/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifdef PowerPlant_PCH #include PowerPlant_PCH #endif #include #include #include "CProgressBar.h" #include "UGraphicGizmos.h" // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CProgressBar::CProgressBar(LStream* inStream) : LPane(inStream) { *inStream >> mPatternID; mPatOffset = 0; mValue = 0; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CProgressBar::~CProgressBar() { if (mPolePattern != NULL) ::DisposePixPat(mPolePattern); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::FinishCreateSelf(void) { mPolePattern = ::GetPixPat(mPatternID); ThrowIfNULL_(mPolePattern); PixMapHandle theMap = (**mPolePattern).patMap; mPatWidth = RectWidth((*theMap)->bounds); mValueRange = 100; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::ActivateSelf(void) { if (FocusExposed()) Refresh(); //Draw(NULL); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::DeactivateSelf(void) { if (FocusExposed()) Refresh(); //Draw(NULL); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::GetActiveColors( RGBColor& bodyColor, RGBColor& barColor, RGBColor& frameColor) const { bodyColor.red = 0xCCCC; bodyColor.green = 0xCCCC; bodyColor.blue = 0xFFFF; frameColor.red = 0; frameColor.green = 0; frameColor.blue = 0; barColor.red = 0x4444; barColor.green = 0x4444; barColor.blue = 0x4444; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::DrawSelf(void) { StColorPenState theState; theState.Normalize(); // Do not assume that we are drawing in a window. It may be // an offscreen port. GrafPtr thePort; ::GetPort(&thePort); AuxWinHandle theAuxHandle; ::GetAuxWin(thePort, &theAuxHandle); CTabHandle theColorTable = (**theAuxHandle).awCTable; RGBColor theWindowBack; UGraphicGizmos::FindInColorTable(theColorTable, wContentColor, theWindowBack); RGBColor theBodyColor, theFrameColor, theBarColor; #if 0 if (IsActive()) #endif GetActiveColors(theBodyColor, theBarColor, theFrameColor); #if 0 else { // This looks ugly. It used to look "OK" in previous versions. // However, drawing it with the active colors looks better. GDHandle theGD = ::GetGDevice(); ::GetGray(theGD, &theWindowBack, &theFrameColor); ::GetGray(theGD, &theWindowBack, &theBarColor); ::GetGray(theGD, &theWindowBack, &theBodyColor); } #endif #if 0 RGBColor theBodyColor = { 0xCCCC, 0xCCCC, 0xFFFF }; RGBColor theFrameColor = { 0, 0, 0 }; RGBColor theBarColor = { 0x4444, 0x4444, 0x4444 }; if (!IsActive()) { GDHandle theGD = ::GetGDevice(); ::GetGray(theGD, &theWindowBack, &theFrameColor); ::GetGray(theGD, &theWindowBack, &theBarColor); ::GetGray(theGD, &theWindowBack, &theBodyColor); } #endif ::RGBForeColor(&theFrameColor); ::RGBBackColor(&theWindowBack); Rect theFrame; CalcLocalFrameRect(theFrame); ::FrameRect(&theFrame); ::InsetRect(&theFrame, 1, 1); if (GetValue() == eIndefinite) DrawIndefiniteBar(theFrame); else DrawPercentageBar(theFrame, theBarColor, theBodyColor); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::DrawIndefiniteBar(Rect& inBounds) { Rect theBoundsCopy = inBounds; // Get our drawing port, and save the origin state. // Don't assume we are onscreen (GetMacPort() would do that). GrafPtr thePort; GetPort(&thePort); StPortOriginState theOriginSaver(thePort); // fake the pattern into thinking it's drawn somewhere else Point theOrigin; theOrigin.h = thePort->portRect.left; theOrigin.v = thePort->portRect.top; ::SetOrigin(theOrigin.h - mPatOffset, theOrigin.v); // Adjust the drawing frame for the shift in port origin ::OffsetRect(&theBoundsCopy, -mPatOffset, 0); // changing the origion means that we must offset the clip region StClipRgnState theClipSaver; ::ClipRect(&theBoundsCopy); // StRegion tempClipRgn; // This doesn't work, but I don't know why. // ::GetClip(tempClipRgn); // ::OffsetRgn(tempClipRgn, - mPatOffset, 0); // ::SetClip(tempClipRgn); ::FillCRect(&theBoundsCopy, mPolePattern); mPatOffset = (mPatOffset + 1) % mPatWidth; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::DrawPercentageBar( Rect& inBounds, const RGBColor& inBarColor, const RGBColor& inBodyColor) { Int32 theStart = 0; Int32 theEnd = mValueRange; Int32 theValue = GetValue(); if (theValue < theStart) theValue = theStart; else if (theValue > theEnd) theValue = theEnd; Int32 thePercentage = ((theValue * 100) / theEnd); Rect theBox = inBounds; theBox.right = theBox.left + (thePercentage * RectWidth(inBounds)) / 100; ::RGBForeColor(&inBarColor); ::RGBBackColor(&inBodyColor); ::PaintRect(&theBox); theBox.left = theBox.right; theBox.right = inBounds.right; ::RGBForeColor(&inBodyColor); ::PmBackColor(eStdGrayBlack); ::PaintRect(&theBox); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ Int32 CProgressBar::GetValue() const { return mValue; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CProgressBar::SetValue(Int32 inValue) { if ((inValue != mValue) || (inValue == eIndefinite)) { mValue = inValue; if (FocusExposed()) Draw(NULL); } }