/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Karl Tomlinson * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_CACHED_TEMP_SURFACE_H #define GFX_CACHED_TEMP_SURFACE_H #include "gfxASurface.h" #include "nsExpirationTracker.h" class gfxContext; /** * This class can be used to cache double-buffering back surfaces. * * Large resource allocations may have an overhead that can be avoided by * caching. Caching also alows the system to use history in deciding whether * to manage the surfaces in video or system memory. * * However, because we don't want to set aside megabytes of unused resources * unncessarily, these surfaces are released on a timer. */ class THEBES_API gfxCachedTempSurface { public: /** * Returns a context for a surface that can be efficiently copied to * |aSimilarTo|. * * When |aContentType| has an alpha component, the surface will be cleared. * For opaque surfaces, the initial surface contents are undefined. * When |aContentType| differs in different invocations this is handled * appropriately, creating a new surface if necessary. * * |aSimilarTo| should be of the same gfxSurfaceType in each invocation. * Because the cached surface may have been created during a previous * invocation, this will not be efficient if the new |aSimilarTo| has a * different format. */ already_AddRefed Get(gfxASurface::gfxContentType aContentType, const gfxRect& aRect, gfxASurface* aSimilarTo); void Expire() { mSurface = nsnull; } nsExpirationState* GetExpirationState() { return &mExpirationState; } ~gfxCachedTempSurface(); bool IsSurface(gfxASurface* aSurface) { return mSurface == aSurface; } private: nsRefPtr mSurface; gfxIntSize mSize; nsExpirationState mExpirationState; #ifdef DEBUG gfxASurface::gfxSurfaceType mType; #endif }; #endif /* GFX_CACHED_TEMP_SURFACE_H */