/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Options specified when creating a realm to determine its behavior, immutable * options determining the behavior of an existing realm, and mutable options on * an existing realm that may be changed when desired. */ #ifndef js_RealmOptions_h #define js_RealmOptions_h #include "mozilla/Assertions.h" // MOZ_ASSERT #include "jstypes.h" // JS_PUBLIC_API #include "js/Class.h" // JSTraceOp struct JSContext; class JSObject; namespace JS { class Compartment; class Realm; class Zone; } // namespace JS namespace JS { /** * Specification for which compartment/zone a newly created realm should use. */ enum class CompartmentSpecifier { // Create a new realm and compartment in the single runtime wide system // zone. The meaning of this zone is left to the embedder. NewCompartmentInSystemZone, // Create a new realm and compartment in a particular existing zone. NewCompartmentInExistingZone, // Create a new zone/compartment. NewCompartmentAndZone, // Create a new realm in an existing compartment. ExistingCompartment, }; /** * RealmCreationOptions specifies options relevant to creating a new realm, that * are either immutable characteristics of that realm or that are discarded * after the realm has been created. * * Access to these options on an existing realm is read-only: if you need * particular selections, you must make them before you create the realm. */ class JS_PUBLIC_API RealmCreationOptions { public: RealmCreationOptions() : comp_(nullptr) {} JSTraceOp getTrace() const { return traceGlobal_; } RealmCreationOptions& setTrace(JSTraceOp op) { traceGlobal_ = op; return *this; } Zone* zone() const { MOZ_ASSERT(compSpec_ == CompartmentSpecifier::NewCompartmentInExistingZone); return zone_; } Compartment* compartment() const { MOZ_ASSERT(compSpec_ == CompartmentSpecifier::ExistingCompartment); return comp_; } CompartmentSpecifier compartmentSpecifier() const { return compSpec_; } // Set the compartment/zone to use for the realm. See CompartmentSpecifier // above. RealmCreationOptions& setNewCompartmentInSystemZone(); RealmCreationOptions& setNewCompartmentInExistingZone(JSObject* obj); RealmCreationOptions& setNewCompartmentAndZone(); RealmCreationOptions& setExistingCompartment(JSObject* obj); RealmCreationOptions& setExistingCompartment(Compartment* compartment); // Certain compartments are implementation details of the embedding, and // references to them should never leak out to script. This flag causes this // realm to skip firing onNewGlobalObject and makes addDebuggee a no-op for // this global. // // Debugger visibility is per-compartment, not per-realm (it's only practical // to enforce visibility on compartment boundaries), so if a realm is being // created in an extant compartment, its requested visibility must match that // of the compartment. bool invisibleToDebugger() const { return invisibleToDebugger_; } RealmCreationOptions& setInvisibleToDebugger(bool flag) { invisibleToDebugger_ = flag; return *this; } // Realms used for off-thread compilation have their contents merged into a // target realm when the compilation is finished. This is only allowed if // this flag is set. The invisibleToDebugger flag must also be set for such // realms. bool mergeable() const { return mergeable_; } RealmCreationOptions& setMergeable(bool flag) { mergeable_ = flag; return *this; } // Determines whether this realm should preserve JIT code on non-shrinking // GCs. bool preserveJitCode() const { return preserveJitCode_; } RealmCreationOptions& setPreserveJitCode(bool flag) { preserveJitCode_ = flag; return *this; } bool cloneSingletons() const { return cloneSingletons_; } RealmCreationOptions& setCloneSingletons(bool flag) { cloneSingletons_ = flag; return *this; } bool getSharedMemoryAndAtomicsEnabled() const; RealmCreationOptions& setSharedMemoryAndAtomicsEnabled(bool flag); bool getStreamsEnabled() const { return streams_; } RealmCreationOptions& setStreamsEnabled(bool flag) { streams_ = flag; return *this; } bool getFieldsEnabled() const { return fields_; } RealmCreationOptions& setFieldsEnabled(bool flag) { fields_ = flag; return *this; } bool getAwaitFixEnabled() const { return awaitFix_; } RealmCreationOptions& setAwaitFixEnabled(bool flag) { awaitFix_ = flag; return *this; } // This flag doesn't affect JS engine behavior. It is