/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ImageComposite.h" namespace mozilla { using namespace gfx; namespace layers { /* static */ const float ImageComposite::BIAS_TIME_MS = 1.0f; ImageComposite::ImageComposite() : mLastFrameID(-1) , mLastProducerID(-1) , mBias(BIAS_NONE) {} ImageComposite::~ImageComposite() { } /* static */ TimeStamp ImageComposite::GetBiasedTime(const TimeStamp& aInput, ImageComposite::Bias aBias) { switch (aBias) { case ImageComposite::BIAS_NEGATIVE: return aInput - TimeDuration::FromMilliseconds(BIAS_TIME_MS); case ImageComposite::BIAS_POSITIVE: return aInput + TimeDuration::FromMilliseconds(BIAS_TIME_MS); default: return aInput; } } /* static */ ImageComposite::Bias ImageComposite::UpdateBias(const TimeStamp& aCompositionTime, const TimeStamp& aCompositedImageTime, const TimeStamp& aNextImageTime, // may be null ImageComposite::Bias aBias) { if (aCompositedImageTime.IsNull()) { return ImageComposite::BIAS_NONE; } TimeDuration threshold = TimeDuration::FromMilliseconds(1.0); if (aCompositionTime - aCompositedImageTime < threshold && aCompositionTime - aCompositedImageTime > -threshold) { // The chosen frame's time is very close to the composition time (probably // just before the current composition time, but due to previously set // negative bias, it could be just after the current composition time too). // If the inter-frame time is almost exactly equal to (a multiple of) // the inter-composition time, then we're in a dangerous situation because // jitter might cause frames to fall one side or the other of the // composition times, causing many frames to be skipped or duplicated. // Try to prevent that by adding a negative bias to the frame times during // the next composite; that should ensure the next frame's time is treated // as falling just before a composite time. return ImageComposite::BIAS_NEGATIVE; } if (!aNextImageTime.IsNull() && aNextImageTime - aCompositionTime < threshold && aNextImageTime - aCompositionTime > -threshold) { // The next frame's time is very close to our composition time (probably // just after the current composition time, but due to previously set // positive bias, it could be just before the current composition time too). // We're in a dangerous situation because jitter might cause frames to // fall one side or the other of the composition times, causing many frames // to be skipped or duplicated. // Try to prevent that by adding a negative bias to the frame times during // the next composite; that should ensure the next frame's time is treated // as falling just before a composite time. return ImageComposite::BIAS_POSITIVE; } return ImageComposite::BIAS_NONE; } int ImageComposite::ChooseImageIndex() const { if (mImages.IsEmpty()) { return -1; } TimeStamp now = GetCompositionTime(); if (now.IsNull()) { // Not in a composition, so just return the last image we composited // (if it's one of the current images). for (uint32_t i = 0; i < mImages.Length(); ++i) { if (mImages[i].mFrameID == mLastFrameID && mImages[i].mProducerID == mLastProducerID) { return i; } } return -1; } uint32_t result = 0; while (result + 1 < mImages.Length() && GetBiasedTime(mImages[result + 1].mTimeStamp, mBias) <= now) { ++result; } return result; } const ImageComposite::TimedImage* ImageComposite::ChooseImage() const { int index = ChooseImageIndex(); return index >= 0 ? &mImages[index] : nullptr; } ImageComposite::TimedImage* ImageComposite::ChooseImage() { int index = ChooseImageIndex(); return index >= 0 ? &mImages[index] : nullptr; } } // namespace layers } // namespace mozilla