). Will equal StickyTimeDuration::Forever() if the animation // plays indefinitely. StickyTimeDuration mEndTime; // Progress towards the end of the current iteration. If the effect is // being sampled backwards, this will go from 1.0 to 0.0. // Will be null if the animation is neither animating nor // filling at the sampled time. Nullable mProgress; // Zero-based iteration index (meaningless if mProgress is null). uint64_t mCurrentIteration = 0; // Unlike TimingParams::mIterations, this value is // guaranteed to be in the range [0, Infinity]. double mIterations = 1.0; double mIterationStart = 0.0; StickyTimeDuration mDuration; // This is the computed fill mode so it is never auto dom::FillMode mFill = dom::FillMode::None; bool FillsForwards() const { MOZ_ASSERT(mFill != dom::FillMode::Auto, "mFill should not be Auto in ComputedTiming."); return mFill == dom::FillMode::Both || mFill == dom::FillMode::Forwards; } bool FillsBackwards() const { MOZ_ASSERT(mFill != dom::FillMode::Auto, "mFill should not be Auto in ComputedTiming."); return mFill == dom::FillMode::Both || mFill == dom::FillMode::Backwards; } enum class AnimationPhase { Null, // Not sampled (null sample time) Before, // Sampled prior to the start of the active interval Active, // Sampled within the active interval After // Sampled after (or at) the end of the active interval }; AnimationPhase mPhase = AnimationPhase::Null; }; struct AnimationPropertySegment { float mFromKey, mToKey; StyleAnimationValue mFromValue, mToValue; Maybe mTimingFunction; bool operator==(const AnimationPropertySegment& aOther) const { return mFromKey == aOther.mFromKey && mToKey == aOther.mToKey && mFromValue == aOther.mFromValue && mToValue == aOther.mToValue && mTimingFunction == aOther.mTimingFunction; } bool operator!=(const AnimationPropertySegment& aOther) const { return !(*this == aOther); } }; struct AnimationProperty { nsCSSProperty mProperty = eCSSProperty_UNKNOWN; // Does this property win in the CSS Cascade? // // For CSS transitions, this is true as long as a CSS animation on the // same property and element is not running, in which case we set this // to false so that the animation (lower in the cascade) can win. We // then use this to decide whether to apply the style both in the CSS // cascade and for OMTA. // // For CSS Animations, which are overridden by !important rules in the // cascade, we actually determine this from the CSS cascade // computations, and then use it for OMTA. // // **NOTE**: This member is not included when comparing AnimationProperty // objects for equality. bool mWinsInCascade = false; // If true, the propery is currently being animated on the compositor. // // Note that when the owning Animation requests a non-throttled restyle, in // between calling RequestRestyle on its EffectCompositor and when the // restyle is performed, this member may temporarily become false even if // the animation remains on the layer after the restyle. // // **NOTE**: This member is not included when comparing AnimationProperty // objects for equality. bool mIsRunningOnCompositor = false; Maybe mPerformanceWarning; InfallibleTArray mSegments; // NOTE: This operator does *not* compare the mWinsInCascade member *or* the // mIsRunningOnCompositor member. // This is because AnimationProperty objects are compared when recreating // CSS animations to determine if mutation observer change records need to // be created or not. However, at the point when these objects are compared // neither the mWinsInCascade nor the mIsRunningOnCompositor will have been // set on the new objects so we ignore these members to avoid generating // spurious change records. bool operator==(const AnimationProperty& aOther) const { return mProperty == aOther.mProperty && mSegments == aOther.mSegments; } bool operator!=(const AnimationProperty& aOther) const { return !