used by Gecko to // mark whether content windows and workers are "Secure Context"s. See // https://w3c.github.io/webappsec-secure-contexts/ // https://bugzilla.mozilla.org/show_bug.cgi?id=1162772#c34 bool secureContext() const { return secureContext_; } RealmCreationOptions& setSecureContext(bool flag) { secureContext_ = flag; return *this; } bool clampAndJitterTime() const { return clampAndJitterTime_; } RealmCreationOptions& setClampAndJitterTime(bool flag) { clampAndJitterTime_ = flag; return *this; } private: JSTraceOp traceGlobal_ = nullptr; CompartmentSpecifier compSpec_ = CompartmentSpecifier::NewCompartmentAndZone; union { Compartment* comp_; Zone* zone_; }; bool invisibleToDebugger_ = false; bool mergeable_ = false; bool preserveJitCode_ = false; bool cloneSingletons_ = false; bool sharedMemoryAndAtomics_ = false; bool streams_ = false; bool fields_ = false; bool awaitFix_ = false; bool secureContext_ = false; bool clampAndJitterTime_ = true; }; /** * RealmBehaviors specifies behaviors of a realm that can be changed after the * realm's been created. */ class JS_PUBLIC_API RealmBehaviors { public: RealmBehaviors() = default; // For certain globals, we know enough about the code that will run in them // that we can discard script source entirely. bool discardSource() const { return discardSource_; } RealmBehaviors& setDiscardSource(bool flag) { discardSource_ = flag; return *this; } bool disableLazyParsing() const { return disableLazyParsing_; } RealmBehaviors& setDisableLazyParsing(bool flag) { disableLazyParsing_ = flag; return *this; } class Override { public: Override() : mode_(Default) {} bool get(bool defaultValue) const { if (mode_ == Default) { return defaultValue; } return mode_ == ForceTrue; } void set(bool overrideValue) { mode_ = overrideValue ? ForceTrue : ForceFalse; } void reset() { mode_ = Default; } private: enum Mode { Default, ForceTrue, ForceFalse }; Mode mode_; }; bool extraWarnings(JSContext* cx) const; Override& extraWarningsOverride() { return extraWarningsOverride_; } bool getSingletonsAsTemplates() const { return singletonsAsTemplates_; } RealmBehaviors& setSingletonsAsValues() { singletonsAsTemplates_ = false; return *this; } // A Realm can stop being "live" in all the ways that matter before its global // is actually GCed. Consumers that tear down parts of a Realm or its global // before that point should set isNonLive accordingly. bool isNonLive() const { return isNonLive_; } RealmBehaviors& setNonLive() { isNonLive_ = true; return *this; } private: bool discardSource_ = false; bool disableLazyParsing_ = false; Override extraWarningsOverride_ = {}; // To XDR singletons, we need to ensure that all singletons are all used as // templates, by making JSOP_OBJECT return a clone of the JSScript // singleton, instead of returning the value which is baked in the JSScript. bool singletonsAsTemplates_ = true; bool isNonLive_ = false; }; /** * RealmOptions specifies realm characteristics: both those that can't be * changed on a realm once it's been created (RealmCreationOptions), and those * that can be changed on an existing realm (RealmBehaviors). */ class JS_PUBLIC_API RealmOptions { public: explicit RealmOptions() : creationOptions_(), behaviors_() {} RealmOptions(const RealmCreationOptions& realmCreation, const RealmBehaviors& realmBehaviors) : creationOptions_(realmCreation), behaviors_(realmBehaviors) {} // RealmCreationOptions specify fundamental realm characteristics that must // be specified when the realm is created, that can't be changed after the // realm is created. RealmCreationOptions& creationOptions() { return creationOptions_; } const RealmCreationOptions& creationOptions() const { return creationOptions_; } // RealmBehaviors specify realm characteristics that can be changed after // the realm is created. RealmBehaviors& behaviors() { return behaviors_; } const RealmBehaviors& behaviors() const { return behaviors_; } private: RealmCreationOptions creationOptions_; RealmBehaviors behaviors_; }; extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef( Realm* realm); extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef( JSContext* cx); extern JS_PUBLIC_API RealmBehaviors& RealmBehaviorsRef(Realm* realm); extern JS_PUBLIC_API RealmBehaviors& RealmBehaviorsRef(JSContext* cx); } // namespace JS #endif // js_RealmOptions_h