/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurfaceEGL.h" #include "GLBlitHelper.h" #include "GLContextEGL.h" #include "GLContextProvider.h" #include "GLLibraryEGL.h" #include "GLReadTexImageHelper.h" #include "MozFramebuffer.h" #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc #include "SharedSurface.h" #if defined(MOZ_WIDGET_ANDROID) # include "AndroidNativeWindow.h" # include "mozilla/java/SurfaceAllocatorWrappers.h" # include "mozilla/java/GeckoSurfaceTextureWrappers.h" #endif // defined(MOZ_WIDGET_ANDROID) namespace mozilla { namespace gl { static bool HasEglImageExtensions(const GLContextEGL& gl) { const auto& egl = *(gl.mEgl); return egl.HasKHRImageBase() && egl.IsExtensionSupported(EGLExtension::KHR_gl_texture_2D_image) && (gl.IsExtensionSupported(GLContext::OES_EGL_image_external) || gl.IsExtensionSupported(GLContext::OES_EGL_image)); } /*static*/ UniquePtr SurfaceFactory_EGLImage::Create( GLContext& gl_) { auto& gl = *GLContextEGL::Cast(&gl_); if (!HasEglImageExtensions(gl)) return nullptr; const auto partialDesc = PartialSharedSurfaceDesc{ &gl, SharedSurfaceType::EGLImageShare, layers::TextureType::EGLImage, false, // Can't recycle, as mSync changes never update TextureHost. }; return AsUnique(new SurfaceFactory_EGLImage(partialDesc)); } // - /*static*/ UniquePtr SharedSurface_EGLImage::Create( const SharedSurfaceDesc& desc) { const auto& gle = GLContextEGL::Cast(desc.gl); const auto& context = gle->mContext; const auto& egl = *(gle->mEgl); auto fb = MozFramebuffer::Create(desc.gl, desc.size, 0, false); if (!fb) return nullptr; const auto buffer = reinterpret_cast(fb->ColorTex()); const auto image = egl.fCreateImage(context, LOCAL_EGL_GL_TEXTURE_2D, buffer, nullptr); if (!image) return nullptr; return AsUnique(new SharedSurface_EGLImage(desc, std::move(fb), image)); } SharedSurface_EGLImage::SharedSurface_EGLImage(const SharedSurfaceDesc& desc, UniquePtr&& fb, const EGLImage image) : SharedSurface(desc, std::move(fb)), mMutex("SharedSurface_EGLImage mutex"), mImage(image) {} SharedSurface_EGLImage::~SharedSurface_EGLImage() { const auto& gle = GLContextEGL::Cast(mDesc.gl); const auto& egl = gle->mEgl; egl->fDestroyImage(mImage); if (mSync) { // We can't call this unless we have the ext, but we will always have // the ext if we have something to destroy. egl->fDestroySync(mSync); mSync = 0; } } void SharedSurface_EGLImage::ProducerReleaseImpl() { const auto& gl = GLContextEGL::Cast(mDesc.gl); const auto& egl = gl->mEgl; MutexAutoLock lock(mMutex); gl->MakeCurrent(); if (egl->IsExtensionSupported(EGLExtension::KHR_fence_sync) && gl->IsExtensionSupported(GLContext::OES_EGL_sync)) { if (mSync) { MOZ_RELEASE_ASSERT(false, "GFX: Non-recycleable should not Fence twice."); MOZ_ALWAYS_TRUE(egl->fDestroySync(mSync)); mSync = 0; } mSync = egl->fCreateSync(LOCAL_EGL_SYNC_FENCE, nullptr); if (mSync) { gl->fFlush(); return; } } MOZ_ASSERT(!mSync); gl->fFinish(); } void SharedSurface_EGLImage::ProducerReadAcquireImpl() { const auto& gle = GLContextEGL::Cast(mDesc.gl); const auto& egl = gle->mEgl; // Wait on the fence, because presumably we're going to want to read this // surface if (mSync) { egl->fClientWaitSync(mSync, 0, LOCAL_EGL_FOREVER); } } Maybe SharedSurface_EGLImage::ToSurfaceDescriptor() { return Some(layers::EGLImageDescriptor((uintptr_t)mImage, (uintptr_t)mSync, mDesc.size, true)); } //////////////////////////////////////////////////////////////////////// #ifdef MOZ_WIDGET_ANDROID /*static*/ UniquePtr SharedSurface_SurfaceTexture::Create( const SharedSurfaceDesc& desc) { const auto& size = desc.size; jni::Object::LocalRef surfaceObj; const bool useSingleBuffer = desc.gl->Renderer() != GLRenderer::AndroidEmulator; if (useSingleBuffer) { surfaceObj = java::SurfaceAllocator::AcquireSurface(size.width, size.height, true); } if (!surfaceObj) { // Try multi-buffer mode surfaceObj = java::SurfaceAllocator::AcquireSurface(size.width, size.height, false); } if (!surfaceObj) { // Give up NS_WARNING("Failed to allocate SurfaceTexture!"); return nullptr; } const auto surface = java::GeckoSurface::Ref::From(surfaceObj); AndroidNativeWindow window(surface); const auto& gle = GLContextEGL::Cast(desc.gl); MOZ_ASSERT(gle); const auto eglSurface = gle->CreateCompatibleSurface(window.NativeWindow()); if (!eglSurface) return nullptr; return AsUnique(new SharedSurface_SurfaceTexture(desc, surface, eglSurface)); } SharedSurface_SurfaceTexture::SharedSurface_SurfaceTexture( const SharedSurfaceDesc& desc, java::GeckoSurface::Param surface, const EGLSurface eglSurface) : SharedSurface(desc, nullptr), mSurface(surface), mEglSurface(eglSurface), mEglDisplay(GLContextEGL::Cast(desc.gl)->mEgl) {} SharedSurface_SurfaceTexture::~SharedSurface_SurfaceTexture() { if (mOrigEglSurface) { // We are about to destroy mEglSurface. // Make sure gl->SetEGLSurfaceOverride() doesn't keep a reference // to the surface. UnlockProd(); } std::shared_ptr display = mEglDisplay.lock(); if (display) { display->fDestroySurface(mEglSurface); } java::SurfaceAllocator::DisposeSurface(mSurface); } void SharedSurface_SurfaceTexture::LockProdImpl() { MOZ_RELEASE_ASSERT(mSurface->GetAvailable()); GLContextEGL* gl = GLContextEGL::Cast(mDesc.gl); mOrigEglSurface = gl->GetEGLSurfaceOverride(); gl->SetEGLSurfaceOverride(mEglSurface); } void SharedSurface_SurfaceTexture::UnlockProdImpl() { MOZ_RELEASE_ASSERT(mSurface->GetAvailable()); GLContextEGL* gl = GLContextEGL::Cast(mDesc.gl); MOZ_ASSERT(gl->GetEGLSurfaceOverride() == mEglSurface); gl->SetEGLSurfaceOverride(mOrigEglSurface); mOrigEglSurface = nullptr; } void SharedSurface_SurfaceTexture::ProducerReadReleaseImpl() { // This GeckoSurfaceTexture is not SurfaceTexture of this class's GeckoSurface // when current process is content process. In this case, SurfaceTexture of // this class's GeckoSurface does not exist in this process. It exists in // compositor's process. Then GeckoSurfaceTexture in this process is a sync // surface that copies back the SurfaceTextrure from compositor's process. It // was added by Bug 1486659. Then SurfaceTexture::UpdateTexImage() becomes // very heavy weight, since it does copy back the SurfaceTextrure from // compositor's process. java::GeckoSurfaceTexture::LocalRef surfaceTexture = java::GeckoSurfaceTexture::Lookup(mSurface->GetHandle()); if (!surfaceTexture) { NS_ERROR("Didn't find GeckoSurfaceTexture in ProducerReadReleaseImpl"); return; } surfaceTexture->UpdateTexImage(); // Non single buffer mode Surface does not need ReleaseTexImage() call. // When SurfaceTexture is sync Surface, it might not be single buffer mode. if (surfaceTexture->IsSingleBuffer()) { surfaceTexture->ReleaseTexImage(); } } void SharedSurface_SurfaceTexture::Commit() { MOZ_RELEASE_ASSERT(mSurface->GetAvailable()); LockProdImpl(); mDesc.gl->SwapBuffers(); UnlockProdImpl(); mSurface->SetAvailable(false); } void SharedSurface_SurfaceTexture::WaitForBufferOwnership() { mSurface->SetAvailable(true); } bool SharedSurface_SurfaceTexture::IsBufferAvailable() const { return mSurface->GetAvailable(); } Maybe SharedSurface_SurfaceTexture::ToSurfaceDescriptor() { return Some(layers::SurfaceTextureDescriptor( mSurface->GetHandle(), mDesc.size, gfx::SurfaceFormat::R8G8B8A8, false /* NOT continuous */, false /* Do not ignore transform */)); } SurfaceFactory_SurfaceTexture::SurfaceFactory_SurfaceTexture(GLContext& gl) : SurfaceFactory({&gl, SharedSurfaceType::AndroidSurfaceTexture, layers::TextureType::AndroidNativeWindow, true}) {} #endif // MOZ_WIDGET_ANDROID } // namespace gl } /* namespace mozilla */