/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsIUnicodeDecoder_h___ #define nsIUnicodeDecoder_h___ #include "nscore.h" #include "nsISupports.h" // Interface ID for our Unicode Decoder interface // {25359602-FC70-4d13-A9AB-8086D3827C0D} //NS_DECLARE_ID(kIUnicodeDecoderIID, // 0x25359602, 0xfc70, 0x4d13, 0xa9, 0xab, 0x80, 0x86, 0xd3, 0x82, 0x7c, 0xd); #define NS_IUNICODEDECODER_IID \ { 0x25359602, 0xfc70, 0x4d13, \ { 0xa9, 0xab, 0x80, 0x86, 0xd3, 0x82, 0x7c, 0xd }} #define NS_UNICODEDECODER_CONTRACTID_BASE "@mozilla.org/intl/unicode/decoder;1?charset=" /** * Interface for a Converter from a Charset into Unicode. * * @created 23/Nov/1998 * @author Catalin Rotaru [CATA] */ class nsIUnicodeDecoder : public nsISupports { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_IUNICODEDECODER_IID) enum { kOnError_Recover, // on an error, recover and continue kOnError_Signal // on an error, stop and signal }; /** * Converts the data from one Charset to Unicode. * * About the byte ordering: * - For input, if the converter cares (that depends of the charset, for * example a singlebyte will ignore the byte ordering) it should assume * network order. If necessary and requested, we can add a method * SetInputByteOrder() so that the reverse order can be used, too. That * method would have as default the assumed network order. * - The output stream is Unicode, having the byte order which is internal * for the machine on which the converter is running on. * * Unless there is not enough output space, this method must consume all the * available input data! The eventual incomplete final character data will be * stored internally in the converter and used when the method is called * again for continuing the conversion. This way, the caller will not have to * worry about managing incomplete input data by mergeing it with the next * buffer. * * Error conditions: * If the read value does not belong to this character set, one should * replace it with the Unicode special 0xFFFD. When an actual input error is * encountered, like a format error, the converter stop and return error. * However, we should keep in mind that we need to be lax in decoding. When * a decoding error is returned to the caller, it is the caller's * responsibility to advance over the bad byte (unless aSrcLength is -1 in * which case the caller should call the decoder with 0 offset again) and * reset the decoder before trying to call the decoder again. * * Converter required behavior: * In this order: when output space is full - return right away. When input * data is wrong, return input pointer right after the wrong byte. When * partial input, it will be consumed and cached. All the time input pointer * will show how much was actually consumed and how much was actually * written. * * @param aSrc [IN] the source data buffer * @param aSrcLength [IN/OUT] the length of source data buffer; after * conversion will contain the number of bytes read or * -1 on error to indicate that the caller should re-push * the same buffer after resetting the decoder * @param aDest [OUT] the destination data buffer * @param aDestLength [IN/OUT] the length of the destination data buffer; * after conversion will contain the number of Unicode * characters written * @return NS_PARTIAL_MORE_INPUT if only a partial conversion was * done; more input is needed to continue * NS_PARTIAL_MORE_OUTPUT if only a partial conversion * was done; more output space is needed to continue * NS_ERROR_ILLEGAL_INPUT if an illegal input sequence * was encountered and the behavior was set to "signal"; * the caller must skip over one byte, reset the decoder * and retry. */ NS_IMETHOD Convert(const char * aSrc, int32_t * aSrcLength, char16_t * aDest, int32_t * aDestLength) = 0; /** * Returns a quick estimation of the size of the buffer needed to hold the * converted data. Remember: this estimation is >= with the actual size of * the buffer needed. It will be computed for the "worst case" * * @param aSrc [IN] the source data buffer * @param aSrcLength [IN] the length of source data buffer * @param aDestLength [OUT] the needed size of the destination buffer * @return NS_EXACT_LENGTH if an exact length was computed * NS_ERROR_OUT_OF_MEMORY if OOM * NS_OK is all we have is an approximation */ MOZ_WARN_UNUSED_RESULT NS_IMETHOD GetMaxLength(const char* aSrc, int32_t aSrcLength, int32_t* aDestLength) = 0; /** * Resets the charset converter so it may be recycled for a completely * different and urelated buffer of data. */ NS_IMETHOD Reset() = 0; /** * Specify what to do when a character cannot be mapped into unicode * * @param aBehavior [IN] the desired behavior * @see kOnError_Recover * @see kOnError_Signal */ virtual void SetInputErrorBehavior(int32_t aBehavior) = 0; /** * return the UNICODE character for unmapped character */ virtual char16_t GetCharacterForUnMapped() = 0; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsIUnicodeDecoder, NS_IUNICODEDECODER_IID) #endif /* nsIUnicodeDecoder_h___ */