/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGMaskFrame.h" // Keep others in (case-insensitive) order: #include "gfx2DGlue.h" #include "gfxContext.h" #include "mozilla/gfx/2D.h" #include "mozilla/RefPtr.h" #include "nsSVGEffects.h" #include "mozilla/dom/SVGMaskElement.h" #ifdef BUILD_ARM_NEON #include "mozilla/arm.h" #include "nsSVGMaskFrameNEON.h" #endif using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; // c = n / 255 // c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4)) * 255 + 0.5 static const uint8_t gsRGBToLinearRGBMap[256] = { 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 17, 18, 18, 19, 19, 20, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 27, 27, 28, 29, 29, 30, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 37, 38, 39, 40, 41, 41, 42, 43, 44, 45, 45, 46, 47, 48, 49, 50, 51, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 76, 77, 78, 79, 80, 81, 82, 84, 85, 86, 87, 88, 90, 91, 92, 93, 95, 96, 97, 99, 100, 101, 103, 104, 105, 107, 108, 109, 111, 112, 114, 115, 116, 118, 119, 121, 122, 124, 125, 127, 128, 130, 131, 133, 134, 136, 138, 139, 141, 142, 144, 146, 147, 149, 151, 152, 154, 156, 157, 159, 161, 163, 164, 166, 168, 170, 171, 173, 175, 177, 179, 181, 183, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218, 220, 222, 224, 226, 229, 231, 233, 235, 237, 239, 242, 244, 246, 248, 250, 253, 255 }; static void ComputesRGBLuminanceMask(const uint8_t *aSourceData, int32_t aSourceStride, uint8_t *aDestData, int32_t aDestStride, const IntSize &aSize, float aOpacity) { #ifdef BUILD_ARM_NEON if (mozilla::supports_neon()) { ComputesRGBLuminanceMask_NEON(aSourceData, aSourceStride, aDestData, aDestStride, aSize, aOpacity); return; } #endif int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721 int32_t sourceOffset = aSourceStride - 4 * aSize.width; const uint8_t *sourcePixel = aSourceData; int32_t destOffset = aDestStride - aSize.width; uint8_t *destPixel = aDestData; for (int32_t y = 0; y < aSize.height; y++) { for (int32_t x = 0; x < aSize.width; x++) { uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; if (a) { *destPixel = (redFactor * sourcePixel[GFX_ARGB32_OFFSET_R] + greenFactor * sourcePixel[GFX_ARGB32_OFFSET_G] + blueFactor * sourcePixel[GFX_ARGB32_OFFSET_B]) >> 8; } else { *destPixel = 0; } sourcePixel += 4; destPixel++; } sourcePixel += sourceOffset; destPixel += destOffset; } } static void ComputeLinearRGBLuminanceMask(const uint8_t *aSourceData, int32_t aSourceStride, uint8_t *aDestData, int32_t aDestStride, const IntSize &aSize, float aOpacity) { int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721 int32_t sourceOffset = aSourceStride - 4 * aSize.width; const uint8_t *sourcePixel = aSourceData; int32_t destOffset = aDestStride - aSize.width; uint8_t *destPixel = aDestData; for (int32_t y = 0; y < aSize.height; y++) { for (int32_t x = 0; x < aSize.width; x++) { uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; // unpremultiply if (a) { if (a == 255) { /* sRGB -> linearRGB -> intensity */ *destPixel = static_cast ((gsRGBToLinearRGBMap[sourcePixel[GFX_ARGB32_OFFSET_R]] * redFactor + gsRGBToLinearRGBMap[sourcePixel[GFX_ARGB32_OFFSET_G]] * greenFactor + gsRGBToLinearRGBMap[sourcePixel[GFX_ARGB32_OFFSET_B]] * blueFactor) >> 8); } else { uint8_t tempPixel[4]; tempPixel[GFX_ARGB32_OFFSET_B] = (255 * sourcePixel[GFX_ARGB32_OFFSET_B]) / a; tempPixel[GFX_ARGB32_OFFSET_G] = (255 * sourcePixel[GFX_ARGB32_OFFSET_G]) / a; tempPixel[GFX_ARGB32_OFFSET_R] = (255 * sourcePixel[GFX_ARGB32_OFFSET_R]) / a; /* sRGB -> linearRGB -> intensity */ *destPixel = static_cast (((gsRGBToLinearRGBMap[tempPixel[GFX_ARGB32_OFFSET_R]] * redFactor + gsRGBToLinearRGBMap[tempPixel[GFX_ARGB32_OFFSET_G]] * greenFactor + gsRGBToLinearRGBMap[tempPixel[GFX_ARGB32_OFFSET_B]] * blueFactor) >> 8) * (a / 255.0f)); } } else { *destPixel = 0; } sourcePixel += 4; destPixel++; } sourcePixel += sourceOffset; destPixel += destOffset; } } static void ComputeAlphaMask(const uint8_t *aSourceData, int32_t aSourceStride, uint8_t *aDestData, int32_t aDestStride, const IntSize &aSize, float aOpacity) { int32_t sourceOffset = aSourceStride - 4 * aSize.width; const uint8_t *sourcePixel = aSourceData; int32_t destOffset = aDestStride - aSize.width; uint8_t *destPixel = aDestData; for (int32_t y = 0; y < aSize.height; y++) { for (int32_t x = 0; x < aSize.width; x++) { *destPixel = sourcePixel[GFX_ARGB32_OFFSET_A] * aOpacity; sourcePixel += 4; destPixel++; } sourcePixel += sourceOffset; destPixel += destOffset; } } //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGMaskFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGMaskFrame) TemporaryRef nsSVGMaskFrame::GetMaskForMaskedFrame(gfxContext* aContext, nsIFrame* aMaskedFrame, const