(*this == aOther); } }; struct ElementPropertyTransition; namespace dom { class Animation; class KeyframeEffectReadOnly : public AnimationEffectReadOnly { public: KeyframeEffectReadOnly(nsIDocument* aDocument, Element* aTarget, CSSPseudoElementType aPseudoType, const TimingParams& aTiming); NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly) virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; virtual ElementPropertyTransition* AsTransition() { return nullptr; } virtual const ElementPropertyTransition* AsTransition() const { return nullptr; } // KeyframeEffectReadOnly interface static already_AddRefed Constructor(const GlobalObject& aGlobal, const Nullable& aTarget, JS::Handle aFrames, const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions, ErrorResult& aRv); void GetTarget(Nullable& aRv) const; void GetFrames(JSContext*& aCx, nsTArray& aResult, ErrorResult& aRv); // Temporary workaround to return both the target element and pseudo-type // until we implement PseudoElement (bug 1174575). void GetTarget(Element*& aTarget, CSSPseudoElementType& aPseudoType) const { aTarget = mTarget; aPseudoType = mPseudoType; } IterationCompositeOperation IterationComposite() const; CompositeOperation Composite() const; void GetSpacing(nsString& aRetVal) const { aRetVal.AssignLiteral("distribute"); } already_AddRefed Timing() const override; const TimingParams& SpecifiedTiming() const { return mTiming->AsTimingParams(); } void SetSpecifiedTiming(const TimingParams& aTiming); void NotifyAnimationTimingUpdated(); Nullable GetLocalTime() const; // This function takes as input the timing parameters of an animation and // returns the computed timing at the specified local time. // // The local time may be null in which case only static parameters such as the // active duration are calculated. All other members of the returned object // are given a null/initial value. // // This function returns a null mProgress member of the return value // if the animation should not be run // (because it is not currently active and is not filling at this time). static ComputedTiming GetComputedTimingAt(const Nullable& aLocalTime, const TimingParams& aTiming); // Shortcut for that gets the computed timing using the current local time as // calculated from the timeline time. ComputedTiming GetComputedTiming(const TimingParams* aTiming = nullptr) const { return GetComputedTimingAt(GetLocalTime(), aTiming ? *aTiming : SpecifiedTiming()); } void GetComputedTimingAsDict(ComputedTimingProperties& aRetVal) const override; // Return the duration of the active interval for the given duration and // iteration count. static StickyTimeDuration ActiveDuration(const StickyTimeDuration& aIterationDuration, double aIterationCount); bool IsInPlay() const; bool IsCurrent() const; bool IsInEffect() const; void SetAnimation(Animation* aAnimation); Animation* GetAnimation() const { return mAnimation; } const AnimationProperty* GetAnimationOfProperty(nsCSSProperty aProperty) const; bool HasAnimationOfProperty(nsCSSProperty aProperty) const { return GetAnimationOfProperty(aProperty) != nullptr; } bool HasAnimationOfProperties(const nsCSSProperty* aProperties, size_t aPropertyCount) const; const InfallibleTArray& Properties() const { return mProperties; } InfallibleTArray& Properties() { return mProperties; } // Updates the set of properties using the supplied list whilst preserving // the mWinsInCascade and mIsRunningOnCompositor state of any matching // properties. // Returns true if we updated anything in the properties. bool UpdateProperties( const InfallibleTArray& aProperties); // Updates |aStyleRule| with the animation values produced by this // AnimationEffect for the current time except any properties already // contained in |aSetProperties|. // Any updated properties are added to |aSetProperties|. void ComposeStyle(RefPtr& aStyleRule, nsCSSPropertySet& aSetProperties); // Returns true if at least one property is being animated on compositor. bool IsRunningOnCompositor() const; void SetIsRunningOnCompositor(nsCSSProperty aProperty, bool aIsRunning); void GetPropertyState(nsTArray& aStates) const; // Returns true if this effect, applied to |aFrame|, contains // properties that mean we shouldn't run *any* compositor animations on this // element. // // For example, if we have an animation of geometric properties like 'left' // and 'top' on an element, we force all 'transform' and 