/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_VR_OCULUS_H #define GFX_VR_OCULUS_H #include "nsTArray.h" #include "nsISupportsImpl.h" // For NS_INLINE_DECL_REFCOUNTING #include "mozilla/RefPtr.h" #include "mozilla/gfx/2D.h" #include "mozilla/EnumeratedArray.h" #include "gfxVR.h" #include "VRDisplayHost.h" #include "ovr_capi_dynamic.h" struct ID3D11Device; namespace mozilla { namespace layers { class CompositingRenderTargetD3D11; struct VertexShaderConstants; struct PixelShaderConstants; } namespace gfx { class VRThread; namespace impl { enum class OculusControllerAxisType : uint16_t { ThumbstickXAxis, ThumbstickYAxis, NumVRControllerAxisType }; class VROculusSession { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VROculusSession); friend class VRDisplayOculus; public: VROculusSession(); void Refresh(bool aForceRefresh = false); void StartTracking(); void StopTracking(); bool IsTrackingReady() const; void StartPresentation(const IntSize& aSize); void StopPresentation(); bool IsPresentationReady() const; bool IsMounted() const; ovrSession Get(); bool IsQuitTimeoutActive(); already_AddRefed GetNextRenderTarget(); ovrTextureSwapChain GetSwapChain(); private: PRLibrary* mOvrLib; ovrSession mSession; ovrInitFlags mInitFlags; ovrTextureSwapChain mTextureSet; nsTArray> mRenderTargets; IntSize mPresentationSize; RefPtr mDevice; RefPtr mSubmitThread; // The timestamp of the last time Oculus set ShouldQuit to true. TimeStamp mLastShouldQuit; // The timestamp of the last ending presentation TimeStamp mLastPresentationEnd; VRTelemetry mTelemetry; bool mRequestPresentation; bool mRequestTracking; bool mTracking; bool mDrawBlack; bool mIsConnected; bool mIsMounted; ~VROculusSession(); void Uninitialize(); bool Initialize(ovrInitFlags aFlags); bool LoadOvrLib(); void UnloadOvrLib(); bool StartSession(); void StopSession(); bool StartLib(ovrInitFlags aFlags); void StopLib(); bool StartRendering(); void StopRendering(); }; class VRDisplayOculus : public VRDisplayHost { public: void ZeroSensor() override; protected: virtual VRHMDSensorState GetSensorState() override; virtual void StartPresentation() override; virtual void StopPresentation() override; virtual bool SubmitFrame(ID3D11Texture2D* aSource, const IntSize& aSize, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) override; void UpdateStageParameters(); public: explicit VRDisplayOculus(VROculusSession* aSession); void Destroy(); void Refresh(); protected: virtual ~VRDisplayOculus(); VRHMDSensorState GetSensorState(double absTime); ovrHmdDesc mDesc; RefPtr mSession; ovrFovPort mFOVPort[2]; ID3D11VertexShader* mQuadVS; ID3D11PixelShader* mQuadPS; RefPtr mLinearSamplerState; layers::VertexShaderConstants mVSConstants; layers::PixelShaderConstants mPSConstants; RefPtr mVSConstantBuffer; RefPtr mPSConstantBuffer; RefPtr mVertexBuffer; RefPtr mInputLayout; float mEyeHeight; bool UpdateConstantBuffers(); void UpdateEyeParameters(gfx::Matrix4x4* aHeadToEyeTransforms = nullptr); struct Vertex { float position[2]; }; }; class VRControllerOculus : public VRControllerHost { public: explicit VRControllerOculus(dom::GamepadHand aHand, uint32_t aDisplayID); float GetAxisMove(uint32_t aAxis); void SetAxisMove(uint32_t aAxis, float aValue); float GetIndexTrigger(); void SetIndexTrigger(float aValue); float GetHandTrigger(); void SetHandTrigger(float aValue); void VibrateHaptic(ovrSession aSession, uint32_t aHapticIndex, double aIntensity, double aDuration, const VRManagerPromise& aPromise); void StopVibrateHaptic(); void ShutdownVibrateHapticThread(); protected: virtual ~VRControllerOculus(); private: void UpdateVibrateHaptic(ovrSession aSession, uint32_t aHapticIndex, double aIntensity, double aDuration, uint64_t aVibrateIndex, const VRManagerPromise& aPromise); void VibrateHapticComplete(ovrSession aSession, const VRManagerPromise& aPromise, bool aStop); float mAxisMove[static_cast( OculusControllerAxisType::NumVRControllerAxisType)]; float mIndexTrigger; float mHandTrigger; RefPtr mVibrateThread; Atomic mIsVibrateStopped; }; } // namespace impl class VRSystemManagerOculus : public VRSystemManager { public: static already_AddRefed Create(); virtual void Destroy() override; virtual void Shutdown() override; virtual void Enumerate() override; virtual void NotifyVSync() override; virtual bool ShouldInhibitEnumeration() override; virtual void GetHMDs(nsTArray >& aHMDResult) override; virtual bool GetIsPresenting() override; virtual void HandleInput() override; virtual void GetControllers(nsTArray>& aControllerResult) override; virtual void ScanForControllers() override; virtual void RemoveControllers() override; virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex, double aIntensity, double aDuration, const VRManagerPromise& aPromise) override; virtual void StopVibrateHaptic(uint32_t aControllerIdx) override; protected: VRSystemManagerOculus(); private: void HandleButtonPress(uint32_t aControllerIdx, uint32_t aButton, uint64_t aButtonMask, uint64_t aButtonPressed, uint64_t aButtonTouched); void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis, float aValue); void HandlePoseTracking(uint32_t aControllerIdx, const dom::GamepadPoseState& aPose, VRControllerHost* aController); void HandleIndexTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue); void HandleHandTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue); void HandleTouchEvent(uint32_t aControllerIdx, uint32_t aButton, uint64_t aTouchMask, uint64_t aTouched); void GetControllerPoseState(uint32_t aHandIdx, dom::GamepadPoseState& aPoseState, bool aForceUpdate = false); RefPtr mDisplay; nsTArray> mOculusController; RefPtr mSession; }; } // namespace gfx } // namespace mozilla #endif /* GFX_VR_OCULUS_H */