/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef js_OldDebugAPI_h #define js_OldDebugAPI_h /* * JS debugger API. */ #include "mozilla/NullPtr.h" #include "jsapi.h" #include "jsbytecode.h" #include "js/CallArgs.h" #include "js/TypeDecls.h" class JSAtom; struct JSFreeOp; namespace js { class InterpreterFrame; class FrameIter; class ScriptSource; } namespace JS { extern JS_PUBLIC_API(char *) FormatStackDump(JSContext *cx, char *buf, bool showArgs, bool showLocals, bool showThisProps); } // namespace JS # ifdef JS_DEBUG JS_FRIEND_API(void) js_DumpValue(const JS::Value &val); JS_FRIEND_API(void) js_DumpId(jsid id); JS_FRIEND_API(void) js_DumpInterpreterFrame(JSContext *cx, js::InterpreterFrame *start = nullptr); # endif JS_FRIEND_API(void) js_DumpBacktrace(JSContext *cx); typedef enum JSTrapStatus { JSTRAP_ERROR, JSTRAP_CONTINUE, JSTRAP_RETURN, JSTRAP_THROW, JSTRAP_LIMIT } JSTrapStatus; extern JS_PUBLIC_API(JSString *) JS_DecompileScript(JSContext *cx, JS::HandleScript script, const char *name, unsigned indent); /* * Currently, we only support runtime-wide debugging. In the future, we should * be able to support compartment-wide debugging. */ extern JS_PUBLIC_API(void) JS_SetRuntimeDebugMode(JSRuntime *rt, bool debug); /* * Debug mode is a compartment-wide mode that enables a debugger to attach * to and interact with running methodjit-ed frames. In particular, it causes * every function to be compiled as if an eval was present (so eval-in-frame) * can work, and it ensures that functions can be re-JITed for other debug * features. In general, it is not safe to interact with frames that were live * before debug mode was enabled. For this reason, it is also not safe to * enable debug mode while frames are live. */ /* Get current state of debugging mode. */ extern JS_PUBLIC_API(bool) JS_GetDebugMode(JSContext *cx); /* * Turn on/off debugging mode for all compartments. This returns false if any code * from any of the runtime's compartments is running or on the stack. */ JS_FRIEND_API(bool) JS_SetDebugModeForAllCompartments(JSContext *cx, bool debug); /* * Turn on/off debugging mode for a single compartment. This should only be * used when no code from this compartment is running or on the stack in any * thread. */ JS_FRIEND_API(bool) JS_SetDebugModeForCompartment(JSContext *cx, JSCompartment *comp, bool debug); /* * Turn on/off debugging mode for a context's compartment. */ JS_FRIEND_API(bool) JS_SetDebugMode(JSContext *cx, bool debug); /* Turn on single step mode. */ extern JS_PUBLIC_API(bool) JS_SetSingleStepMode(JSContext *cx, JS::HandleScript script, bool singleStep); /************************************************************************/ // Raw JSScript* because this needs to be callable from a signal handler. extern JS_PUBLIC_API(unsigned) JS_PCToLineNumber(JSContext *cx, JSScript *script, jsbytecode *pc); extern JS_PUBLIC_API(jsbytecode *) JS_LineNumberToPC(JSContext *cx, JSScript *script, unsigned lineno); extern JS_PUBLIC_API(JSScript *) JS_GetFunctionScript(JSContext *cx, JS::HandleFunction fun); /************************************************************************/ extern JS_PUBLIC_API(const char *) JS_GetScriptFilename(JSScript *script); extern JS_PUBLIC_API(const jschar *) JS_GetScriptSourceMap(JSContext *cx, JSScript *script); extern JS_PUBLIC_API(unsigned) JS_GetScriptBaseLineNumber(JSContext *cx, JSScript *script); extern JS_PUBLIC_API(unsigned) JS_GetScriptLineExtent(JSContext *cx, JSScript *script); /************************************************************************/ /** * Add various profiling-related functions as properties of the given object. */ extern JS_PUBLIC_API(bool) JS_DefineProfilingFunctions(JSContext *cx, JSObject *obj); /* Defined in vm/Debugger.cpp. */ extern JS_PUBLIC_API(bool) JS_DefineDebuggerObject(JSContext *cx, JS::HandleObject obj); extern JS_PUBLIC_API(void) JS_DumpPCCounts(JSContext *cx, JS::HandleScript script); extern JS_PUBLIC_API(void) JS_DumpCompartmentPCCounts(JSContext *cx); #endif /* js_OldDebugAPI_h */