/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLLibraryEGL.h" #include "gfxCrashReporterUtils.h" #include "mozilla/Preferences.h" #include "nsDirectoryServiceDefs.h" namespace mozilla { namespace gl { #if defined(ANDROID) static PRLibrary* LoadApitraceLibrary() { static PRLibrary* sApitraceLibrary = NULL; if (sApitraceLibrary) return sApitraceLibrary; nsCString logFile = Preferences::GetCString("gfx.apitrace.logfile"); if (logFile.IsEmpty()) { logFile = "firefox.trace"; } // The firefox process can't write to /data/local, but it can write // to $GRE_HOME/ nsCAutoString logPath; logPath.AppendPrintf("%s/%s", getenv("GRE_HOME"), logFile.get()); // apitrace uses the TRACE_FILE environment variable to determine where // to log trace output to printf_stderr("Logging GL tracing output to %s", logPath.get()); setenv("TRACE_FILE", logPath.get(), false); printf_stderr("Attempting load of %s\n", APITRACE_LIB); sApitraceLibrary = PR_LoadLibrary(APITRACE_LIB); return sApitraceLibrary; } #endif // ANDROID bool GLLibraryEGL::EnsureInitialized() { nsresult rv; if (mInitialized) { return true; } mozilla::ScopedGfxFeatureReporter reporter("EGL"); #ifdef XP_WIN if (!mEGLLibrary) { // On Windows, the GLESv2 and EGL libraries are shipped with libxul and // we should look for them there. We have to load the libs in this // order, because libEGL.dll depends on libGLESv2.dll. nsCOMPtr libraryFile; nsCOMPtr dirService = do_GetService(NS_DIRECTORY_SERVICE_CONTRACTID); if (!dirService) return false; rv = dirService->Get(NS_GRE_DIR, NS_GET_IID(nsIFile), getter_AddRefs(libraryFile)); if (NS_FAILED(rv)) return false; libraryFile->Append(NS_LITERAL_STRING("libGLESv2.dll")); PRLibrary* glesv2lib = nsnull; libraryFile->Load(&glesv2lib); // Intentionally leak glesv2lib libraryFile->SetLeafName(NS_LITERAL_STRING("libEGL.dll")); rv = libraryFile->Load(&mEGLLibrary); if (NS_FAILED(rv)) { NS_WARNING("Couldn't load libEGL.dll, canvas3d will be disabled."); return false; } } #else // !Windows // On non-Windows (Android) we use system copies of libEGL. We look for // the APITrace lib, libEGL.so, and libEGL.so.1 in that order. #if defined(ANDROID) if (!mEGLLibrary) mEGLLibrary = LoadApitraceLibrary(); #endif if (!mEGLLibrary) { printf_stderr("Attempting load of libEGL.so\n"); mEGLLibrary = PR_LoadLibrary("libEGL.so"); } #if defined(XP_UNIX) if (!mEGLLibrary) { mEGLLibrary = PR_LoadLibrary("libEGL.so.1"); } #endif if (!mEGLLibrary) { NS_WARNING("Couldn't load EGL LIB."); return false; } #endif // !Windows #define SYMBOL(name) \ { (PRFuncPtr*) &mSymbols.f##name, { "egl" #name, NULL } } GLLibraryLoader::SymLoadStruct earlySymbols[] = { SYMBOL(GetDisplay), SYMBOL(GetCurrentSurface), SYMBOL(GetCurrentContext), SYMBOL(MakeCurrent), SYMBOL(DestroyContext), SYMBOL(CreateContext), SYMBOL(DestroySurface), SYMBOL(CreateWindowSurface), SYMBOL(CreatePbufferSurface), SYMBOL(CreatePixmapSurface), SYMBOL(BindAPI), SYMBOL(Initialize), SYMBOL(ChooseConfig), SYMBOL(GetError), SYMBOL(GetConfigs), SYMBOL(GetConfigAttrib), SYMBOL(WaitNative), SYMBOL(GetProcAddress), SYMBOL(SwapBuffers), SYMBOL(CopyBuffers), SYMBOL(QueryString), SYMBOL(QueryContext), SYMBOL(BindTexImage), SYMBOL(ReleaseTexImage), SYMBOL(QuerySurface), { NULL, { NULL } } }; if (!GLLibraryLoader::LoadSymbols(mEGLLibrary, &earlySymbols[0])) { NS_WARNING("Couldn't find required entry points in EGL library (early init)"); return false; } #if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE) mEGLDisplay = fGetDisplay((EGLNativeDisplayType) gdk_x11_get_default_xdisplay()); #else mEGLDisplay = fGetDisplay(EGL_DEFAULT_DISPLAY); #endif if (!fInitialize(mEGLDisplay, NULL, NULL)) return false; const char *vendor = (const char*) fQueryString(mEGLDisplay, LOCAL_EGL_VENDOR); if (vendor && (strstr(vendor, "TransGaming") != 0 || strstr(vendor, "Google Inc.") != 0)) { mIsANGLE = true; } const char *extensions = (const char*) fQueryString(mEGLDisplay, LOCAL_EGL_EXTENSIONS); if (!extensions) extensions = ""; printf_stderr("Extensions: %s 0x%02x\n", extensions, extensions[0]); printf_stderr("Extensions length: %d\n", strlen(extensions)); // note the extra space -- this ugliness tries to match // EGL_KHR_image in the middle of the string, or right at the // end. It's a prefix for other extensions, so we have to do // this... bool hasKHRImage = false; if (strstr(extensions, "EGL_KHR_image ") || (strlen(extensions) >= strlen("EGL_KHR_image") && strcmp(extensions+(strlen(extensions)-strlen("EGL_KHR_image")), "EGL_KHR_image"))) { hasKHRImage = true; } if (strstr(extensions, "EGL_KHR_image_base")) { mHave_EGL_KHR_image_base = true; } if (strstr(extensions, "EGL_KHR_image_pixmap")) { mHave_EGL_KHR_image_pixmap = true; } if (strstr(extensions, "EGL_KHR_gl_texture_2D_image")) { mHave_EGL_KHR_gl_texture_2D_image = true; } if (strstr(extensions, "EGL_KHR_lock_surface")) { mHave_EGL_KHR_lock_surface = true; } if (hasKHRImage) { GLLibraryLoader::SymLoadStruct khrSymbols[] = { { (PRFuncPtr*) &mSymbols.fCreateImageKHR, { "eglCreateImageKHR", NULL } }, { (PRFuncPtr*) &mSymbols.fDestroyImageKHR, { "eglDestroyImageKHR", NULL } }, { (PRFuncPtr*) &mSymbols.fImageTargetTexture2DOES, { "glEGLImageTargetTexture2DOES", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::LoadSymbols(mEGLLibrary, &khrSymbols[0], (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress); } if (mHave_EGL_KHR_lock_surface) { GLLibraryLoader::SymLoadStruct lockSymbols[] = { { (PRFuncPtr*) &mSymbols.fLockSurfaceKHR, { "eglLockSurfaceKHR", NULL } }, { (PRFuncPtr*) &mSymbols.fUnlockSurfaceKHR, { "eglUnlockSurfaceKHR", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::LoadSymbols(mEGLLibrary, &lockSymbols[0], (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress); if (!mSymbols.fLockSurfaceKHR) { mHave_EGL_KHR_lock_surface = false; } } if (!mSymbols.fCreateImageKHR) { mHave_EGL_KHR_image_base = false; mHave_EGL_KHR_image_pixmap = false; mHave_EGL_KHR_gl_texture_2D_image = false; } if (!mSymbols.fImageTargetTexture2DOES) { mHave_EGL_KHR_gl_texture_2D_image = false; } if (strstr(extensions, "EGL_ANGLE_surface_d3d_texture_2d_share_handle")) { GLLibraryLoader::SymLoadStruct d3dSymbols[] = { { (PRFuncPtr*) &mSymbols.fQuerySurfacePointerANGLE, { "eglQuerySurfacePointerANGLE", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::LoadSymbols(mEGLLibrary, &d3dSymbols[0], (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress); if (mSymbols.fQuerySurfacePointerANGLE) { mHave_EGL_ANGLE_surface_d3d_texture_2d_share_handle = true; } } if (strstr(extensions, "EGL_EXT_create_context_robustness")) { mHasRobustness = true; } mInitialized = true; reporter.SetSuccessful(); return true; } void GLLibraryEGL::DumpEGLConfig(EGLConfig cfg) { int attrval; int err; #define ATTR(_x) do { \ fGetConfigAttrib(mEGLDisplay, cfg, LOCAL_EGL_##_x, &attrval); \ if ((err = fGetError()) != 0x3000) { \ printf_stderr(" %s: ERROR (0x%04x)\n", #_x, err); \ } else { \ printf_stderr(" %s: %d (0x%04x)\n", #_x, attrval, attrval); \ } \ } while(0) printf_stderr("EGL Config: %d [%p]\n", (int)(intptr_t)cfg, cfg); ATTR(BUFFER_SIZE); ATTR(ALPHA_SIZE); ATTR(BLUE_SIZE); ATTR(GREEN_SIZE); ATTR(RED_SIZE); ATTR(DEPTH_SIZE); ATTR(STENCIL_SIZE); ATTR(CONFIG_CAVEAT); ATTR(CONFIG_ID); ATTR(LEVEL); ATTR(MAX_PBUFFER_HEIGHT); ATTR(MAX_PBUFFER_PIXELS); ATTR(MAX_PBUFFER_WIDTH); ATTR(NATIVE_RENDERABLE); ATTR(NATIVE_VISUAL_ID); ATTR(NATIVE_VISUAL_TYPE); ATTR(PRESERVED_RESOURCES); ATTR(SAMPLES); ATTR(SAMPLE_BUFFERS); ATTR(SURFACE_TYPE); ATTR(TRANSPARENT_TYPE); ATTR(TRANSPARENT_RED_VALUE); ATTR(TRANSPARENT_GREEN_VALUE); ATTR(TRANSPARENT_BLUE_VALUE); ATTR(BIND_TO_TEXTURE_RGB); ATTR(BIND_TO_TEXTURE_RGBA); ATTR(MIN_SWAP_INTERVAL); ATTR(MAX_SWAP_INTERVAL); ATTR(LUMINANCE_SIZE); ATTR(ALPHA_MASK_SIZE); ATTR(COLOR_BUFFER_TYPE); ATTR(RENDERABLE_TYPE); ATTR(CONFORMANT); #undef ATTR } void GLLibraryEGL::DumpEGLConfigs() { int nc = 0; fGetConfigs(mEGLDisplay, NULL, 0, &nc); EGLConfig *ec = new EGLConfig[nc]; fGetConfigs(mEGLDisplay, ec, nc, &nc); for (int i = 0; i < nc; ++i) { printf_stderr ("========= EGL Config %d ========\n", i); DumpEGLConfig(ec[i]); } delete [] ec; } } /* namespace gl */ } /* namespace mozilla */