gfxMatrix &aMatrix, float aOpacity, Matrix* aMaskTransform) { // If the flag is set when we get here, it means this mask frame // has already been used painting the current mask, and the document // has a mask reference loop. if (mInUse) { NS_WARNING("Mask loop detected!"); return nullptr; } AutoMaskReferencer maskRef(this); SVGMaskElement *maskElem = static_cast(mContent); uint16_t units = maskElem->mEnumAttributes[SVGMaskElement::MASKUNITS].GetAnimValue(); gfxRect bbox; if (units == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { bbox = nsSVGUtils::GetBBox(aMaskedFrame); } // Bounds in the user space of aMaskedFrame gfxRect maskArea = nsSVGUtils::GetRelativeRect(units, &maskElem->mLengthAttributes[SVGMaskElement::ATTR_X], bbox, aMaskedFrame); // Get the clip extents in device space: // Minimizing the mask surface extents (using both the current clip extents // and maskArea) is important for performance. aContext->Save(); nsSVGUtils::SetClipRect(aContext, aMatrix, maskArea); aContext->SetMatrix(gfxMatrix()); gfxRect maskSurfaceRect = aContext->GetClipExtents(); maskSurfaceRect.RoundOut(); aContext->Restore(); bool resultOverflows; IntSize maskSurfaceSize = nsSVGUtils::ConvertToSurfaceSize(maskSurfaceRect.Size(), &resultOverflows); if (resultOverflows || maskSurfaceSize.IsEmpty()) { // XXXjwatt we should return an empty surface so we don't paint aMaskedFrame! return nullptr; } RefPtr maskDT = Factory::CreateDrawTarget(BackendType::CAIRO, maskSurfaceSize, SurfaceFormat::B8G8R8A8); if (!maskDT) { return nullptr; } gfxMatrix maskSurfaceMatrix = aContext->CurrentMatrix() * gfxMatrix::Translation(-maskSurfaceRect.TopLeft()); nsRefPtr tmpCtx = new gfxContext(maskDT); tmpCtx->SetMatrix(maskSurfaceMatrix); mMatrixForChildren = GetMaskTransform(aMaskedFrame) * aMatrix; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { // The CTM of each frame referencing us can be different nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED); } gfxMatrix m = mMatrixForChildren; if (kid->GetContent()->IsSVGElement()) { m = static_cast(kid->GetContent())-> PrependLocalTransformsTo(m); } nsSVGUtils::PaintFrameWithEffects(kid, *tmpCtx, m); } RefPtr maskSnapshot = maskDT->Snapshot(); if (!maskSnapshot) { return nullptr; } RefPtr maskSurface = maskSnapshot->GetDataSurface(); DataSourceSurface::MappedSurface map; if (!maskSurface->Map(DataSourceSurface::MapType::READ, &map)) { return nullptr; } // Create alpha channel mask for output RefPtr destMaskDT = Factory::CreateDrawTarget(BackendType::CAIRO, maskSurfaceSize, SurfaceFormat::A8); if (!destMaskDT) { return nullptr; } RefPtr destMaskSnapshot = destMaskDT->Snapshot(); if (!destMaskSnapshot) { return nullptr; } RefPtr destMaskSurface = destMaskSnapshot->GetDataSurface(); DataSourceSurface::MappedSurface destMap; if (!destMaskSurface->Map(DataSourceSurface::MapType::READ_WRITE, &destMap)) { return nullptr; } if (StyleSVGReset()->mMaskType == NS_STYLE_MASK_TYPE_LUMINANCE) { if (StyleSVG()->mColorInterpolation == NS_STYLE_COLOR_INTERPOLATION_LINEARRGB) { ComputeLinearRGBLuminanceMask(map.mData, map.mStride, destMap.mData, destMap.mStride, maskSurfaceSize, aOpacity); } else { ComputesRGBLuminanceMask(map.mData, map.mStride, destMap.mData, destMap.mStride, maskSurfaceSize, aOpacity); } } else { ComputeAlphaMask(map.mData, map.mStride, destMap.mData, destMap.mStride, maskSurfaceSize, aOpacity); } maskSurface->Unmap(); destMaskSurface->Unmap(); // Moz2D transforms in the opposite direction to Thebes if (!maskSurfaceMatrix.Invert()) { return nullptr; } *aMaskTransform = ToMatrix(maskSurfaceMatrix); return destMaskSurface.forget(); } nsresult nsSVGMaskFrame::AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None && (aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y || aAttribute == nsGkAtoms::width || aAttribute == nsGkAtoms::height|| aAttribute == nsGkAtoms::maskUnits || aAttribute == nsGkAtoms::maskContentUnits)) { nsSVGEffects::InvalidateDirectRenderingObservers(this); } return nsSVGMaskFrameBase::AttributeChanged(aNameSpaceID, aAttribute, aModType); } #ifdef DEBUG void nsSVGMaskFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::mask), "Content is not an SVG mask"); nsSVGMaskFrameBase::Init(aContent, aParent, aPrevInFlow); } #endif /* DEBUG */ nsIAtom * nsSVGMaskFrame::GetType() const { return nsGkAtoms::svgMaskFrame; } gfxMatrix nsSVGMaskFrame::GetCanvasTM() { return mMatrixForChildren; } gfxMatrix nsSVGMaskFrame::GetMaskTransform(nsIFrame* aMaskedFrame) { SVGMaskElement *content = static_cast(mContent); nsSVGEnum* maskContentUnits = &content->mEnumAttributes[SVGMaskElement::MASKCONTENTUNITS]; return nsSVGUtils::AdjustMatrixForUnits(gfxMatrix(), maskContentUnits, aMaskedFrame); }