'opacity' animations // running at the same time on the same element to run on the main thread. // // Similarly, some transform animations cannot be run on the compositor and // when that is the case we simply disable all compositor animations // on the same element. // // Bug 1218620 - It seems like we don't need to be this restrictive. Wouldn't // it be ok to do 'opacity' animations on the compositor in either case? // // When returning true, |aOutPerformanceWarning| stores the reason why // we shouldn't run the compositor animations. bool ShouldBlockCompositorAnimations( const nsIFrame* aFrame, AnimationPerformanceWarning::Type& aPerformanceWarning) const; nsIDocument* GetRenderedDocument() const; nsPresContext* GetPresContext() const; // Associates a warning with the animated property on the specified frame // indicating why, for example, the property could not be animated on the // compositor. |aParams| and |aParamsLength| are optional parameters which // will be used to generate a localized message for devtools. void SetPerformanceWarning( nsCSSProperty aProperty, const AnimationPerformanceWarning& aWarning); protected: KeyframeEffectReadOnly(nsIDocument* aDocument, Element* aTarget, CSSPseudoElementType aPseudoType, AnimationEffectTimingReadOnly* aTiming); virtual ~KeyframeEffectReadOnly(); template static already_AddRefed ConstructKeyframeEffect(const GlobalObject& aGlobal, const Nullable& aTarget, JS::Handle aFrames, const OptionsType& aOptions, ErrorResult& aRv); void ResetIsRunningOnCompositor(); // This effect is registered with its target element so long as: // // (a) It has a target element, and // (b) It is "relevant" (i.e. yet to finish but not idle, or finished but // filling forwards) // // As a result, we need to make sure this gets called whenever anything // changes with regards to this effects's timing including changes to the // owning Animation's timing. void UpdateTargetRegistration(); static void BuildAnimationPropertyList( JSContext* aCx, Element* aTarget, CSSPseudoElementType aPseudoType, JS::Handle aFrames, InfallibleTArray& aResult, ErrorResult& aRv); nsCOMPtr mTarget; RefPtr mAnimation; OwningNonNull mTiming; CSSPseudoElementType mPseudoType; InfallibleTArray mProperties; // The computed progress last time we composed the style rule. This is // used to detect when the progress is not changing (e.g. due to a step // timing function) so we can avoid unnecessary style updates. Nullable mProgressOnLastCompose; // We need to track when we go to or from being "in effect" since // we need to re-evaluate the cascade of animations when that changes. bool mInEffectOnLastAnimationTimingUpdate; private: nsIFrame* GetAnimationFrame() const; bool CanThrottle() const; bool CanThrottleTransformChanges(nsIFrame& aFrame) const; // Returns true unless Gecko limitations prevent performing transform // animations for |aFrame|. When returning true, the reason for the // limitation is stored in |aOutPerformanceWarning|. static bool CanAnimateTransformOnCompositor( const nsIFrame* aFrame, AnimationPerformanceWarning::Type& aPerformanceWarning); static bool IsGeometricProperty(const nsCSSProperty aProperty); static const TimeDuration OverflowRegionRefreshInterval(); }; class KeyframeEffect : public KeyframeEffectReadOnly { public: KeyframeEffect(nsIDocument* aDocument, Element* aTarget, CSSPseudoElementType aPseudoType, const TimingParams& aTiming); JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; static already_AddRefed Constructor(const GlobalObject& aGlobal, const Nullable& aTarget, JS::Handle aFrames, const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions, ErrorResult& aRv); // Variant of Constructor that accepts a KeyframeAnimationOptions object // for use with for Animatable.animate. // Not exposed to content. static already_AddRefed Constructor(const GlobalObject& aGlobal, const Nullable& aTarget, JS::Handle aFrames, const UnrestrictedDoubleOrKeyframeAnimationOptions& aOptions, ErrorResult& aRv); void NotifySpecifiedTimingUpdated(); protected: ~KeyframeEffect() override; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_KeyframeEffect_h