/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_SVGANIMATEDPOINTLIST_H__ #define MOZILLA_SVGANIMATEDPOINTLIST_H__ #include "mozilla/Attributes.h" #include "nsAutoPtr.h" #include "nsISMILAttr.h" #include "SVGPointList.h" class nsSMILValue; class nsSVGElement; namespace mozilla { namespace dom { class SVGAnimationElement; } /** * Class SVGAnimatedPointList * * Despite the fact that no SVGAnimatedPointList interface or objects exist * in the SVG specification (unlike e.g. SVGAnimated*Length*List), we * nevertheless have this internal class. (Note that there is an * SVGAnimatedPoints interface, but that's quite different to * SVGAnimatedLengthList since it is inherited by elements, as opposed to * elements having members of that type.) The reason that we have this class is * to provide a single locked down point of entry to the SVGPointList objects, * which helps ensure that the DOM wrappers for SVGPointList objects' are * always kept in sync. This is vitally important (see the comment in * DOMSVGPointList::InternalListWillChangeTo) and frees consumers from having * to know or worry about wrappers (or forget about them!) for the most part. */ class SVGAnimatedPointList { // friends so that they can get write access to mBaseVal and mAnimVal friend class DOMSVGPoint; friend class DOMSVGPointList; public: SVGAnimatedPointList() {} /** * Because it's so important that mBaseVal and its DOMSVGPointList wrapper * (if any) be kept in sync (see the comment in * DOMSVGPointList::InternalListWillChangeTo), this method returns a const * reference. Only our friend classes may get mutable references to mBaseVal. */ const SVGPointList& GetBaseValue() const { return mBaseVal; } nsresult SetBaseValueString(const nsAString& aValue); void ClearBaseValue(); /** * const! See comment for GetBaseValue! */ const SVGPointList& GetAnimValue() const { return mAnimVal ? *mAnimVal : mBaseVal; } nsresult SetAnimValue(const SVGPointList& aValue, nsSVGElement *aElement); void ClearAnimValue(nsSVGElement *aElement); /** * Needed for correct DOM wrapper construction since GetAnimValue may * actually return the baseVal! */ void *GetBaseValKey() const { return (void*)&mBaseVal; } void *GetAnimValKey() const { return (void*)&mAnimVal; } bool IsAnimating() const { return !!mAnimVal; } /// Callers own the returned nsISMILAttr nsISMILAttr* ToSMILAttr(nsSVGElement* aElement); private: // mAnimVal is a pointer to allow us to determine if we're being animated or // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check // if we're animating is not an option, since that would break animation *to* // the empty string (). SVGPointList mBaseVal; nsAutoPtr mAnimVal; struct SMILAnimatedPointList : public nsISMILAttr { public: SMILAnimatedPointList(SVGAnimatedPointList* aVal, nsSVGElement* aElement) : mVal(aVal) , mElement(aElement) {} // These will stay alive because a nsISMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. SVGAnimatedPointList *mVal; nsSVGElement *mElement; // nsISMILAttr methods virtual nsresult ValueFromString(const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, nsSMILValue& aValue, bool& aPreventCachingOfSandwich) const override; virtual nsSMILValue GetBaseValue() const override; virtual void ClearAnimValue() override; virtual nsresult SetAnimValue(const nsSMILValue& aValue) override; }; }; } // namespace mozilla #endif // MOZILLA_SVGANIMATEDPOINTLIST_H__