/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_VERTEX_ARRAY_H_ #define WEBGL_VERTEX_ARRAY_H_ #include #include #include #include "mozilla/IntegerRange.h" #include "CacheInvalidator.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" namespace mozilla { class WebGLBuffer; class WebGLVertexArrayFake; namespace webgl { struct LinkedProgramInfo; struct VertAttribLayoutData final { // Keep this packed tightly! uint32_t divisor = 0; bool isArray = false; uint8_t byteSize = 0; uint8_t byteStride = 0; // at-most 255 webgl::AttribBaseType baseType = webgl::AttribBaseType::Float; uint64_t byteOffset = 0; }; struct VertAttribBindingData final { VertAttribLayoutData layout; RefPtr buffer; }; } // namespace webgl void DoVertexAttribPointer(gl::GLContext&, uint32_t index, const webgl::VertAttribPointerDesc&); class WebGLVertexArray : public WebGLContextBoundObject { friend class ScopedDrawHelper; friend class WebGLContext; friend class WebGLVertexArrayFake; friend class WebGL2Context; friend struct webgl::LinkedProgramInfo; static constexpr size_t kMaxAttribs = 32; // gpuinfo.org says so MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override) RefPtr mElementArrayBuffer; std::bitset mAttribIsArray; std::array mBindings; // Hot data. std::array mDescs; // cold data, parallel to mBindings. std::bitset mAttribIsArrayWithNullBuffer; bool mHasBeenBound = false; public: static WebGLVertexArray* Create(WebGLContext* webgl); protected: explicit WebGLVertexArray(WebGLContext* webgl); ~WebGLVertexArray(); public: virtual void BindVertexArray() = 0; void SetAttribIsArray(const uint32_t index, const bool val) { auto& binding = mBindings[index]; binding.layout.isArray = val; mAttribIsArrayWithNullBuffer[index] = binding.layout.isArray && !binding.buffer; } void AttribDivisor(const uint32_t index, const uint32_t val) { auto& binding = mBindings[index]; binding.layout.divisor = val; } void AttribPointer(const uint32_t index, WebGLBuffer* const buffer, const webgl::VertAttribPointerDesc& desc, const webgl::VertAttribPointerCalculated& calc) { mDescs[index] = desc; auto& binding = mBindings[index]; binding.buffer = buffer; binding.layout.byteSize = calc.byteSize; binding.layout.byteStride = calc.byteStride; binding.layout.baseType = calc.baseType; binding.layout.byteOffset = desc.byteOffset; mAttribIsArrayWithNullBuffer[index] = binding.layout.isArray && !binding.buffer; } const auto& AttribBinding(const uint32_t index) const { return mBindings[index]; } const auto& AttribDesc(const uint32_t index) const { return mDescs[index]; } Maybe GetAttribIsArrayWithNullBuffer() const { const auto& bitset = mAttribIsArrayWithNullBuffer; if (MOZ_LIKELY(bitset.none())) return {}; for (const auto i : IntegerRange(bitset.size())) { if (bitset[i]) return Some(i); } MOZ_CRASH(); } Maybe GetVertexAttrib(uint32_t index, GLenum pname) const; }; } // namespace mozilla #endif // WEBGL_VERTEX_ARRAY_H_