/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef nsIMouseListener_h__ #define nsIMouseListener_h__ #include "nsGUIEvent.h" /** * * Mouse up/down/move event listener * */ class nsIMouseListener { public: /** * Processes a mouse pressed event * @param aMouseEvent See nsGUIEvent.h * @return whether the event was consumed or ignored. See nsEventStatus */ virtual nsEventStatus MousePressed(const nsGUIEvent & aMouseEvent) = 0; /** * Processes a mouse release event * @param aMouseEvent See nsGUIEvent.h * @return whether the event was consumed or ignored. See nsEventStatus */ virtual nsEventStatus MouseReleased(const nsGUIEvent & aMouseEvent) = 0; /** * Processes a mouse clicked event * @param aMouseEvent See nsGUIEvent.h * @return whether the event was consumed or ignored. See nsEventStatus * */ virtual nsEventStatus MouseClicked(const nsGUIEvent & aMouseEvent) = 0; /** * Processes a mouse moved event * @param aMouseEvent See nsGUIEvent.h * @return whether the event was consumed or ignored. See nsEventStatus */ virtual nsEventStatus MouseMoved(const nsGUIEvent & aMouseEvent) = 0; }; #endif // nsIMouseListener_h__