/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGAnimatedTransformList.h" #include #include "DOMSVGAnimatedTransformList.h" #include "SVGTransform.h" #include "SVGTransformListSMILType.h" #include "mozilla/SMILValue.h" #include "mozilla/SVGContentUtils.h" #include "mozilla/dom/MutationEventBinding.h" #include "mozilla/dom/SVGAnimationElement.h" #include "nsCharSeparatedTokenizer.h" #include "nsContentUtils.h" using namespace mozilla::dom; using namespace mozilla::dom::SVGTransform_Binding; namespace mozilla { nsresult SVGAnimatedTransformList::SetBaseValueString(const nsAString& aValue, SVGElement* aSVGElement) { SVGTransformList newBaseValue; nsresult rv = newBaseValue.SetValueFromString(aValue); if (NS_FAILED(rv)) { return rv; } return SetBaseValue(newBaseValue, aSVGElement); } nsresult SVGAnimatedTransformList::SetBaseValue(const SVGTransformList& aValue, SVGElement* aSVGElement) { DOMSVGAnimatedTransformList* domWrapper = DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! If the length // of our baseVal is being reduced, our baseVal's DOM wrapper list may have // to remove DOM items from itself, and any removed DOM items need to copy // their internal counterpart values *before* we change them. // domWrapper->InternalBaseValListWillChangeLengthTo(aValue.Length()); } // (This bool will be copied to our member-var, if attr-change succeeds.) bool hadTransform = HasTransform(); // We don't need to call DidChange* here - we're only called by // SVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying. nsresult rv = mBaseVal.CopyFrom(aValue); if (NS_FAILED(rv) && domWrapper) { // Attempting to increase mBaseVal's length failed - reduce domWrapper // back to the same length: domWrapper->InternalBaseValListWillChangeLengthTo(mBaseVal.Length()); } else { mIsAttrSet = true; // We only need to treat this as a creation or removal of a transform if the // frame already exists and it didn't have an existing one. mCreatedOrRemovedOnLastChange = aSVGElement->GetPrimaryFrame() && !hadTransform; } return rv; } void SVGAnimatedTransformList::ClearBaseValue() { mCreatedOrRemovedOnLastChange = !HasTransform(); DOMSVGAnimatedTransformList* domWrapper = DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! (See above.) domWrapper->InternalBaseValListWillChangeLengthTo(0); } mBaseVal.Clear(); mIsAttrSet = false; // Caller notifies } nsresult SVGAnimatedTransformList::SetAnimValue(const SVGTransformList& aValue, SVGElement* aElement) { bool prevSet = HasTransform() || aElement->GetAnimateMotionTransform(); DOMSVGAnimatedTransformList* domWrapper = DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this); if (domWrapper) { // A new animation may totally change the number of items in the animVal // list, replacing what was essentially a mirror of the baseVal list, or // else replacing and overriding an existing animation. When this happens // we must try and keep our animVal's DOM wrapper in sync (see the comment // in DOMSVGAnimatedTransformList::InternalBaseValListWillChangeLengthTo). // // It's not possible for us to reliably distinguish between calls to this // method that are setting a new sample for an existing animation, and // calls that are setting the first sample of an animation that will // override an existing animation. Happily it's cheap to just blindly // notify our animVal's DOM wrapper of its internal counterpart's new value // each time this method is called, so that's what we do. // // Note that we must send this notification *before* setting or changing // mAnimVal! (See the comment in SetBaseValueString above.) // domWrapper->InternalAnimValListWillChangeLengthTo(aValue.Length()); } if (!mAnimVal) { mAnimVal = MakeUnique(); } nsresult rv = mAnimVal->CopyFrom(aValue); if (NS_FAILED(rv)) { // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures // that mAnimVal and its DOM wrapper (if any) will have the same length! ClearAnimValue(aElement); return rv; } int32_t modType; if (prevSet) { modType = MutationEvent_Binding::MODIFICATION; } else { modType = MutationEvent_Binding::ADDITION; } mCreatedOrRemovedOnLastChange = modType == MutationEvent_Binding::ADDITION; aElement->DidAnimateTransformList(modType); return NS_OK; } void SVGAnimatedTransformList::ClearAnimValue(SVGElement* aElement) { DOMSVGAnimatedTransformList* domWrapper = DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. We must // keep the length of our animVal's DOM wrapper list in sync, and again we // must do that before touching mAnimVal. See comments above. // domWrapper->InternalAnimValListWillChangeLengthTo(mBaseVal.Length()); } mAnimVal = nullptr; int32_t modType; if (HasTransform() || aElement->GetAnimateMotionTransform()) { modType = MutationEvent_Binding::MODIFICATION; } else { modType = MutationEvent_Binding::REMOVAL; } mCreatedOrRemovedOnLastChange = modType == MutationEvent_Binding::REMOVAL; aElement->DidAnimateTransformList(modType); } bool SVGAnimatedTransformList::IsExplicitlySet() const { // Like other methods of this name, we need to know when a transform value has // been explicitly set. // // There are three ways an animated list can become set: // 1) Markup -- we set mIsAttrSet to true on any successful call to // SetBaseValueString and clear it on ClearBaseValue (as called by // SVGElement::UnsetAttr or a failed SVGElement::ParseAttribute) // 2) DOM call -- simply fetching the baseVal doesn't mean the transform value // has been set. It is set if that baseVal has one or more transforms in // the list. // 3) Animation -- which will cause the mAnimVal member to be allocated return mIsAttrSet || !mBaseVal.IsEmpty() || mAnimVal; } UniquePtr SVGAnimatedTransformList::ToSMILAttr( SVGElement* aSVGElement) { return MakeUnique(this, aSVGElement); } nsresult SVGAnimatedTransformList::SMILAnimatedTransformList::ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, SMILValue& aValue, bool& aPreventCachingOfSandwich) const { NS_ENSURE_TRUE(aSrcElement, NS_ERROR_FAILURE); MOZ_ASSERT(aValue.IsNull(), "aValue should have been cleared before calling ValueFromString"); const nsAttrValue* typeAttr = aSrcElement->GetParsedAttr(nsGkAtoms::type); const nsAtom* transformType = nsGkAtoms::translate; // default val if (typeAttr) { if (typeAttr->Type() != nsAttrValue::eAtom) { // Recognized values of |type| are parsed as an atom -- so if we have // something other than an atom, then we know already our |type| is // invalid. return NS_ERROR_FAILURE; } transformType = typeAttr->GetAtomValue(); } ParseValue(aStr, transformType, aValue); aPreventCachingOfSandwich = false; return aValue.IsNull() ? NS_ERROR_FAILURE : NS_OK; } void SVGAnimatedTransformList::SMILAnimatedTransformList::ParseValue( const nsAString& aSpec, const nsAtom* aTransformType, SMILValue& aResult) { MOZ_ASSERT(aResult.IsNull(), "Unexpected type for SMIL value"); static_assert(SVGTransformSMILData::NUM_SIMPLE_PARAMS == 3, "SVGSMILTransform constructor should be expecting array " "with 3 params"); float params[3] = {0.f}; int32_t numParsed = ParseParameterList(aSpec, params, 3); uint16_t transformType; if (aTransformType == nsGkAtoms::translate) { // tx [ty=0] if (numParsed != 1 && numParsed != 2) return; transformType = SVG_TRANSFORM_TRANSLATE; } else if (aTransformType == nsGkAtoms::scale) { // sx [sy=sx] if (numParsed != 1 && numParsed != 2) return; if (numParsed == 1) { params[1] = params[0]; } transformType = SVG_TRANSFORM_SCALE; } else if (aTransformType == nsGkAtoms::rotate) { // r [cx=0 cy=0] if (numParsed != 1 && numParsed != 3) return; transformType = SVG_TRANSFORM_ROTATE; } else if (aTransformType == nsGkAtoms::skewX) { // x-angle if (numParsed != 1) return; transformType = SVG_TRANSFORM_SKEWX; } else if (aTransformType == nsGkAtoms::skewY) { // y-angle if (numParsed != 1) return; transformType = SVG_TRANSFORM_SKEWY; } else { return; } SMILValue val(SVGTransformListSMILType::Singleton()); SVGTransformSMILData transform(transformType, params); if (NS_FAILED(SVGTransformListSMILType::AppendTransform(transform, val))) { return; // OOM } // Success! Populate our outparam with parsed value. aResult = std::move(val); } int32_t SVGAnimatedTransformList::SMILAnimatedTransformList::ParseParameterList( const nsAString& aSpec, float* aVars, int32_t aNVars) { nsCharSeparatedTokenizerTemplate tokenizer( aSpec, ',', nsCharSeparatedTokenizer::SEPARATOR_OPTIONAL); int numArgsFound = 0; while (tokenizer.hasMoreTokens()) { float f; if (!SVGContentUtils::ParseNumber(tokenizer.nextToken(), f)) { return -1; } if (numArgsFound < aNVars) { aVars[numArgsFound] = f; } numArgsFound++; } return numArgsFound; } SMILValue SVGAnimatedTransformList::SMILAnimatedTransformList::GetBaseValue() const { // To benefit from Return Value Optimization and avoid copy constructor calls // due to our use of return-by-value, we must return the exact same object // from ALL return points. This function must only return THIS variable: SMILValue val(SVGTransformListSMILType::Singleton()); if (!SVGTransformListSMILType::AppendTransforms(mVal->mBaseVal, val)) { val = SMILValue(); } return val; } nsresult SVGAnimatedTransformList::SMILAnimatedTransformList::SetAnimValue( const SMILValue& aNewAnimValue) { MOZ_ASSERT(aNewAnimValue.mType == SVGTransformListSMILType::Singleton(), "Unexpected type to assign animated value"); SVGTransformList animVal; if (!SVGTransformListSMILType::GetTransforms(aNewAnimValue, animVal.mItems)) { return NS_ERROR_FAILURE; } return mVal->SetAnimValue(animVal, mElement); } void SVGAnimatedTransformList::SMILAnimatedTransformList::ClearAnimValue() { if (mVal->mAnimVal) { mVal->ClearAnimValue(mElement); } } } // namespace mozilla